Agree, great idea The more types of flags, the better (but not too much in the same map)
X-Raider
[quote who="HorseRadish" reply="1" id="1896471"]NOT!!!!!!!! [/quote] Explanation ?
[quote who="innociv" reply="12" id="1896409"] And why does he have such a long tongue when you can't use it to shoot out and grapple someone like Scorpion in mortal combat, or Pudge's hook in DotA? [/quote] out of room in the active spells [e digicons];P[/e] and I think his skills work well enough together
I also posted about other game types a while ago but after I saw the beta I think it will be just fine if they wont ship with other game types. It would be awesome if they have sort of an after-release expentoin pack including few game types, as long as it would remain competitive. the ones which will work best I think will be king of the hill, sort of an onslaught and maybe a TM where the goal is to just kill as many as possible (with less respawn time).
It doesnt make sense to me but that not to say this is a bad idea. I think the stun problem can easily be solved by simple casting time/cooldown/duration balance changes which will get in to work later on.
Creating more demigods just so you cant pick them twice is stupid. This game is fun and fun it should be. if I'm having fun while playing 3 reg' vs 3 rook I'll do that and I'll do it alot, becaus it's fun. the fact that they are demigod in backround doesn't mean you should change gameplay just so it fit to there names. If you want a team without same demigods go ahead and do that, why blocking gameplay options to others. Also, tyo said that in 4v4 and lower player
I got an idea for the flags- Why not instead of locking the flag, put sort of a defensive structure on it that need to be destroyed before capturing it. (like Compeny of heroes had) in higher level items it can also have retaliation or something.
I dont know which is better (deep freez or frost nova) but sure one of them need a change. skill I thoght about- freezing an area in the the ground instead of the target and every one who step on that ground get a debuff (slow/low hp/weak what ever u want) this give him an advatage against close combat without stuning them. I also like the ice armor idea. other note- vempire lord going to have the exect same skill as frost nova (mess charm) so one of them hav
u can post about other things just check it first. every member is good so stay with us.
Oh yeah new updates coming up, thank you. Question- is there any chance that in any update to come we will see more than 4 active abilities. because it kind of limiting in a way. But anyway, any update is good, especially if it includ new demigod and maps[e digicons]:grin:[/e]
well I wrote this by the first pictures we saw and I think the scale looked more massive in those sizes of units. about the archers- I knew it will be said but that just my deal with game, I dont like to see too much diffrent units on screen, it make me confused[e digicons]:P[/e]
I think that if they just lower the minotaur and archers size (b.t.h personly I think archers should be minotaur with bows) and spawn more of them would make things more right. Like in the early photos where you can see army of small minotaurs and the giant rook leading them instead of just fighting small groups. I posting some photos you so can see what I mean: <a title="1" href="http://pc.ign.com/dor/objects/903770/demigod/images/demigod-20080804014904328.ht
I think a colossus will be a little too big[e digicons]:)[/e] maybe we can have a map located on a giant moving colossus[e digicons]:grin:[/e]
very good writing man, wall done[e digicons]:thumbsup:[/e]
can someone please tell me how the hell is oculus! they said there will be 8 demigod but with oculus it will be 9, what is going on? except from that oak and vempire lord sound realy good to me.
loves the idea, game mechanic seem realy intresting and unique. I think having him so depended on corpse making him somewhere too vulnerable. so it would be good if he can have spell you dont have to have corpse. I would suggest spells like those that are empowered by corpse. overall great idea.
A skill I thought about for regulus: (posted it somewhere else but not exectly like that) jump: by hitting the move key 2 or 3 time fast and on the same place regulus, using his wings for an instant, jumps to the desired place. this would give him the ability to run away fast or chase another demigod efficiently. I would suggest to make it an active skill like the else but you can only have 4 active skills[e digicons]X([/e]
have you print all this with your keyboard?! man thats a lot of stuf. anyway, cant help, sorry.
yes from me too
well that was pretty absolute, 4 no in a row. I'm guess I'm just doomed [e digicons]:|[/e] non of my ideas good for you, and I'm realy trying.
There are no good and evil sides in demigod!!! The fact that its red does'nt mean its evil. Every demigod has the same objective- to become fully god and each has his its own beckround story. The colors in the skirmish and multyplayer are for identify between teams only.
I think it would be nice if in a team match you could transfer gold to your team mates. that way team can create more game strategies like impowering the main tanker (say, the rook) with powerfull items
[Name]: warlord [Type]: Assassin [Theme]: unique game play style demigod including battle attack abilitys like an assassin and summoned controled units like a general [Skill type]: basic tanker with special abilitys. spells: charge - the warlord dash into the marked spot, hiting in the ground causing splash damage and a
If it is a wall we are tallking about why not give him the ability to raise a wall from the ground in the direction you want and make an intresting gameplay options. I think that could be nice.