jirkaesch

jirkaesch

Joined Member # 3292863
4 Posts 79 Replies 1,442 Reputation

[quote who="Rhonin_the_wizard" reply="2" id="3617900"] I think you will be very disappointed if you expect administrative points to be released in 1.6 considering it was never mentioned when it will be added to the game. [/quote] Well, I am pretty sure I´ve read somewhere that it is gonna be in 1.6 and subsequently starbases rework will be pushed to 1.7. Will try to find that quote up. Can anybody clarify?

36 Replies 180,497 Views

I am curious, how the administrative resource will work. Finally another dimension in the severly underwhelmed internal politics subsystem! It seems rationale it would enter opt-in together with Mercenaries beta, doesn´t...? :)

36 Replies 180,497 Views

Well, current 1.5 build is a nice upgrade, but it feels sort of half-hearthened. Nice features, but the implementation needs more love. My main thoughts are following: Current "leave my territory" mechanics is just unfinished. So you have a hostile civ that does not like you and parks all his ships near your HW (of course). Ask them to leave? They won´t. Well, what other options do you have? I guess in that case, you should be able to attack their ships in

28 Replies 150,518 Views

[quote who="pshaw" reply="3" id="3606473"] The AI doesn't like being told what to do regardless of whether or not they comply with your request. The AI can refuse if they are unfriendly with you (or worse). Making the request does not explicitly declare war but it may push you towards it. [/quote] AI declining to leave should definitively allow you attacking its ships in your ZOC, without DOW, but with huge relations penalty. Otherwise it just doesn´t make sense.<

7 Replies 6,950 Views

What always put me off in SK as well as in the FE was the extremely limited scale of the game. It is hard to believe you are fighting an epic battle, when there are like 15 soldiers involved from each side :-/ Would be great if we can at least adjust the number of figures in an unit via some sort of "Unit size" setting.

18 Replies 52,216 Views

This is exactly what I am looking forward to. Internal politics of GCIII is very bland so far and this looks extremely promising. Just add more in terms of empires´ instability (i.e. low approval = riots, separatist movement etc.) and you move the game on the entirely new level. Even Napolen had to correct his military strategy because of "troubles" at home :) ETA?

18 Replies 35,699 Views

Derek, can you please make it so that if you conquer enemy system and its (original) shipyard has no other sponzors, it will either flip to you as well or become decommissioned? So that we won´t have space flooded with remnant shipyards, especially in the case of influence flip-overs. Thank you.

68 Replies 217,004 Views