ShadowMastiff2468

ShadowMastiff2468

Joined Member # 3304094
3 Posts 202 Replies 22,764 Reputation

So hows this mod doing! I REALLY want to try out a capture the flag sorta a game...and with the add-on of my Nephil race and utility vessels...they might give it a decent bonus [e digicons]:D[/e] Justin S.

19 Replies 11,289 Views

Another question from your ohhhh...so newbish codder ;) though I honestly do my best to learn! this time concerning ANTIMATTER and the SINS BETA PATCH! I had read somewhere in the change log that you could now pay in credits/metal/crystal instead of the usual antimatter in order to use a certain ability! My point is I'm making an artillery unit now and I want the player to spend moeny on EACH shot,not antimatter cus that regenerates indefinitely. I want him to have the feeling

10 Replies 3,615 Views

Hum..that could be EXTREMELY interesting if somewhere where to have the answer...leveling frigates..makes the game a whole lot better since you grow attached to your little squad ;)! Justin S. AWESOME QUESTION

20 Replies 11,316 Views

Got the idea a while back and it only just sprang back into head...I believe it's impossible but could someone tell/confirm that planet's cannot be permanently destroyed or rendered useless! What I'm trying to make is I have a model which I would like to turn into a 'planet killer', he goes in destroys planet then prevents it from being recolonised. Either through an ability with no cooldown or something? Any idea how this could be done...if possible? Th

2 Replies 1,086 Views

Well mod has been fully reworked ladies and gentleman and is now beter than ever! Even more incredible is that Kiedjor managed to make all frigates mobile while they attack (we tested some games for this)! AND IT WORKS Weither it be disciples. or tech cobalts, ships now move during a battle!!!! And their firing points, trailing still remains (a problem fixed by kiedjor through tinkering!) meaning you

170 Replies 106,037 Views

Gotta work on the next chapter of the Nephil story ;)! Starting to implement my art ideas, models, etc...Can't w8 till when I wake up later on today! ;) I love my life![e digicons]O:)[/e] Justin S.

25 Replies 13,414 Views

That idea is already in motion on my Nephil mod my friend as it is, since they cannot colonise, they're only way of survival! As well as being recycling masters ;)!

25 Replies 13,414 Views

Damn...I just added a post regarding a new ability I'm trying to make in it! Ah well.... :(! thanks fir the tutorial! Seeing as I'll be diving into it in a bit! Very helpful...+1 karma ! ;)

91 Replies 57,919 Views

BTW since you're coder! I'm designing a 'accumulator ship' for the Nephil. The principle is simply that the ship absorbs all the damage taken then releases it in a gigantic explosion. Damage will depend on the amount he would have decided to 'take in' In other words lets make an exemple of this Accumulator in battle agaisnt a cap ship. Lets say it has 1000 hull total! Battle starts, cap ships inflicts about 250 hp! So my hull is now 750. well. the ability I want, is to

9 Replies 7,886 Views

*JaggedSparFel! I told everyone..once my exam will be over (tomorrow), I'll get back full-throttle into modding (well modding for you, coding for me ;)!) I remember that you want something of a mix between your sovereign class ship and a light TEC frigate..right? Just so I get all this straight! PS: If you could be more specific as what you want on it...might help my making a more detailed ship for you ;)! BTW you can help me here..simply by telling me how to st

91 Replies 57,919 Views

Thank you very much! But like my models...I just don't like the fact that I'm too perfectionist... So odds are I'll scrap the story and start it agian ;)! LOL This will be prelude. Then gotta start story and as I do story I'll incorporate my sins models into them! so you read a story + see the latest update on the mod! Hum..love that idea ;)

30 Replies 7,392 Views

Well seeing it will be played between players! it comes on common agreement between the two parties! AND VOILA! You have a brand new idea ;)

19 Replies 11,289 Views

Don't you just love having only english topics than suddenly a german pops in and where supposed to understand it all! LOL J/K! Sorry man, I can't speak german..yet! But how the hell! I understand what he wrote! So for those of us that cannot speak german...here's the translation: Hello, I'm sorry I'm speaking german but my english writing is horrible. Looking for someone who is good with data files (I think it's that)! Basically going in and changing .entity.<

5 Replies 5,262 Views