LordCobol

LordCobol

Joined Member # 3294374
2 Posts 125 Replies 13,002 Reputation

Pretty sure its intended. Not sure why. But it is intended on my part that my improvement don't reach out to touch resources and bring them into my city walls until after I have built the resource.

10 Replies 3,045 Views

I had saved & loaded several times before in that campaign, and had no new techs myself except enhanced food & channeling/crystal. So I think is must be something else.

2 Replies 1,806 Views

Why not let the AI do some thing we can't. We can do some things it can't, like load and try again. Oh, wait. Maybe the AI tries to do that too -- is what what is going on when the game crashes? :) Are the unloadable save games the AI's calculated counter to my make-it-didn't-happen cheat ? :)

36 Replies 74,113 Views

debug.err http://dl.dropbox.com/u/8928343/debug-load.err crash zip http://dl.dropbox.com/u/8928343/FallenEnchantress0_77-2012-02-21T20-26-36-531.zip Quicksave & both autosaves fail to load the same way. This is the 2nd of my "special" campaigns to end this way. I set all the AI to max difficulty, then on t

2 Replies 1,806 Views

If the AI has you penned in like that, it ought to have more cities, more research, resources, everything, and the ability to found more cities and accelerate the gap. If it can't finish you off now, it ought to be able to in 100 turns or so, whether by magic or just by storming with an improved army. If it still can't something else is wrong, like its research choices or inability to upgrade its troops. I wouldn't spend a lot of time worrying about how

60 Replies 148,949 Views

Cut down on strategic mobility too much and the game slows to a crawl. Agree that currently tactical mobility make ranged weapons pretty useless, and that there is room for a fix, but even that could be overdone, making tactical battles too slow also.

11 Replies 14,031 Views

Today .77 seems to act differently than before. My champ with maul often gets 3 hits now (when/if he finds something that can survive the 1st two, at least :) Until today I never saw more than two hits in .77. Remember how earlier versions let you get in 7 or 8 hits and there were discussions about how .77 might have over-nerfed it? Any chance they were listening and sneaked a fix into the stuff that gets downloaded when the game starts ? Not complaini

4 Replies 2,518 Views

I've won by conquest and by alliance and at difficulty levels up to "hard" and always rated as "Janusk". I don't *think* I was playing that badly :) Think it needs work. But generally I really like the idea of a top-score list. Properly implemented it can keep me coming back to a game over & over to see if I can beat my all-time best. (My best with MoM was was more than a decade after it came out, and I got one in the top 10 just a few weeks

7 Replies 33,604 Views

[quote who="stevty2889" reply="22" id="3082412"]Not entirely true about the MOM tactical battles. The bumps/hills would slow down non-flying units moving across them. Roads in the tactical battle would also allow for extra movement(cost 1/2 movemement point on roads), plus city walls, that force non-flying units to have to fight their way in to the city, or use spells/specific units to take out the walls. Wall of Darkness could also be used, to prevent ranged units from shooting over the

61 Replies 181,960 Views

Disagree on #2. I like the traits with numbers, and I like their potential more if they get the right tweaks. They keep a character's total number of traits down to manageable number. They could also help make heroes more unique if they bias the level-up options towards offering a hero more of a trait he already has, and maybe bias it slightly against offering the first step of a trait to any of your other heroes once one has it. Then you end up with initiative spe

12 Replies 12,281 Views

[quote who="Publius of NV" reply="30" id="3080742"]Quoting Lord Cobol, reply 25 Late-game with large maps, most of the Zzzzs will be down below the screen. Gimme popup.[/quote] Forgive me. Changed my mind. Popups might be ok, but the first thing I would do is add a line saying the queue is empty to the building notification we already get. Next, implement some keys that go forward/backward thru all the idle cities we have. Either way, think carefully abo

48 Replies 120,574 Views

Hard is pretty hard, but a LOT depends on your starting position. I've one twice when I had unusually good starting positions, but gotten stomped early 3 times with more normal starts. Try counting goods things in sight at the start before you move or build a city. +1 for each resource; +1 for each hireable champion of your alignment; +1 if there is a forest in sight, and +1 if there is a river. I've seen starts as poor as 2 and as good as 9, with 3 or 4 bein

12 Replies 12,265 Views

Lots of room. It was early and all I had was the sovie and 1 champ. But it gets better; much later in the same campaign, when I took Resolyn's last city and eliminated them, that city build a unit on that turn that ducked the battle and sat outside after the faction was eliminated :)

8 Replies 2,642 Views