ShadowMastiff2468

ShadowMastiff2468

Joined Member # 3304094
3 Posts 202 Replies 22,764 Reputation

Speaking of movable part, I doubt itcan be done , but can I create a vessel with a center ring that would continously turn on itself? IE. can ships have interactive areas..?

91 Replies 57,919 Views

How about just codding the abilities and all and forget about the ships themselves! Seeing as they are plenty of mods out there already packed with new ships..All you would have to do is add a certain ability to the shp of your choice! Just an idea seeing as I'm new to this particular mod!

1,261 Replies 2,686,705 Views

:)! But for that I either must borrow designs or make my own version of galactica! (the later being much more of a drag) Got 2 ships that just need textures, 2 more in need of tweaking! few more and I'll have the basics to throw the Nephil in the fray :)!!!! Thanks for clerifying! Justin S.

33 Replies 7,953 Views

Sniff...we'll all go for Asteroid then which will be defended by a main assault base (sorta like the bases in the upcoming entrenchement!) to secure that tiny area :) and allow Nephils to prosper... Thanks Annatar11

12 Replies 9,931 Views

Whata bout starting with ONLY ships and possibly a bit of structures! BUT WITHOUT colonizing the planet? What I mean is..in my mod, the Nephil CANNOT colonize and thus move about in one gigantic ship without hjaving the first colonised planet! If I cannot..is their a way to change the template so that the starting area would be an asteroid field or something? Thank you, Cheers, Justin S.

12 Replies 9,931 Views

*SpardaSon21 : I limit myself to getting the ideas from my head into XSI and scribbling down a few notes on the abilities I want my ships to have! If you want to help with codding, you must address yourself to Kiedjor as he's the codder in this mod :) BTW what do you mean by LOL factor???...I spent time on this and I love everything I created so I don't want it added simply because of it's 'apparently' pathetic nature. (either that or I completely misunderstood what you meant

33 Replies 7,953 Views

Hello everyone! I'm sure this has already been asked 100 000 times before but I'm a beginner modeler (about 5-6 ships to my record right now) and all are in need of textures, uv mapping, etc... and I'm too engrossed in designing the ships to read through 100 pages of tutorial (which I will read if you tell me their the best possible tutorial). But if someone could redirect me to a crash course on texturing,etc. so I can bring my ships out to the modding community would be awes

0 Replies 573 Views

Personmnaly I find it useless...until the implementation of Entranchement (and the new turret upgrades)! Vanilla sins defenses are way too underpowered! Even if you buff them...they dont justifie their cost, so people just turn to something else! Like creating new races!! PS: Check out the Nephils...should be posting two new ships tomorrow (without textures) but elegant design! ..Self-publicity...never though I'd go so low :)!!! LOOOL

3 Replies 3,537 Views

Sweet! so I can focus only on this great tool which is mod tool 6 (which is extremely laggy after being on for 12h straight :( ) *forgot to close it before left for university :(

91 Replies 57,919 Views

Likewise here...getting my first 6 ships online (with abilities, stats, etc.) then worry about textures ! Got a whole book of information of texturing under XSI 6 to read :(! Lots of hours are flying by! But hell its worth it!

91 Replies 57,919 Views

Well if you're willing, JaggedSparFel, Kiedjor and I are working on our own compilation of mods! Kiedjor is specifically tinkering the vanilla races..adding more depth and strategy (if my memory serves me right) and I add the Nephil race (see thread: Nephil: Tools of the Trade). Work is under way (1 model ready, 2 more in need of perfectioning and 4 other models in currently in the works) as well as trying to implement new and interesting abilities. So if ever you don'

91 Replies 57,919 Views