jirkaesch

jirkaesch

Joined Member # 3292863
4 Posts 79 Replies 1,442 Reputation

[quote who="Frogboy" reply="24" id="3665563"] Not quite. Civilizations are not tied to the size of your population. They are tied to your civilization ability for creating citizens. Thus, a small empire might actually have more citizens than a large empire. [/quote] That sounds great! I assume this "ability" will differ from empire to empire, based on faction traits, technology, special buildings, maybe government system...? Can´t wait!

186 Replies 109,110 Views

[quote who="The Sisko" reply="29" id="3665612"] I have to disagree on the GC2 system being "good". But each to their own. [/quote] I tend to agree. I have seen much better espionage systems, take for example the old BOTF game. But it will get a lot of fresh air with the citisen system, I guess...

186 Replies 109,110 Views

Holy cow, this looks interesting! So the citizens are derived from your population, similarly to old MoO2 system? Or is it a completely independent system? And how about long-awaited politics and elections? Will it be part of the Crusade somehow? [e digicons]o_O[/e]

186 Replies 109,110 Views

[quote who="mortili" reply="65" id="3664093"] I would like if colonies would also require administration [/quote] Yeah. And shipyards as well, plus going over the (soft) admin cap = ineffectiveness, maluses to production and research, higher maintenance...

93 Replies 596,285 Views

[quote who="LongDeadFingers" reply="42" id="3663816"] The admin system will be the make or break feature for me. [/quote] Exactly the same for me. I sort of prefer the soft cap more, but I am eager to try any variant SD decides to implement.

93 Replies 596,285 Views

Great stuff! Thanx, Brad. Few questions/suggestions though: Administration Why do we relate it only to starbases? Shouldn´t we count in also shipyards and even planets? It is hard or soft limit? I.e. I cannot build stuff over limit, or I can but I get production, approval etc. maluses? The admin points get increased by technology, with opportunity costs coming out of missed military/econ research. Ok. But will it suf

93 Replies 596,285 Views

[quote who="Nethog61" reply="5" id="3662480"] Ok thanks. I am a little disappointed that a game that has been out for quite a while now still has broken gameplay, especially from a company like Stardock. [/quote] Yeah. Surprisingly, Stardock would be precisely the kind of company I would expect to strongly focus on Diplomacy aspect of the game. Yet believe me, some of the issues (useless alliances) are being discussed since Fallen Enchantress, which is maybe l

6 Replies 19,428 Views

It is utterly broken, like most of the diplomatic contracts. Treaties are doing something different than described, non-agression can be broken any time, when your allies are attacked you don´t even get a dialogue prompting you to join them or break the alliance. Even Total War games have this and in Stardock games diplomacy is broken in this regard since FE [e digicons];P[/e] Hopefully it gets fixed some day...

6 Replies 19,428 Views

[quote who="erischild" reply="26" id="3661245"] Don't let anyone but yourself rush you. Us forum folk can wait. Take the time to do it right and avoid the stress of yet another patch for a patch. Holidays have enough stress in them as it is. Have you ever had to run a Secret Santa with a bunch of psychics? You don't know holiday stress until you do. [/quote] Yeah, but having admin systém in before Christmas would be a very nice present from Brad and Stardock

53 Replies 330,900 Views

[quote who="Frogboy" reply="23" id="3661236"] Re Admin system: IF I can do it myself, then yes. It's the UI that's the problem. I have no idea how to modify the screens and we're a little short-handed right now (Christmas and illnesses). [/quote] Okay, fair enough. Thanks for the hard work, hopefully your staff gets better soon! I would help myself but as a finance guy, I guess could only supply tea and coffee for those sick :)

53 Replies 330,900 Views

[quote who="Frogboy" reply="5" id="3661177"] I am looking forward to talking to you guys about Tall strategies. [/quote] I am looking forward to that! But before that, how about the first step: the admin system? Are we gonna get it sooner, as a part of 1.9X or something like that?

53 Replies 330,900 Views

[quote who="Frogboy" reply="5" id="3661177"] Frankly, it kind of bugs me that I can't talk about it now but marketing would have me killed. And I really like being alive. It's my favorite form of existence. [/quote] Well, maybe you can post severel sneak peaks into the vault? ;)

53 Replies 330,900 Views

[quote]I want to get the Administration feature in. Just not sure the best way to do it that doesn't require a ton of UI work. [/quote] This feature is crucial right now. We just need more options based on tall strategies? Why don´t you implement it like a another resource, which is required for starbases etc.? Shouldn´t take much of the UI work, me guess :) [quote]Broadly speaking: - Espionage - Interactive Invasion sys

53 Replies 330,900 Views

[quote]The next thing on my list is the small empire / administrative resource that will control not just how many starbases you have but a lot of other things. I am trying to get that in today. [/quote] Hoah, Frogboy! Keep 'em coming! You rock, man :)

27 Replies 214,152 Views

Will administration be part of this? I am not sure about many changes without that, starbase distance reduction being the most flagrant [e digicons]>_>[/e] [quote]Starbase minimum distance reduced from 5 to 3 tiles. [/quote]

94 Replies 563,109 Views

[quote]Politics. I am probably alone on this but it's a big bugaboo with me that we don't have more politics in these games. [/quote] Your definitely not alone! I consider it big mistake from the beginning of GCIII, not to include politics. It was one of the greatest and most innovative, I would even say believable points of GCII. And it made player really feel he is managing living empire, more than anything else. So yeah, finally it´s coming ba

53 Replies 357,236 Views