[quote who="StAcK3D_ActR" reply="1" id="2374419"]of course its dying. people are sick of waiting for 1.2 [/quote] +1 [e digicons]
Sakhapoo
[quote who="Peace Phoenix" reply="4" id="2287843"] Well, it is now 34.19€ . A few days ago, it was 35.99€, which means a 5% sales off have occurred for europeans customers. [/quote] Only to match steam's price [e digicons]:annoyed:[/e]
That's a lie ! It's not $35.99 , it is $47.73 (atm) ... for us europeans [e digicons]:'([/e] I wanted to buy it from impulse , but having to pay $12 more, for the same products, breaks my heart .
I'm against any kind of boost for the losing team, if they're facing more skilled players , they deserve to lose ! I just think that this lost should be less frustrating by slightly reducing the rewards a team can get by stomping their opponents . For now there's moments when whatever the losing side do they'll be nothing more than stronger creeps for the winning side and nobody wants to play a creep killed on sight or parked in their base to avoid getting killed ;o) Also
I don't think the main problem with deaths is the respawning time, while it could be "more scaled" according to levels (e.g : 10 sec at lvl 1 up to 1 min at lvl 20 without upgrades/items) , for me gold and XP are more important . In most of 2vs2 or 3vs3 games I play , the fate of the game is sealed within the first 5 min or so, depending on an early accidental (or not ^^) death because of a bugged skill which did not cast, a small lag, a shitty pathfindin
Don't worry Werwie , you're not the only one . Since release day, It's the third time my FP and achievments got messed up. I now have -450 points [e digicons]:'([/e] Please fix this , I'm really getting tired of having to redo my achievements.
Very good guide, thanks for the tips . I rarely play with sedna but at least now I have some ideas on how to build her.
/signed Displaying allies bars is already a good thing but being able to target our Demigod (or an ally) on icons/portraits could help a lot for healing/shielding ..etc .. when melee gets messy [e digicons]:thumbsup:[/e]
Another solution could be making locks breakable and give them HP . For example give locks 30 000 Hp with a degen of 100 Hp/sec (which means it would break "naturally" after 5 min) and give Demigods the ability to attack it to break it faster ... Of course it would need a little bit of balancing (cooldown at the shop before buying another, tweaking HP and degen ..etc..) .
[quote who="Hazar" reply="22" id="1876950"]there's also still some supreme commander stuff hanging around in some of them [/quote] Yeah , I want my Monkey Lord [e digicons]:grin:[/e]
Yep, I meant the middle flag -> War Idole . Even if it's interesting to cap it when we have bigger units , I still think it's silly to let ennemies cap a "strategic" point . [quote]I believe a dev also posted that they do in fact have more plans for the flag, so no worries.[/quote] Ok, so let's see what they have for us [e digicons]:thumbsup:[/e]
Right now , capturing and keeping the flag only gives more units to spawn on your side , for that reason it's actually better to let the ennemy capture it to get more exp. (more creeps to kill ;o). Why not give a boost to your units and/or demis while you keep the flag (more hp, damage or movement/attack speed ...) instead of more units, capturing it would be more rewarding and wouldn't give an advantage to your ennemies . Sorry if it's already been suggested .
[quote who="LT_hawkeye" reply="1" id="1872279"]maybe he was trying to shoot a mine that had not exploded? i have seen this happen with my reggie and each time it was a stasis mine he was shooting at that had not exploded. [/quote] I think you're right . I saw this happening with mines , but maybe because those ones where right under the flag I 'couldn't see their "names" .
I wrote this in another post but didn't see this bug described elsewhere , so I'm starting my own thread . I had a bug with TorchBearer, after getting Hoppla chest armor, armor of Rokkur also appeared in my inventory right below Hoppla, but after one death it went back to normal , showing only one armor ... I couldn't reproduce it, so I don't know where it could come from . Another little bug , sometimes I can't see items descript
Didn't try to buy several amors or boots ... I had a bug like that with TorchBearer, after getting Hoppla chest armor, armor of Rokkur also appeared in my inventory right below Hoppla, but after one death it went back to normal , showing only one armor ...
Sorry if it's already been posted , but after a quick search I didn't find anything about that. It happened to me twice with regulus, when I try to cap the flag he's auto-attacking it ... It can be quite annoying because if creeps come to attack me , I have to micro-manage regulus to shoot them . I'll try to reproduce the bug, but each time, it was after tuning up his crossbow (upgrading max range). [e digicons]:sheep:[/e]
[quote who="innociv" reply="2" id="1863548"]I hate the recipes in DotA however...I would like an "item upgrade" button thing. Sort of like the blacksmith upping items in mmo's i guess.Go to the shop, hit an upgrade button next to the item where it shows what you're wearing, and for a cost of gold it gets increased and/or more effects.[/quote] I prefer upgrade/custom to recipe concerning items , I've posted something like that here : <a href="http://forums.demigodthegame.
[quote quoting="post"] Another thing: When running dual monitors, the curser can escape the game screen and move into the second moniter, so you could probably fix this by checking if the cursor is outside of the bounds of the current resolution and if it is then put it back inside.[/quote] I've had the same problem with supcom , this must be due to the engine ... Since demigod won't use multi-screen it would be good to fix that. Ohh and +1 for mous
Oups , the edit button is on holiday .. In order to complete my post and the idea of customisation , an interesting way of getting upgrade components could be by "salvaging" dead demigods . The same way they drop potions or scroll , we could get a piece of their souls with a special effect , example (again^^) : bring a piece of TorchBearer's soul to add energy or energy regen to your armor piece while a piece of Rook's soul could add armor or hp and a piece 
[quote who="Eoynn" reply="13" id="1863632"] it opens up so many doors for strategical item development.Recipes are awesome and should definately be included in this game.[/quote] I don't really agree with you on that point ,having to learn (and remember) a wide variety of recipes is quite hard . Most of the time players only learn a few combo of items for a small set of heroes or type of heroes , eg. : Spellcaster -> go mana + mana regen set, agi hero -> go att
Here's my report (don't know if I should start another thread ..?) : My system : CPU : Core 2 Duo E6600 Chipset : i975X (in a shuttle SD37P2) GPU : 7950 GT (512 Mo) RAM : 2Go DDR2 PC5400 Demigod beta 1 run suprisingly fine , I prepared myself to have to spent 1 hour updating my system (drivers ...etc..) , but had nothing to do except clicking install on impulse , running the game and playing [e digicons]:grin:[/e] The
I have to agree with syxxbynyne , while you have some good points , I dislike last hit/denying and recipes ... maybe you like it because you're used to it . I've played quite a lot of dota as well, recipes are not fun but where a necessity because of the too few items slots you had and last hit can be very frustrating when you start. Demigod will (and should) be a different game . Otherwise , good report [e digicons]:thumbsup:[/e] The devs need a wide variety
Bonjour bonjour, c'était juste pour vous faire un pti coucou ;) J'attend, comme tout l'monde, avec impatience cette beta histoire de voire ce que ça donne , mais je pense que ça va l'faire (eh vi , sinon je l'aurai pas pré-co ^^) @+ dans l'jeu j'espère