jirkaesch

jirkaesch

Joined Member # 3292863
4 Posts 79 Replies 1,442 Reputation

[quote who="Frogboy" reply="40" id="3494863"] October 2. Shhh. [/quote] Allright...about time to ask my secretary to move all the meetings from the Friday the 3rd :D Cheers! [e digicons]:beer:[/e]

62 Replies 69,226 Views

Some traits suggestion: - Sweep counterattack - grants sweep for the hero, but only for the counterattack, not for the regular attack - Beast slayer - + n attack vs beasts - Inspire - attack with lowered damage, but buffs + n to attack to adjacent allies More to come..

69 Replies 77,087 Views

[quote who="Frogboy" reply="33" id="3494513"] Yea, this is a game for the AI. You are there to entertain the AI. [/quote] Heh, so now the only question that remains is WHEN? Should I reserve time after work next tuesday or thursday? ;)

62 Replies 69,226 Views

[quote who="Frogboy" reply="26" id="3493878"] That will be something we decide together. [/quote] Okay. Looking forward to the day D, when we shall start deciding ;) Judging by the number of screenshots, the crunch is near!

62 Replies 69,226 Views

And BTW quick feedback I liked the spellbooks icons shown in the earlier screens (e.g. Sovereing.png) much better than the current ones (Setupscreen.png). :)

62 Replies 69,226 Views

Frogboy, two questions emerge: 1) If I take minors´ city by force, will I be still able to train their unique units? Or only by diplomacy? 2) Earlier, you mentioned available units depend on a way we build our cities. Good. So will there be any hard restrictions, like mutually exklusive buildings? I.e. going through the mounted units building tree prevents you from going through after the pikemen? Or is there a soft counter, like increasing cost of opposite bui

62 Replies 69,226 Views

BTW going through the screenshots, its great that units wont be only individual figures, but still also larger squads! Hope we will see the epic battles from original E:WOM, like this one: http://www.spacesector.com/blog/2010/08/elemental-war-of-magic-released/ :)

62 Replies 69,226 Views

Cool! Looking forward to some gameplay video, or the EA itself! [quote who="Dhuran" reply="1" id="3493090"] Some of those screenshots said [/quote] Tsss, that was known already, if you were watchful enough ;)

62 Replies 69,226 Views

[quote who="Frogboy" reply="18" id="3492336"] Just wanted to check, what's the latest image you have? [/quote] Yeah, its still the Gilden one. It is safe to assume, we are days away from the early access? Looking forward to this :)

22 Replies 95,811 Views

[quote who="Derek Paxton" reply="60" id="3478842"]This patch was almost entirely done by Brad, which is awesome. But some things were reverted because they didn't work well. The spell for example was having some problems. Brads terrain changes are in for less flat terrain but the epic mountains he had were reverted because they blocked the player from seeing things behind them. Which is a shame because Brad's mountains did look better, but it was frustrating for players who would lose

99 Replies 114,878 Views

Are the food/production/logistics numbers changeable, i.e. we can assign population between them, or they just a static info? BTW wehere is population/level information, after all? Graphically beautiful, I am just afraid of too much steamlining...

8 Replies 19,390 Views

[quote who="Frogboy" reply="20" id="3474392"]That's intended. The parts not yet ruined by the bad guy are pretty, lush, etc. But his areas are...well, you'll see. [/quote] Cool! Can´t wait gettin more familiar with the menace :)

69 Replies 77,087 Views

I have to say that after going through the vault documents, I am very interested! This is precisely the epic clash feeling that LH misses and it seems to be great fun! Also, I have noticed from most of the screenshot, the graphics are rather lush, fairy-taleish...have you considered more dark, gothic theme, since we are facing the great evil one? Or will it be a contrast with the lush green, as he starts consuming the world? :) You made your long time and devoted customer feel

69 Replies 77,087 Views

(i) What scale will the game have? Precisely, what will be the size of units & city population? The same as LH, i.e. cities featuring hundreds of people and armies tens (hundreds with 1.7?) of soldiers? I really, really, really hope we won't be facing the great evil one with nine guys in our vast army, though visually crafted :) (ii) Will the game's setting be more dark, miserable, as the evil stalks the la

27 Replies 44,412 Views

[quote who="zeldalink" reply="6" id="3472344"] I tried to order but can't it tells me a state is required and I live in Canada. Provinces are not listed. WTF[/quote] The same for me. Maybe I should list as Armed Forces Europe? :) Apart from that, the eshop seems to deny my card. Never happened to me before, anyway, will try my different one... Looks like Stardock doesn´t want new business ;) (joking)

69 Replies 77,087 Views

[quote who="Frogboy" reply="158" id="3472359"] I'd love to find a better unrest system for 4x games.[/quote] How precisely didi you implement this? I was looking forward to bandits as a feature that would make unrest even more interesting and vital... Also, it would represent a natural buffer vs. single stack of doom blitzkrieg, i.e. you conquer enemy city, almost inevitably rebels spawn, you cant proceed unless cleaning them or leaving strong garrison behind.

211 Replies 578,899 Views