yeah i saw a demo at e3 and they were using different levels and big abysses but you could not use the other levels they were just scenery. This will be gay if that is the case. What i would like is 200km maps and a much more complex economic strategy and rapid manufacturing both supreme commander and global foundaries (come on ati these cards are nonexistent so far)!
timevans999
What is going on we need a lot more depth of thought from gaspowered gases?
No takers Figures?
I'd be suprised if you did. Put it this way do you know the effective range of all the artillary?
Demigod is too small and is suited to people with attention deficit disorder.
This game has forgotten where it came from big numbers, big maps, big economy, big battles. When a game is so short the loser always feels like they could of won it if .... but in an expansive STRATEGY GAME AT THE BITTER END ITS EASIER TO FEEL YOUR BEATEN AND JUST MAYBE YOU MIGHT SLEEP BETTER IN THE KNOWLEDGE OF THAT. DEMIGOD IS NOT STRATEGY and that is the problem with demigod its for kids its not like chess.
Demigod is uninstalled on all clan rigs now. To be honest i held a lan and the boys all wanted to play it great you may think, but just 45 minutes later it was shelved. And not the in reach of spiny chair shelf, the dusty place where titles such as redalert 3, empire earth and other dissapointing shit is kept. So then the lan continued to sins which was good until we discovered that with 10,000 fleet cap the game eventually gets to a continuous mini dump or crashes no mat
[quote who="gkrit" reply="13" id="2047251"]ALSO Its either... bigger maps = time consuming, slow action OR smaller maps = straight to the point, jam packed intense battling ... and id rather graphics over dubbed-down graphics for a bigger map. [/quote] bigger maps can be filled with goodies why is there such a lac of imagination here!
This development reminds me of company of heroes. Small and unexpansive yet very nicely done. Why do software companies continues to cater for the mass market, rather than trying to make there own place at the patheon!
multiplayer favor and single player favor are different
has anyone else had this same problem ?
try multiplayer the game will go out of sync in less than an hour
This game is still out of sync I dont know what else to say (Q6600 @ 3150 mhz 38070 x2 4 gig of ocz reaper vista 64)
unplayable minidump after about an hour and this is the first i've heard about registery fixes so thats a red herring too!
this is not enough if i was to half finish my job and tell people it was done then i would be putting peoples lives at risk. These Gay boys certainly know how to windup there community
Already using 2d for a week
Yes but will supcom ever truely work. I've run lans with minimum spec vista 64 4 gig ram and 3 ghz quads and we still reached a ceiling of about 6000 units total globe population. Although the game could continue the lag was unbearable. Lets wind down graphics and concerntrate on much larger maps and pop caps cause lets face it that is what really drives enjoyment in RTS( come on TAYLOR BOY)
Demigod is a lot less demanding than supcom, but i think you have gone to far the other way. Large maps are gpg's best attribute and i was hoping that maps and population caps we're going to get larger. One good marketing aprroach would be to dump any prospect of dx10/11 graphics and use extra performance to keep increasing the map size and pop caps. I hold several RTS lans every year and people spend lvast sums purely to have the performance to turn up, so trust me t
the latest beta of entrenchment hasn't fixed this desync issue but at least the star bases are working now. however with the desynce problem the game is completely fucking useless.
the latest beta of entrenchment hasn't fixed this desync issue but at least the star bases are working now. however with the desynce problem the game is completely fucking useless.
You must have a 64 bit operating system (or a mod ) to address more than 2 gig of system memory in any 32 bit application