wait a minute... whose going to supply the suppliers... suddenly it sounds like a bad idea I will point out, that the ship carrying carrier was a bad idea (though you admitted it) and the antimatter ships.
JCD-Bionicman
[quote who="Aeon221" reply="8" id="2910725"]Most of what players suggest, like dedicated supply ships, is one of three things: pointless duplication of features already better implemented by the game, entirely unworkable in the existing engine, or needlessly OCD and micro heavy detail. I put a list of suggestions up, and I know for a fact three are either accidental duplications of existing systems or dumber than dirt. Shit happens. So now I'm going to brutalize your suggestion
yo dude your ideas sounded even stupider than mine! some of them were inspired though, but they sound like some sins sequel that ill never be able to play because ill never get the money for a better computer. And a sequel will require a better computer no doubt. So what about, not a campaign really, but a preset skirmish where you fight as one of the three empires, with resources and players positioned according to what the storyline would demand. Advent could appear close to your pl
[quote who="Pbhead" reply="19" id="2910626"] Quoting shooter23843, reply 14 Nope thats wrong sorry Nope youre stupid sorry Select all your carrier cruisers/capital ships. Go to the strike craft menu (press g). shift and left click on the fighter or bomber icon to create 5 squads, shift and right click to destory a group of 5. [/quote]
[quote who="a110" reply="136" id="2909756"]i don't want titans to be total game breakers, their description is worrying. building them should be the exception not the norm [/quote] I agree completely. They should definitely be powerful, and very expensive, but in addition to something unique, like a mobile phase gate (someone elses idea). Someone said their power should at least match the power of a starbase, so that they can go head to head in an almost even
[quote who="Darvin3" reply="135" id="2909736"]Magnetic Clouds definitely go on the annoying list, but the other uncolonizables are fine as is and add a lot of flavour to the game. The random map generator cutting off your early-game expansion options with these guys is another matter entirely. [/quote] As I said I think theyre fine and all but even on preset maps you might run into a dead asteroid like I did, I dont think they are bad but they need to keep their dista
[quote who="shooter23843" reply="133" id="2909723"] So for Rebellion I had a few ideas. For starters I thought there might be a game mode where all the expansions are combined in chronological order, appearing one at a time to each player, for a sort of story mode experience. This might be pretty neat, because you could have a preset map set up just for this and advent could appear in an area near your home planet (ravaging the undefended sectors) and then im not sure about the vas
[quote who="shooter23843" reply="6" id="2909719"] Quoting Pbhead, reply 4 1.ehhh mass skuttle and mass create? ehh shift key does groups of 5. I dont know if shift does mass scuttling, could swear that I already try it ill go back and check [/quote] Nope thats wrong sorry
The ship got damage when the missile is shot but the damage appears on the ship only once the particle effect (the missile) hit the ship. For exemple, if a ship has only 1 health point left and an other ship opens fire on it, it is registered as destroyed by the game before actually being hit. You can check this : the attacking ship will automatically switch target before the missile reach the other ship and destroy it, avoiding the waste of entire missiles salvo or overkill. [/quote]</p
I have been wondering for a while, but what exactly does armor do? is armor representive of the percentage of damage ignored?
Oh and do any of you find plasma storms, magnetic storms, asteroid fields, and dead asteroids a bit annoying? I have more of a bigger problem with the storms, because technically they should not have a gravity well. Dead asteroids and asteroid fields and "storms" are all good, but could they be implemented differently? It is really annoying when I start a game and the first gravity well that leads away from the dead end is almost useless.
This is a paste of my post. Sorry for perhaps an unnecessary post. A list of issues There needs to be a way to mass scuttle and maybe even mass create strike craft Strike craft still go through planets and stars Bomber strike craft are much smaller than fighters. I only noticed this on accident. Bomber and fighter differences are bothers, as bombers only do about 25% more damage than fighters and th
I was hearing some good things in the other forum regarding rebellion. I dont mean to compete with it or anything I just didnt see it, or the much larger populated post below. I went and pasted my thoughts into it from this post to try and fix that. Also would someone tell me how to look and certain categories that I want to look at? I havent used the forum for some time now and I find that the forum interface has been updated. So one thing I heard was that vasari get a mobile phase g
[quote who="Pbhead" reply="4" id="2909462"]1.ehhh mass skuttle and mass create? ehh shift key does groups of 5. [/quote] I dont know if shift does mass scuttling, could swear that I already try it ill go back and check
[quote who="Ryat" reply="1" id="2909192"]Issues 1. Agreed 2. Was designed that way to ease up on CPU usage 3. Not sure if that matters. 4. That is just the graphical thing. In game the missile already hit. [/quote] Regarding number 2, i am not saying you are wrong but I would like to see where you heard that, maybe a changlog or something? and for number 3, of course we can all get along without that but it wouldnt be har
so umm... yeah... I win.
well this is a copy and paste of my post so we can all start talking about rebellion sooner A list of issues There needs to be a way to mass scuttle and maybe even mass create strike craft Strike craft still go through planets and stars Bomber strike craft are much smaller than fighters. I only noticed this on accident. Bomber and fighter differences are bothers, as bombers only do about 25% more da
A list of issues There needs to be a way to mass scuttle and maybe even mass create strike craft Strike craft still go through planets and stars Bomber strike craft are much smaller than fighters. I only noticed this on accident. Bomber and fighter differences are bothers, as bombers only do about 25% more damage than fighters and theyre missiles take sometimes huge amounts of time to reach theyre targets (I am reffering specifically to TEC and am not sure
Oh and a very late reply, I did try a bunch of Kols (5) all upgraded to lvl 4, all with lvl 2 Gauss and Adptve Force, but no flak. But tried to make about 15 Garda Flak frigates in a fleet with them before this entire post and they were decimated, all except the Gardas. Also the enemy were drone hosts.
I saw some of you on "What should be in the third x pack" tried to write a reply, couldnt, saved huge reply as notepad, came back after internet restored, and you were all gone except the Poster and me. If any of you saw my reply, it said about invade ability for Protevs, and new name for starships; super capitols (Super Kol Class Battleship, etc).
No one seems to have mentioned a starship (well technically all the ships are starships). Just like a starbase, a starship could have alot of things you could max out and you could spend alot of idling resources on it. Look for my post, "Starbases, what about starships?", I dont want to have to explain the entire thing again. Things I didnt write on my post that I think of now are... well, this is based on someones idea but they might be built
And yes, I know my e-mail account, but not my username. Hope ill be able to play online soon.
Thanks. Ill try that. Im assuming that you know I might have to either have my serial code reset, or get a new one because it said when I tried to make another account, "serial code used" or something. So do they do that?
Put my stuff on autofill, got a new update, decided to go back after pretty much a year, and it was gone. The autofill checkbox was unchecked, obviously because of the new update. SOS. PLEASE HELP>
Sorry its been awhile. Thanks for all the ideas. And I found a mod called REAL CAPITOL SHIPS that basically makes capitol ships 5 times longer to build (literally) 2 times stronger and 2 times the cost, and every experience level does more to the shield, weapons, and hull. Fun to play but hopelessly unbalanced. The conclusion is that there should be one starship that is basically a moving starbase, maybe stronger than one though, could move slow, could have weak point