Never! As long as the string file is kept up to date (and even if it fails..you'll just wont get the name of an ability and its description), you're new race will work flawlessly (assuming all links are correct)!
ShadowMastiff2468
[quote who="ArmageddonBringer" reply="12" id="2072160"]ShadowMastiff2468 you are awesome!!!!!!!!!!!!! Thanks for your help. [/quote] Glad to be of service!
Go get 'em Teal!!!
DAMN...man you send me thrilled! FINALY A MODDER that comes in here and shows up proof that hes commited and ready to work.... Look at what you give all ships...all weapons AND MOST IMPORTANTLY ALL ABILITIES WITH A DESCRIPTION OF WHAT THEY DO! Sir, to you I bow my hat! From bringing back faith that somewhere out there...they are people that will actually bring out their ideas instead of always asking for "Hey guys..how about you do a mod on this..I can't do squat and am not in
[quote who="Teal" reply="5" id="2071121"] Haha, well... i've found it sometimes easy... haha, or sometimes difficult, depending on what im doing, this last one drove me bonkers, haha, for a few days at least, but in the end, after it was done, it seemed easy, but by then i'd banged my head against the wall for a while. -Teal [/quote] Who hasnt.... :) spending countless hours over an ability looking over EVERY SINGLE LINE OF
Yes but OP is not asking about Ai interaction! He just wants to know if you can add a fourth race...answer to his question = YES! :)
look at 7DS they have like 10 races... Technically, you can have a new race up in MINUTES! It's making the tec trees and models that take time...coding in itself is extremely fast!
[quote who="Teh_Defcon" reply="10" id="2070717"]SUCCESS, I have found that this works with any mapless mod Distant stars Epic mod Anything else that doesn't install maps. You also have to clean out your custom galaxy folder, it gives you a fatal even ever you get to the custom maps part of the map selection if you do not do so. [/quote] This is what is written in OP! Glad to se that my deductions were correct!<
ISN hasnt been on all day!!!! Which is...quite unusual!
We need a date and time..right now this is all so blurry! WE NEED TO GET ORGANISED!!!! OP edit your post writing a suitable date and time (weekends preferably as ISN members cant really join on week days (except me :)) and ad lines asking for people to confirm they will participate! -Add my name for any date/time you decide! (odds that you strike the times I'm at university are slim ;)
[quote who="Darksxx" reply="24" id="2069176"]Man this new beta has everything screwed up now. You cant even add a new ability or change one out on a Capitalship without the game freaking out and crashing. Im really hating this new beta patch. Why in the fricking hell did they have to change it from thwe way it was working in the last patch? Everythng worked great now you all have made this crap 10 times harder. Hey Shadowmasif? What is it that you need to do
Thanks a lot! Just added the lines to my string! Now just gotta find how to activate QuickStart mode ;)
Yes......
Dchan..I got it to work!!! Its exactly what I said it would be...just needed to change the two window files and delete all maps (SINCE THEIR STILL V1.13 IN THE MOD The mod worked fine for me once I took out those maps and added my V1.14 compatible ones!
Dchan..I got it to work!!! Its exactly what I said it would be...just needed to change the two window files and delete all maps (SINCE THEIR STILL V1.13 IN THE MOD The mod worked fine for me once I took out those maps and added my V1.14 compatible ones!
Dchan1936! I'm gonna take a look at it and try to rectify whatever is causing the error!
hum....this is getting very odd!!! SOMEONE SEND ME THEIR FAULTY MOD so I can give it a peak!
[quote who="CenturionJixra" reply="23" id="2068689"] Quoting ShadowMastiff2468, reply 20 BTW @ Centurion! Gateway to Paradise sounds like its not really what the name implies in terms of once your in the game ! But would love to try it! I got a couple friends to play it online a few times and the consensus was that it is an excellent map (along with Asteroid Belt). Sadly, custom maps are all on hold for v1.14 for now. (I get an in
Hey I'm talking about Sins V1.14 here (were you have still have like 20 reference maps)..havent reinstalled entrenchment yet! But issue should remain the same and be countered the same way! (Agamemnons' Bounty is also what I used to compare my maps). YOUPI more research is needed :( ....if some of you could send me their mods that they cant get to work...I can give them a quick peak and report what I find!
Mini Dumps or runtime errors...cus Mini Dumps are (to my knowledge) caused by screw ups inside your gameInfo folder regarding bad linking with abilities or string files. Runtime is for core file errors (as I've beeng etting the impression)! Go into your user settings (same area where you pout your mods in) and activate the "ShowError" TRUE (instead of the default FALSE). Should be the second bottom line...then run sins, load oyur mod and youll see that the game will freeze.
[e digicons]:cylon:[/e] Eat that gnomes!
If you don't have a windows folder then it means you're mod make sno changes to that sector so the files will remain unchanged! Ie. game will load the V1.14 version of the Windows file. You've nothing to worry about! If you do encounter an error..tell me and I'll check it out!
It's ok Tesla...modding issue is Resolved! Dome is back online and perfectly V1.14 compatible! Such a good feeling +_+ lol
OK! I think I got it down! Everyone try the method I posted and tell me youre results! Should fix it!
Starting to have second doubts about it being only a map error. 'cus even after replicating copies of V1.14 maps to the dot, I still get runtime error whenever I load mod! More investigation on its way +_+