Yep, the Iconians ran riot against me yesterday. Amazing how much harm a built-up fleet of battleships can do to your infrastructure when they have 19 moves each. Bastards. Now that I've finally beaten them back and am about to start driving into their home territory, the AI got all persnickety and threw a "stuck on wait" hang at me. Az
ttheobald
Hi all - Sorry to say that the "wait" problem appears to still be present - in the savegame linked below, pressing turn on my system will lock it up on Wait. Menu still works, I can even re-load another game, terminating the wait state, but the game won't progress. https://drive.google.com/open?id=0B-HFltmPuVAPdjdfUHFKU2RCUEE Any advice? Thanks - Az<
I'll check those out - it was flipped recently, and the pop did exceed the food cap for a bit, that could explain this. Thanks! T
Aha, okay - yes, I've got the grid turned on. It's all my color over these worlds, out to at least eight hexes minimum before the neighbor culture begins to dominate. Here, I'll try to load an image up for you to see what I'm talking about... The world to the lower right is what's being highlighted. In case this do
Thanks for the quick reply ). Hmmm...what is "inside a grid"? They're well within my zone of influence, but I'm not familiar with the term 'grid' in this context. T
Hi all - maybe someone's seen this as well, and can tell me what's up. I have several recent captures that I took from one empire, which are about 12 hexes from a border with another empire. Influence is 95% mine and about 5% this other empire's, yet every turn that rebellion clock keeps winding up a tick or three. What's up here? Am I missing something or doing something wrong? Any info would be appreciated. &
That's what it is then - I'm using periods in my naming. Weird as hell, that it should cause that. T
Submitted a regular bug report on this, but if anyone knows if there is a workaround or other solution, I'd appreciate it. T
Hiya - I've been designing new ships (surprise), but I'm finding that every one of them ends up with the same graphic (of a previous new design) no matter what size or class they are - transports, corvettes, gunboats, they all have the same image of a destroyer model I created in a completely separate game. Is this common? Need me to submit my game file or something? Thanks - T
I also vote no on tactical combat - invariably this ends up being a way for people to exploit a loophole in the tactical system to make up for abysmal strategy or insufficient technological development. I'd vastly prefer to observe from a strategic point of view and watch the battle play out. At best I'd like to give my fleet commanders instructions such as "massive aggression", "total defense", "preserve force", "maximize damage", "strikecraft attack only" or somesuch. &n