[quote who="Yuriken" reply="3" id="1916124"]To clarify my question #5 - can there be more than two teams? [/quote] We don't know yet but I hope there will be. Plus I see no reason why blocking that option (although I have seen most map that will be in launch and it looks like all of them are two teams maps so I don't know)
X-Raider
finaly a word from you Tyo, for a moment I thoght you don't care about us anymore. good to hear you and good to know you all working hard, I can't wait for the beta2/generals.
[quote who="lprometheus" reply="17" id="1913381"] 3. you would have to canstantly tell them where to go, thats annoying. Have ever played a RTS or just play Rail road Tycoon? Go pick up a copy of SupCom then come back and play with the big boys. I think you get my point [/quote] I just saw your commant and you now what, that was quite insulting, i'm a proud player of Supcom and many other rts games for many years so don't be so arro
how do you want them to control the normal creeps, its impossible, heres some reasons: 1. what if there are more then one player on a team, and each want to take them different place? 2. you can stack them and than release them on a huge attack no one can stop. 3. you would have to canstantly tell them where to go, thats annoying. there are more but I think you got the point, I hope were all clear about normal creep control now.
Well most of what I think have been said - own creep control, buffs and such but I haven't seen this: Giving the generals units a special ability which only they can cast. you can implent this by giving a special key to that ability which when you press it, all your nearby units or the one you selected (metter on how you control them) cast that spell or even more keys to more then one ability. the main point is to let them be more than just normal creeps that attack&
Non of them- Supreme Commander
I like TBO idea, controlling your own units with a set of orders. that way you actualy add a half-strategy dimension to the generals. We all can agree that demigod can't play as a complete RTS game where you control all creeps because alot of reasons like Trigeminal mentioned and more. I also think you sould not empower them by any mean, their own units will do the trick. they can mayby add a creep special modifier or something that but no
November 13th (I think all update will release on a thursday date)
Yeah the pantheon campain realy make me exited. I'm thinking about a pantheon style multyplayer tournament, that would be so cool.
I didn't found screenshots with UI but there are some nice videos in youtube: http://www.youtube.com/watch?v=yuOYQ71Lb-0&fmt=18 http://www.youtube.com/watch?v=nj25K37GYgw&fmt=18 http://www.youtube.com/watch?v=_zOyjZsKEZc&fmt=18 <a href="http://www.yout
Well thank you for sharing us, I see your point now. I still hope that in bigger maps there will be maps with more spawned units.
Upgradable items are great, they don't limit but expending gameplay options which is good. If you are going to expain yourself plz type it clearly cause it is very hard to understand you. about the topic, well I think items are ok as they are right now and dev' said there will be some sort of a recipe system or something to spice up the items.
That was good Ke5trel [e digicons]XD[/e]
I don't see what wrong with the article that you flaming it like that. He hasn't mentioned the generals because they didn't ask about them. its could mean tyo avoid speaking on them simply because they ditch the idea but it can also mean they doesn't release detailes about them. Anyway achivments items is awesome and future update to more than 10 demigods on a map is even more awesome. I just imagine 10x10 game on a huge map in a year from release, now that what
I hope that with each after-release update we will also see updates of skills for the already released demigods.
What's all the hype, I realy can't see what so exiting in this game. graphic looks lame, style looks childish and the concept- well its dota's concept with few changes. all I can see appealing in this is alot of artwork. Demigod feature much more unique stufs along better graphics and a promise for quality updates. Demigod is gonna kick ass but some of you doesn't see that because you doesn't understand that it still in beta and keep comparing it to dota.</
When I first discovered the game I saw this gaint rook smashing those poor minotaurs, that made me exited. When the beta came out it wasn't like that, not to say I don't enjoy the game (I think it can be a hit), just I don't understand why they changed that formula. now you have less minotaurs that are more big, I liked more the other way. With that change the scale seems smaller and the demigods feels less epic. I'm adding a <a title="1" href="http://www.1up
new abilities I came up with, I tried to make them connect the others skills also (I think I did best with regulus): Regulus- flaming arrow: shoot a flaming arrow that set on fire any units on the way to the target, when hitting deals aoe dmg' and set on fire nearby enemies snipe upgrade: deals extra dmg' to stuned, slowed, burning enemies draining a
Agree, more active abilities would pretty much upgrade the game from good to exellent. But for much as I want it, I think its too late in development to creat new animations or programing for new skills.
All right I get you now. I think this changes are not that necessery but will definitely add alot to the game if implanted correctly.
deep freez is indeed better.[e digicons]:thumbsup:[/e] I also think conditions will add more to the game but moving toward you or away from you will be a bit hard to implant I have a question to you innociv- you keep saying you want more synergy in skills, can you give an exemple for that beside conditions cause I would realy like to know what do you mean.
If its time abilities we are talking about I would like to suggest mine, I tried to make them as unique as possible: Aging - the targeted unit get a debuff, in first 5 seconds it suffers from movment slow, after that for 5 more seconds it also suffers from attack slow, and in the 10 seconds later he suffers from weaker damage and more vulnerbility to attacks from enemy. Recap - all the damage that the demigod took in the
I dont know about that, maybe it can be just a way to get behind or close to the enemy base but even than the map cant support this changes in its shape right now. [quote] Hell I can even see the water washing away the bodies and sending them tumbling out the sides.[/quote] But That sound superior.
Almost all your post is about balance stuf, you should wait with that.
I actually like the idea of realy snipe from long range but I dont undestand the lowering on the dmg' and longer cooldown. like Curseman said, it should have a high base attack and higher % of the normal attack + high critical chance.