Trigeminal

Trigeminal

Joined Member # 3262965
3 Posts 149 Replies 22,968 Reputation

[quote who="fist" reply="2" id="2412791"]I can only ever play 3v3, If I go 4v4 or higher I start to lag. I have the middle teir of service from my isp. It's amusing that the stance they took is to blame their users connections. If I bought a car and they told it kept breaking down because I was a poor driver.. lol. It has something to do with the amount of outbound connections the demigod wants to make, on my bandwidth monitor I can see my uploa

35 Replies 108,443 Views

[quote who="Zygwen" reply="1" id="2412677"]I think Stardock is doing a good job. I can't say the same for GPG. [/quote] I feel like stardock has done quite well at taking care of us, I too am unsure about GPG's commitment.

12 Replies 45,772 Views

Or you could do this: -filthyrich gold -low structure Hp -High minion damage -war rank=10 At start simply get giants, have teammates help or get +attack and +armor for minions. Sit back and watch. Your strat is not new, people knew about it before, but cue replay all the same.

7 Replies 8,089 Views

Agree, and the same thing hapened to me at 2am on impulse last night. Had to close and restart impulse to re-enter info. So dumb to have passworded accounts that don't apply info to simple things like this.

5 Replies 36,720 Views

Not sure if this is the best place in SD forums to ask, but it fit best considering the question. So here is my problem. I have win7 rc and recently noticed my desktop wallpaper slideshow was no longer advancing. Sometimes it will advance 1 picture on start up but other than that it does not change regardless of the time interval set. It was working before, I have tried to isolate the problem, by going to an install that should have worked, but I have since flashed m

8 Replies 16,865 Views

[quote who="Kitkun" reply="1" id="2401445"]Been wondering when these'd show up. [/quote] Me too, I was planning to suggest it yesterday, as it seemed it might never happen without a little push, and then I noticed it was already up. Thought I missed the memo. [quote who="Strand" reply="3" id="2401475"]I have Impulse installed on more than one machine. Up till now I've been rating games haphazardly, with the result being that I have differe

15 Replies 30,941 Views

[quote who="Neil Banfield" reply="3" id="2400375"]What problems with you have with it and Deskscapes on Windows 7 64 bit? I am not aware of any problems with them on that OS. [/quote] Sorry, I had issues with deskscapes ond fences running at the same time on XP (original post now edited to reflect this). I recently upgraded to win7, but have not reordered deskscapes to test it. On XP, when a deskscape was running the border

4 Replies 7,038 Views

Debug info sent. I installed using impulse. [quote who="JMB1984" reply="1" id="2400259"] Regarding "Lock Fences" it got moved - check the "View" menu, you'll find it there [/quote] Thanks, that would have driven me insane. I think they should move the placement, the new location is far from evident.

4 Replies 7,038 Views

Hey frog, Love deskscapes, but had to return it as it did not work with fences on xp. Just upgraded to win7x64, do you know if they work together on this platform? I would love to pick it up, but can't part with fences, please advise! Thanks

21 Replies 52,087 Views

Hey all, So I love fences, tell everyone I know about it, and stopped using deskscapes because it didn't work with fences on Winxp. Suffice it to say, I think fences rocks. However, I have two issues goes from beta to v1.0: 1) Old fences are no longer resizeable/moveable after upgrade. I tried various things to fix this, but with no luck. I needed to uninstall and reinstall fences to make it work. 2) There is no "lock

4 Replies 7,038 Views

Demigod v1.19 (1.19.130 on Impulse) -------------------------------- Added replay support Replays can be : Chosen from Front end Deleted from Front end Created at end of multiplayer or singleplayer skirmish game Slider added to adjust game speed during replays Skills, inventory, HUD, and citadel upgrades visible while in replay Added version matching for replays, will only display valid replays Added observer as a replay

40 Replies 31,689 Views

Cap flags on the other side and center forcing them to seperate or fall behind in war rank. Attack in mass when they are alone. Fight behind the towers and hope they get aggressive (read: cocky) and one strays into the towers where you can stun and tele-gank them.

41 Replies 149,390 Views

[quote who="slurple" reply="21" id="2380745"]disagree. maps are way too big. The difference between DG and all the other Dota clones is not the complexity of DG heroes (they really aren't that complex), its the chaotic action that results when you have tons of creeps and DG in a small area. If DG wants to embrace what makes it unique from all the other dota clones, it will focus on becoming more of an "arena" game.[/quote] Hey Slurple long t

24 Replies 19,941 Views