ShadowMastiff2468

ShadowMastiff2468

Joined Member # 3304094
3 Posts 202 Replies 22,764 Reputation

Well I needed it exactly for my assault game mode in which you have set amount of time to defeat your opponent (the defender) so yeah it could be easily adapted to any case! Plus if theyre was a way to make it spawn the moment you capture a planet then youd have an awesome selfdestructor tool! As for testing it...I've already done its various trials and it succeded in 'em all +_+

9 Replies 4,693 Views

So Capture the Flag is good, Deathmatch is set and Assault kicks ass....think it's time to create a 4th alternative sins game mode >>> SURVIVAL Now the concept for this game mode would be to have Imminent pirate raids in increasing difficulty and spawn time (SOMEONE TELL ME IF ITS POSSIBLE TO MAKE PIRATE RAIDS APPEAR CLOSER AND CLOSER IN TIME? please) which would randomly attack anyone in sight (IS there a way to disable the ATTACK HIGHEST BOUNTY ONLY?).

4 Replies 2,569 Views

[quote who="Mooster" reply="16" id="2083372"]Mind signing me up to help you? My suggestion is that they are random events that occur during battle, for example, engine problems, weapons problems etc and they have to fall back for repairs [/quote] I would also be willing to help you in your efforts as I am an incredible fan of MOVING SHIPS!!! HELL YEAH! I created tens of planets, around 50 abilities and 30 ships (no meshes though...:() so I know my way ar

444 Replies 1,007,205 Views

What I am looking for, I would like to recruit some players who are serious about trying to build stars and planets. I need people who know how to edit and convert the .ENTITY files. This is actually quite simple to do and wouldnt require someone dedicated only to that role as creating a planet takes seconds +_+ and thus would be within reach of anyone! Well in my opinion at least :)

6 Replies 6,664 Views

Quick questiona obut tabletop BFG! Was reading the rules (trying to incorporate them in my knoledge of table top games) and I was wondering! Do lances bypass shields??? What I mean is, the rules say its high energy thingy that will cause a point of damage when you role 4-5-6 on a 6 sided die ..but does that take into account the shields? Or Lances go STRAIGHT THROUGH and hit the ship square on? Thank you

794 Replies 1,883,005 Views

It's a little chaotic in terms of entity quantity (have about 4-5 with in each links to various places...4-5 instant actions,etc.) but I have created (for my Assault Game mode) a planetary self-destructor. Works like the DOME countdown...except that when it hits 0, it triggers an ability targetted to the local orbit body that causes tremendous damage (24K..so more than enough for any planet to succumb to it) meaning its immediate destruction! Like countdown, it must be pre-set

9 Replies 4,693 Views

I don't understand why you would want to go back to V1.05! Fine so you like 7DS...tough it up and w8 for it to go V1.15 :) but come on...its like asking to give away pcs and iPods and go back to living in caves with rocks and clubs! LOL

8 Replies 18,555 Views

Quick question which might be crucial to the Assault Sins Game mode! Does losing a planet deactivate the static defense! Ie. if I capture my opponents Ice planet, will all the Gauss platforms and repair bays on it dissable themselves??? Please!

7 Replies 3,379 Views

1) Simply copy one of the existing Race.entity files...rename it and voila! then go into stirng file and add a line with PLAYERRACE_NAME .....then the name of file Value "name of new race" Simply open String and do CTRL+F and write PLAYERRACE. Copy-paste the info (not forgetting to add +1 to total stirng count) and modify to fit your race. 2) in your newly created Race.entity...simply change the lines with the ships of the race you copied to

6 Replies 14,703 Views

I hate White! So I would love it would it be a darker colour (say dark-blue or black or whatever). but the pic of Vasari himself is AWESOME!!!! I used to despise Vasari thinking they were crappy in-game but the more I play them the more you discover that THEY OWN ALL!!!!

92 Replies 357,888 Views

Thank you! Here +1 Karma :) 1) Because you're a develloper 2) Because you're an AWESOME DEVELlOPER 3) Because of Entrentrenchment's AWESOMNESS 4) Well because you have less than me ;) +_+ LOOOOL J/K

97 Replies 326,717 Views

[quote who="StCobalt" reply="4" id="2080799"]its amasing how often we get this question . anyhow, go in game, click options, mods, show mod path. copy that down, and then you can use either search, run, or internet explorer to go to that location. keep in mind application data is usualy a hidden folder. [/quote] And then so we dont get more questions about "how to"! CREATE A BLOODY SHORTCUT TO MOD FOLDER!!!!!!!! AND DEFEND IT WITH YOU LIFE

6 Replies 23,509 Views

On eof the player is misset making him not appear and thus you being alone = instant win!

1 Replies 1,828 Views

[quote who="SpardaSon21" reply="4" id="2080446"]ManSh00ter, for extra randomness you can make it so weapons are no longer 100% accurate. You can find the lines for that in the gameplay.constants file. [/quote] But then you add more weight into the specs required for the mod to run! Personnaly with a quadcore ;) he he, I'd have no problem running it but imagine people with barely the minimum requirements and now the game has to calculate EVERY SINGLE s

444 Replies 1,007,205 Views