JCD-Bionicman

JCD-Bionicman

Joined Member # 3276233
14 Posts 169 Replies 26,328 Reputation

Fleet Plan: A window located at the top of the empire tree now separate from the empire tree entirely, when clicked on gives you ten fleet slots. When you click on a fleet you are treated to a ship building interface, the first ship you build being designated as the fleet leader. When the fleet is created its given a random name which you can change like everything else. Upon creating the first ship in a fleet, you must pick a rally point. The main advantage of

23 Replies 14,700 Views

Fleet Plan: A window located at the top of the empire tree now separate from the empire tree entirely, when clicked on gives you ten fleet slots. When you click on a fleet you are treated to a ship building interface, the first ship you build being designated as the fleet leader. When the fleet is created its given a random name which you can change like everything else. The first time you build a fleet or if a fleet is decimated you have to pick a place for the ships automatically constructe

3 Replies 7,843 Views

Well yes, nothing of earth is ever mentioned, but they are human, so earth has something to do with them like maybe it was abandoned destroyed or forgotten, or maybe it's one of those things where there are many humans throughout the universe like in other scifis. And you do know that Naeve is the capital of TEC right?

116 Replies 127,344 Views

[quote who="Ryat" reply="98" id="2919466"] Quoting shooter23843, reply 94 so where do I find flagship mod? http://www.mediafire.com/file/dx5j6cjjvc2d6nf/Flagship.zip There ya go. [/quote] Well im not really sure what this mod is. I can guess though, that it probably has a powerful flagship or something for each race. Anyways it doesnt work. Keeps giving me minidump.

116 Replies 127,344 Views

[quote who="JA_394" reply="103" id="2919730"](SNIP) OK, back on topic, does anyone else think the Revelation should be given something to give it a logical chance against capital ships? Black Out is nice, but it just delays the inevitable. [/quote] All capital ships will be improved ability wise. There will also be an additional capital ship type for each race plus new abilities for each. This was already mentioned in Rebellion's preorder description. And get over

116 Replies 127,344 Views

[quote who="shooter23843" reply="352" id="2916828"]and in the same sense, all devs need to do is give a damn about players enough to make great games. [/quote] PS: Like sins and anti piracy I can see actually causing more piracy (again I am not sure how hard it is to crack steam)

472 Replies 1,490,483 Views

[quote who="Kitkun" reply="95" id="2919070"] Quoting Seleuceia, reply 94 This is more than just having carriers piddle around at the edge of a gravity well...this is an entire group of possible improvements No it's not. None of those things have anything to do with eachother. [/quote] Umm... I think you are missing something. There ARE many threads old and new regarding what seleuceia just said. Im not actually

103 Replies 306,331 Views

Flagship mod? is that a part of the extras for distant stars? Also I am not sure how the extras are implemented and the only one I saw was dynamic movement extra. So I activate it alongside distant stars, but my other theory on how the extras play out is that it is already part of distant stars and then you guys give the option to use dynamic movement without distant stars. that right? so where do I find flagship mod?

116 Replies 127,344 Views

So what about something that gives each player a few features from each race. I really like the TEC and it took me awhile to start playing as the other races. The most interesting thing I noticed from advent and vasari was there superpowers, and the vasari's phase nodes. But what I wanted to have phase nodes as TEC? I didnt actually get to try it out yet but the idea seems overpowered. Another idea would be that each faction gets a really super superweapon that combines the power of each.

103 Replies 306,331 Views

All right well ill go back and check it out. I did like the music, though not solely because I am so sick of the default. Where did the main theme come from? I like it. I also liked the lighting. I heard and saw a few graphic imlementations that were a little gimmicky, and some that were good. For example, the flak frigs have these bullet casingss that come out and they dont seem the right size. I will go back and try it though again and in no way am I putting your mod down. I could not

116 Replies 127,344 Views

So I tried distant stars, and wasnt very impressed. The planet icons were a pain to click on, the picturesets were messed up. I guess it is just a mod. Anyways, what stands out besides the tech tree enhancement? something I missed? I dont think the readme told me everything.

116 Replies 127,344 Views

Annatar, with respect I do not see what the problem is. They could do whatever they wanted with the AI, the AI is changed to accomodate the change or not. Who cares. I just like convenient management options. And I dont think it would be much hassle.

103 Replies 306,331 Views

[quote who="Kitkun" reply="163" id="2918126"] Quoting shooter23843, reply 162 why bother telling me this? I really dont care, and no one else does. Cuz you're being an ass. [/quote] Not really. I simply want someone elses opinion on Crysis 2, which on my thread hasnt happened yet. If it bothers you that much report it. Stop being so egotistical people and just be chill.

181 Replies 540,854 Views

[quote who="Darvin3" reply="159" id="2917621"] So I started a thread on Crysis 2: What did you think of Crysis 2 That's relevant to this thread how? [/quote] why bother telling me this? I really dont care, and no one else does. And I dont know about seven years, but I wouldnt know anyways, unless you are using several as in more than 2 years.

181 Replies 540,854 Views

Well I do not have very much experience at all with programming, let alone making a game. I do however have common sense. Creating the engine of the game Sins of a Solar Empire we can agree took a great deal more time than other things, so when that was out of the picture, the rest was much easier. So, maybe creating 18 ships wont be that hard? idk. It just doesnt seem like it would take more than a few months to implement into a game that already exists, but I might not know what I am t

181 Replies 540,854 Views