-Ue_Carbon

-Ue_Carbon

Joined Member # 3258794
12 Posts 1,857 Replies 1,137 Reputation

[quote who="overchargethis" reply="3" id="2043354"]ACtually, I lost 3 cobolts out of about the 7 that went through. This had me thinking explosion radius has been reduced as well as damage output per mine. If this is true, then 150 mines per player per system probably is not OTT. HOwever, I'd still prefer to cap mines at about 50 or so per player per system. That's probably too few, though. [/quote] IMO, 3 out of 7 is not a good number. Idk, I might in the minorit

6 Replies 2,899 Views

Sigh,[e digicons]:annoyed:[/e] IC has shot down the idea of moving bases for TEC and Advent. If need I can provide the like the the post. Moving starbase does not fit in to the lore for TEC and Advent. So, let all move past it. Thanks.[e digicons]|-)[/e]

81 Replies 221,457 Views

B/c that sounds complicated to code. Idk, im not a coder. I think they are fine the way they are. I just requires you to use other defensive things plus the starbase to compensate for lack of moment.

81 Replies 221,457 Views

IC said the graphics are not optimized. I wonder if this is part of that same problem. Might wanna turn your graphics down to low and everthing till next build.

6 Replies 2,559 Views

[quote]3. Seems like mines have a lower detect-and-then-blow-up radius. I had a few cobolts maneuver through a field, and it seemed the distance where mines detonate/detect wasn't as large. Good thing I think.[/quote] If you mean your ships made it through a field undamage, I would have to say that not a good think. IMHO, oh wise devs. I should be able to rely on that minefield punishing anything that chooses to fly through it. If there is a chance that you can fly thro

6 Replies 2,899 Views

The mines are not 100% balanced yet. I know IC has resorted to robots and caffine pumps, to get everything so far.[e digicons];P[/e]

30 Replies 5,464 Views

[quote who="Teal" reply="2" id="2042045"]Thank you Blair!! it is 11:18 pm at night and you are fixing bugs, you all are Awesome!!! Thank You!!! This beta is looking very very good, i haven't run across anything, very nice job!! -Teal p.s. go home and get some rest and relaxation, you all deserve it! [/quote] P.F.E.T.O.M. agrees with Teal. Take a nap, watch a movie, go on date.

8 Replies 2,275 Views

[quote who="crab117" reply="16" id="2042039"]I get anoyed when I loose part of my fleet ariving at a sun. Even more so when it is in a system I've controlled for hours. [/quote] P.F.E.T.O.M. suggest you minesweep better.

30 Replies 5,464 Views

[quote who="Groovyash" reply="9" id="2041912"]With 500k plus units sold, how many online games are going on at one time? I think the dev's have noted that the vast majority of Sins players play solo...[/quote] And we are thankful for that. SINS is the odd man out when it comes to these type of games. [quote who="Alfonse" reply="10" id="2041917"] Then stop playing with competitive players. Find people who want to play by whatever rules you're interested in playing by

62 Replies 202,444 Views

Alfonse , while you bring vaild and wonderful points to the conversation. I feel that you miss the whole theme behind this topic. NONE of us here are TRUE RTS Competivite players. While you argue for and justify the current RTS competitive world, none of us want to be inv

62 Replies 202,444 Views

[quote who="NeoToby" reply="2" id="2041578"]I use imageshack. Fallout 3 FTW! Turns around the corner and looks up. "Fuck." -last words of many before being smashed into bite sized chunks by a Super Mutant... BEHEMOTH. [/quote] [e digicons]:X[/e]

11 Replies 3,189 Views