The marza screenshot is simply breattaking! You feel is strength and his launchers look SO SCARY!!!!!! Lets hope its only level 1 ;)
ShadowMastiff2468
136 cus if I add up all digits..I get my baby sisters age :) Love you Allison..even if I don't show it to often!
I've played Vasari MANY TIMES! (they are slowly but surely becoming my fav race in the expense of TEC :( lets hope the Argonev changes that ;)) but as for Phase Stabalisers issues...I never had any! I played game when I had to speed build some stabilisers to risk losing half my planets (read: an entire system :() and I never had any issues! Just gotta make sure that both the starter and the receiver planets have stabilisers!
OK well after Deathmatch and CtF (Capture the Flag)..I though it'd be good to model the good old assault into SoaSE. Now to make it as lovable as possible..I would like your comments on the following proposition. Assault: Players: 2 (1 attacker, 1 defender) Game Time: 30 mins max Layout: 6 planets in the following manner (DEFENSE 1) (HW1) &
"We obviously didn’t succeed 100% in either direction but in following that approach we did as well as we could given the resources at hand.” I dissagree with that line! SoaSE is a complete success..no if-and or buts and it deserves the 100% because I've personnaly never seen a game in which the devellopers take so much time to rectify mistakes, listen to their players..even chat with them! We basically get the game WE players are asking to be forged..and th
Later today! AWESOME! cus I need it to make some new maps ;)
Can you give him my thanks please! AWESOME WORK!!!!
THANKS BLAIR!!!!!!!!!!! AWESOME MOVING SHIPS FTW!!!!!!!!!!!!!!!!!!!!
ok! I'm loading it now!
I have a mobile FRIGATE FACTORY as I agree with StCobalt that to my knoledge..capitals are not regarded the smae way as frigates and thus cannot be spawned by ability!
Yeah found them..but apparently not the right ones! I'll keep on searching as soon as I finish clearing my roof of snow (3 hours in and still 1.5 to 2 hours left to finish)! Grrrr...
It appears I stand somewhat corrected and awfully "relieved" because thanks to my 700gb hard drive..whatever I deleted was not overwritten by comp since it has no need for free space and thus thanks to a little program known as disk recovery, I'm slowly but surely managing to salvage all files. Only issue is...I have 16 000 files of sins deleted ever since I got this pc...and most of them are copies of files you worked over and over again..each new file beating its predecessor. Now problem is
Just checked both Pcs...EVERYTHING IS DEAD! DAMN IT!!!! NOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooooooooooooooooo.................................... Sorry Teal can't help you on this one :( If only they was a program that could go back in time and restore deleted programs from only few days ago!).
Bad news like I suspected....both my mod folders (IE. In the works...and active) have been cleared and deleted due to V1.14 and thus the tens of hours I spent working on my Nephil mod is now down the drain along with EVERYTHING they had! Sniper ships...Tankers, Recyclers...Mobile Frigate Factories...the Mindbender! All is lost! I'm gonna check if I MIGHT have a backup on my laptop but if I don't....for one..I'm sorry! and for two..I'll be tearing my head off for the next few weeks at
Good Luck Teal!!! Nice to see you're back with us...hadnt seen you for a while..I was worried :(
[quote who="StCobalt" reply="9" id="2074403"]im trying to create an interestiong option myself. im creating cap ships that you "build" by researching diffrent components. essentially, more weapons and diffrent textures as things get researched. (you start out with 1 of the 3 weapons, and have to research the rest). its quite an expencive ship i created, but quite powerfull for a cap ship (although it only had armor and hull, and it cant regen hull on its own, so it got to limp back to base an
Thats if I find them again my dear Teal...between when I designed them and now a lot has changed! My pc took a nasty hit, the motherboard heatsink failed and had to be tampered with,etc! So yes I will look to see if I can find my "old" mod again (the fact we switched to V1.14 doesnt help since I had to completely delete my ENTIRE mod collection) and if I can't I'll recreate them!
For the moment..I cannot answer! But seeing the progress we are making regarding modding and all..I'd say that, yes it'll take time to be discovered and refined, but I'm sure it's possible!
Yes to my knowledge of fiddling around with all those sweet entity files...the price is only when you activate the ability. But hey what stops you from having a NON REGENERATING squadron...once its destroyed..the ability reapplies itself (costing you the resources) and VOILA!
Cobalt I already asked the question a while back and the answer was and I quote "I wouldn't hold my breath for it" (or something EXTREMELY CLOSE TO THAT) but yeah general idea is...won't happen! Only way it can happen if its players that get one going (and we know the odds that would come to fruition). -ShadowMastiff2468-
[quote who="Carbon016" reply="5" id="2074021"] Quoting StCobalt, reply 4 as far as planets go, that stuff is still hardcoaded i believe, I have a maxim I use for when people ask me about whether something is doable with Sins: "If what's proposed is groundbreaking, alters gameplay in any significant fashion, deepens strategy, or just is really damn cool, the answer is almost always 'no'" [/quote] LOOOOOOOOOOOOL!  
Start by creating a new player entity! for thart simply copy-paste one of the player.entities! then change the first lines to the name you wanna give it and all. Then open the string file and add a line (using as template the line of other races names) with your races name! CONGRATULATIONS YOU NOW HAVE A FOURTH RACE! Now simply go down that new race.entity and change as you go. for example..next in line is the tab 0 of ships = frigates! Take the first on
ISN = imperialspacenavy.freeforums.org
Yeah ISN would need a few extra players...to even the odds!