Said to be added to v1.2.
Trigeminal
[e digicons]X([/e] You don't because they haven't released it.
[quote who="PistoleerPetrol" reply="30" id="2330252"] I am working with some level designs that I will be posting up tonight or sat morning. I am working on this large satellite level. the players will be at the very top of it, and down beneath it will be large solar panel, an asteroid mining operation and radar towers that rotate around sweeping for incoming signals. the two starting platforms where the citadel is located will have 1 ship on each side that is docked. [/
Yes any news on phase 4 of impulse? Would be great for elemental AND demigod. Really love the menu and cloth map. Can't wait to see how it looks in the beta.
Per journal, this is already planned. 50% exp and gold from ai kills and I think 30% hp boost for ai as "normal/defualt" settings in v1.2.
[quote who="Brotmafia" reply="32" id="2326393"] Why can't they use servers in Demigod like it is the case in most of the games that work perfectly well? I don't get it ... [/quote] I think everyone involved, in retrospect, wishes they would have used client-server model. GPG has experience with p2p and they thought it would work best. [quote who="JuareZz" reply="33" id="2329493"]I think the Grafics Engine is fucked up. The game needs much too
[quote who="sho333" reply="11" id="2329481"] Dumbest post ever?[/quote] No but only due to the relative scale that is the internet.
Sad what connectivity/p2p/lag has done to possibly one of the top 5 games I have EVER played.
Oddd,... I have ff and it works great for me.
[quote who="Bloodsoda" reply="153" id="2329065"] These types of games need their own special genre name.... TCG (Toixc Community Games).[/quote] Love it!!!
[quote who="Wagnard" reply="19" id="2329063"]No stats are not perfect Here check this : http://pantheon.demigodthegame.com/game/835425/player/10942/ me and ultime won with another guy and look We have a lost![/quote] Any further explanation as to unique circumstances?
Kryo, have you seen the issue with the new desync handling. It looks like the desync now ends the game instantly. What about adding a desync countdown before kicking the desyncing player. Again it sucks to end a game and this may be an exploitable area to force no loss. We are having a conversation about it in this thread.
[quote who="Lord Reliant" reply="13" id="2329004"]I'll also be interested in hearing what the Alpha testers say about it all.[/quote] Unfortunately I don't think we will be hearing anything from them anytime soon. I heard/saw another poster said they are under NDA. [e digicons]X([/e]
[quote who="felixthepuerto" reply="28" id="2328716"]Hey guys just wanted to come on and let you know that concept is coming soon. Were going to have a meeting this weekend about it and you will get an update soon. Dont lose interest, just give us time.[/quote] Trust me we are not losing interest. I have 3 friends who are watching this thread too. With this and some of ui mods, allot of coolness could ensue.
[quote who="big_belly7" reply="10" id="2328968"]Y wont my computer let me download the update IT says : MD5s do not match server .......[/quote] Verify your install by right clicking on Demigod in the impulse window. Brad, have you seen the issue with the new desync? We are having a conversation about it and testing of the fix to host quit win in <a href="http://forums.d
[quote who="pacov" reply="17" id="2328864"]Polynomial is trying a few different things to see if he can force a desync. So far he did a 3 human v 1 human and hit end game as host. http://pantheon.demigodthegame.com/game/835911/player/22215/. No desync... showed him with a loss. Second test... host disconnect via pulling the ethernet cord out. This had interesting results. This test setup was 2v1... poly + another computer on his network v me. Pol
Hmmm... Not sure I love this solution. [quote who="Spooky" reply="2" id="2328677"]No the game ends regularly. It's like in Supreme Commander now (when a desync happens in an online game, the game will close itself automatically). [/quote] So does the game close or the round end?
[quote who="Obscenitor" reply="44" id="2328424"]Haven't tested it extensively, but I joined a few games and left once I got connected and I was getting 120'ish pings off of proxies, so it looks like the hotfix worked.[/quote] Great news!!!
A few extra where listed on impulse news: Stardock and Gas Powered Games have released a v1.10 hotfix for Demigod today. Available now to all registered Demigod customers via the Impulse client, the new update contains the following changes: Fixes a bug where stats were reported incorrectly after a host quit the game. Fixes a crash bug in removing disconnected players (caused crashes in the lobby or when starting a game). Fixes
Who are you playing as?
Oh, here is idea for minions: Robot theme for Light side Insect theme for Dark side
Host connection influences the game as much as everyone else, as you menitioned due to dg p2p nature.
[quote who="Scoutdog" reply="3" id="2326401"] "Damn you, slow parents!!!"[/quote] Ewww... gross.
I think paradox is using goo for drm on all their new games. Just so you know goo is stardocks version of drm, that they liscence to 3rd parties (as their games do not have drm). Goo is basically impulse in a file. I loved the 2nd one. Best simulation series ever, but I think I lack the time to invest in this right now. School is keeping me too busy.
[quote who="Spooky" reply="13" id="2325955"] I don't understand how suddenly a client side fix is needed for this, since this problem didn't occur after a Demigod patch?[/quote] I've been thinking the same thing, but they now the network code better than us.