Or use those gnomes my way Tesla...'cus technically my mod is also broken. You wouldn't want to lose your precious Dome mod would you +_+ not after you begged me to rewrite the ReadMe ;)
ShadowMastiff2468
LOOOL! Thanks Tesla!
Thanks Blair but you're sending me to my own thread! Yeah I posted the answer after I realised the change!! So we could destroy this thread since it's no longer usefull!
SWEET! BUT I still find an issue....even by reprogramming my most basic map (BabyDomeMap) to be the exact replica of a V1.14 map, I still get a crash. I don't know if it's because I'm asking the game to spawn certain items based on A SPECIFIC RACE (can't find a sins made map that would show me otherwise...about to go check GSDef but I doubt it'll be helpfull) because apart from that, the rest of my map file is mirror of sins ones... A well back to trial and error! Will post my
As you all probably noticed the engine has changed and thus MODS NO LONGER WORK!!!! The problem is not mods in themselves but their MAPS!!!! At least thats what I'm getting! The issue is maps now have 5! different starting values instead of four and have an added QuickStart Line with itself 5 planetary values (population, logistics, artifacts..etc
I've almost got the answer! Once I manage to get my mod working I'll post to the community how to convert to V1,14!
I know but mine was designed under V1.1 and survived all updates to V1.13...so why the hell would it crash opn V1.14! Not to mention that ONCE AGAIN! Stardock didnt give us the tools or a warning that this would screw everything up! Thus we ar eleft with mods that CANT BE OPEN BY GAME and that are NOT SUPPORTED BY DEVELLOPER! (V1.14 in itself rejects develloper!!!)! Someone help please! It's driving me red with rage!
Is it me or mods don't work anymore under V1.14???
Hey Goa...same here! Only I went further than that! I uninstalled the entire sins directory and reinstalled V1.14 ONLY THROUGH Impulse and guess what!!!!!!! FAILEDDDDDDDDDDDDDDDDDDDD!!!!!!! Currently testing by deleting EVERYTHING SINS(including the Ironclad Games Folder where you put mods and all...)!
Hello all....WTH is wrong with v1.14! I uninstalled it and reinstalled like asked (through Impulse) and it WONT EVEN LOAD! I get a black screen for a minute than the good old noise of runtime error telling me it has to shut down!! Sweet...come home from school to find a non-functionnal game....AWESOME!
ULTIMATE STRIKE CRAFT COUNTER!!! Don't give them an antimatter cost to be regenerated but a MONETARY COST! So opposing player FEELS it when he loses them. And I'm not talking huge amount...just something like 10 credits and 5 of both resources for each strike craft (but remove the one at a time creation
HERES THE TIMER FILES! ABILITY: TXT entityType "Ability" buffInstantActionType "ApplyBuffToSelf" instantActionTriggerType "AlwaysPerform" buffType "BuffHyperspaceDisruptionSpawnerTHEDOME" effectInfo effectAttachInfo attachType "Invalid" smallEffectName "" largeEffectName "" soundID "" needsToFaceTarget FALSE canCollideWithTarget TRUE<
Like take it ALL OFF!!!!
[quote who="InfernalCreator" reply="19" id="2068004"] Quoting Astax, reply 17 can i watch Haha that would be so cool if there was a spectator option for Sins. A suggestion to the Devs, possibly? I don't see why it wouldn't be possible. [/quote] Knowing that it was in the sins advertisement that the game offered an observer mode! Huge letdown cus I LOVE OBSERVING! Played GW (Guild Wars ONLY sins it first came out (plus all expa
WTH were gonna get Samuried (read ninjaed and lightsabered in SAME GAME!!!!!!)! WE ARE SO DEAD!
Yes I agree about that but OP states WITHOUT PHYSICAL EVIDENCE!! from that the question..well the game already is like that..why change!
Ok..well if you dont want any PHYSICAL changes then the way the cap ships work NOW is perfect for you and I dont see the point of this. Cap ships get extra hull, shield, attack points each time they level..aint that enough to reflect them getting stronger WITHOUT adding new components??? Now if you wanna add components its now possible thanks to entrenchment but from what youre saying...game does it fine as of yet!
This idea is AWESOME!!!!!!! You ahve my full support (for what its worth ;))
I agree!! Only..in all fairness the clans themselves should issue challenge not a random person with no ties ot any of the 2 challengers! Though the fact Centurion brought it up rocks..so for this time..I'll let it fly +_+ LOL!!!
2) Your welcome but itll have to w8 till tomorrow as I have exams in the morning and thus dont have the time right now!
[quote who="DarthCaedusMorgan" reply="5" id="2065228"]Oh here it is, rexan pm me about this, I suppose that I will include Samurye, Infernal Creator and General Sherman for this 4v4, I will accept it, Just need to find a good time to do it, right now I am planning for a 1v1 ladder competition for withing my clan. [IE]Adar Zan'nh DarthCaedusMorgan -TheDarth [/quote] This is gonna hurt LIKE HELL!!!
Cus he shouldnt be divulging snesible information about MY MOD ;)! LOOOOOL 1) I don't know...he was just so psyched about it the greedy guy decided to keep it to himself! 2) I suppose I could put it on filefront...
Werll since I have paper cut-outs and all fleet lists downloaded of the website..gues sI can do ANY I WANT!!! :)
I would!
Created a new ability and forgot to add a new line to string file with the name of ability and description!!! Now that is what most likely caused your dump!