"But yeah its good to see the devs care and have a plan for this i always loved crafting." Yep
LordCobol
[quote]Nice Idea : 1. Make minerals(resources) apear in the map after we research the technology 2. Do not have the technology as an option to pick if we dont have the specific minerals(resources) in our region...[/quote] Possible issues with this If we can't see the resources, we wouldn't know to try to grab the area before some other faction does. Need something to stop us from building our city on what would later become a special / valuable tile.<
I really, really hope they replace the current scrollable list of what a character is carrying with some sort of paper-doll system, with maybe something off to the side for rings, items in pack / pockets, etc, etc. But if they don't, please move the scroll arrows at the ends of the list farther away. I've drunk potions by accident while trying to scroll.
You can see pavement between the trees, so I assume that the road is really "there" providing faster movement thru the forest, which matters more to me than the graphics anyway.
Traveler's cloak 45g +1 sight +1 movement Journeyman's cloak 85g +1 sight only Why would anyone buy Journeyman's ?
When a city levels-up and we get to choose its benefit, let us see what the city produces so the can estimate what we'll get from 'x' % benefit to each stat. Food is the one that is notably missing. How about just adding that city's food production to city into at the bottom right-of-center ?
Agree, especially with 1,4 & 5.
Current map has a bit of a choke point with neutral cities near the route my caravans want. Keep getting warning about entering the other kingdom's territory because caravans don't detour. They could easilyloop around by just going 1 or two squares north first. Getting tired of steering them manually. Couple times units that we in forest (at the edge) and were told to move diagonally forward and AWAY from the forest, kept moving inside the forest along its edge (the
Yes. Same issue here.
Happened several time with me (most recently with a stack of 6 units including hero who had high attack and zero defense, which may explain why he could inflict lots of damage and get killed in the same fight)
Anybody else think it is strange that I can equip both a shield and a big two-handed claymore ? (not urgent, but maybe after release ...)
Debug.err http://pastebin.ca/1898429 Soon after loading a save-game, moved into Polapel, killed the king ok, then moved onto the city itself. Won but then went to 100% cpu and had to control-alt-del out. This was all zoomed-in with the garbled screen like many have reported. Re-loaded and tried to repeat will zoomed out to cloth map. It took out the king and city in one battle, no problem (the k
Same thing here. 1920 x 1080. AI 5670 & 10.6 drivers. XP sp3 32-bit.
Again There's a new crash zip file -- *think* it is from this crash http://dl.dropbox.com/u/8928343/Elemental0_806-2010-07-10T09-49-34-142.zip Debug.err http://dl.dropbox.com/u/8928343/debug.err Event viewer lists exact same location & exception as last time. Event Type: Information Event Source: Application Popup Event Category:  
I have similar issues.
crash zip file http://dl.dropbox.com/u/8928343/Elemental0_806-2010-07-09T21-22-32-828.zip Debug.err http://pastebin.ca/1897669 Event viewer (system) says Event Type: Information Event Source: Application Popup Event Category: None Event ID: 26<br
Do they have the "circus performer" talent ?
Exited. It went back to my desktop normally and went off the taskbar, while doing its normal CPU 100% busy thing for a while (not my favorite feature, BTW). Then it crashed. No new crash zip file. debug.err at http://pastebin.ca/1897648 except that I had to delete a bunch to make it small enough to upload. Kept the dxdiag info at the front and the 2nd half of the rest. Applicat
Agree with OP
Just re-tested. It's gone from the enchants tab. Also, when I over the mouse over the unit's defense to see the formula, I think spells like stone-skin should show as separate items. Even while the spell was in effect, you couldn't tell from the formula -- guess it was reflected inside something else.
I had bunches of hangs either when I clicked "load game" or when I clicked a specific save-game to load. It's been a while, and the recollections are a bit fuzzy. All became well once I saw the advice in another thread to wait (on the screen where "load game" is a option) untill the background (mostly) stops scrolling and the city near the bottom of the screen stops moving. Somebody should sticky that tip until the issue is fixed.
I've had two different wording of BSOD messages, but I *think* they both referred to ATI-something. So graphics drivers, not sound. (Sorry, but I think I was wrong about the CTD messages referring to ATI files.) If it BSODs again I'll take a picture and post details later. Note: for some hardware, advice to update drivers may not be helpful. When I was on ATI 2000-series card, I had problems with GalCiv2 & two versions of then-current late-20
Agree with the first paragraph of OP.
Agree with Symondus (1st post), Tasunke & Edpfister. But when/if we make items for heroes. they should be expensive in terms of mana and/or gold. Probably not essence, but then I think the whole essence/mana thing could use some tweaking. Super-champions, with super items I made for them were what make MOM my favorite game ever, and most of what made AOW-SM fun for a while. So far Elemental is disappointing in that regard. I've said this before, but kick-as