:) I understand, np. As for the mod that had "jumping" starbases, :) It was mine, StarFall for Entrenchment 1.03 i believe. Its on FileFront. I will look for the link and edit this post and put it in. -Teal
Teal_Blue
:) Glad it was useful, I would like to take a look at it later, take care, -Teal
[quote who="Ryat" reply="12" id="2431393"]ah bummer well I do like the idea you did use, I was thinking of doing something similar with the pirates for the Distant Stars Mod (and they are nasty already) this kinda gave me an idea of what it would look like hopefully Diplomacy will be similar to Entrenchment in the fact that it will add a lot of modding options, especially with the AI. [/quote] That would be interesting, :) Sorry this wasnt what
:) Would be interesting to see a "Full Implementation" of something close to UaW, mine is just a "change up" really, a juggling of values and focus on a couple of elements for each faction to try to produce something that feels different and plays different than normal Sins, that is all. But it would be interesting to take each part of UaW and see how we could "cross over" into Sins, approximations probably, but still, it might be very fun. &nb
Okie, BIG DISAPPOITMENT, i guess, I didnt hack the AI, can't hack the ai to be more precise. I dont know how to do that. What i did is this: If you give a new frigate to the Pirates and the Militia, not to the playable factions, because then you could play one of them and get the goodies, but to the Pirates and Militia, with specs like a Capital
:) Evil Tesla You Are Wonderful!!! :) gotta run to class, but TYTYTYTY!!!! :) -Teal
:) haha, have to run to class, but its a secret.... no, cant do that to ya, i will elaborate when i get home and get it finshed, uploaded and i can sit down and tell everyone what i did. :) -Teal
:) Yes, for serious. :) -Teal
I was trying to find a way to level an ability to shoot more opponent ships, so yes, perhaps that is different than raising the target per bank value in the ship entity. Leveling and being able to target or shoot more enemy ships though is the end result of what i am trying to do. Thanks GruntMaster, I will look at some of the weapon abilities and see how they are incrementing the target counts for them. Take care, -Teal
:( Thanks Kitkun, Was looking at the beamblast ability for the Advent and i may have a work-around. to raise the damage levels for the beamblast for each of the levels listed, i think there are three for abilities. Something like 3 5 and 7, or perhaps 3, 7 and 9. Their is also a targeting
Very Wonderful!! Thank you!! :) -Teal
Hi, I have been studying the gaussrail ability for the Tech, and am trying to create a Beam weapon ability for the Advent that will increment the targetcount per bank on the weapons. Standard values list 1 target per bank for many of the capitals of course, and i have seen mods that modify those, but what i am looking for is not to mod them directly from the first. But to have an ability that will increment them
Hi I'm finishing a Hard AI mod, for all of those that prefer harder games and tougher opponents. :) I will be putting the last touches on tonight and uploading it probably to filefront and mediafire and will post the link then. I will also update the description to give you an idea of what was changed and how i think that will affect the game. Take care, -Teal
UaW description is updated. Let me know what you think. Take care, -Teal
[quote who="GenuineD" reply="2" id="2425381"]I wanted to try it but the faction I chose had not been finished (tec econ) as I think that the econ faction has a huge early game advantage in terms of getting ships and structures built and expanding - greater advantage than either the Agg or Def choice as for the same cost they get twice the fleet points. THIS equals approximately the combined benefit that both the Agg and Def would get, ignoring the Econs gr
Posted a UaW style mini mod to medifire, http://www.mediafire.com/?sharekey=a22f5e99ab5086bdb64026cfc0611236a6dce937a53f0e1b947708e37b913e74 edit: I recently came across a game that seemed intriguing, Universe at War. In many ways it seems the opposite of Sins, in that the gameplay is mostly on land and not in space. The difference in the factions how
:) very nice tutorial. -Teal
What about the positioning in the planet.entity? I mean its not exactly easy to say what number i should put in to get whatever, but some tinkering might show some interesting results. :) Your idea of a planet mesh including asteroids sounds very cool, but beyond my abilities im afraid. But thank you anyway, -Teal
Hi, I was watching a vid tonight of one of the Sins Battles on YouTube and had a thought that it would be interesting to be able to add asteroids to the well as protective cover, i know we can simply increase the number in the well... but it would be nice to strategically place them. :) Like in a protective ring around all our planet defenses. Just a thought -Teal  
Very nice Amish, good education for me, as i have no experience online yet, But you make a good and interesting point with your post. :) Maybe one of these days i can get good enough to do some multiplayer games without being a burden. Thanks for the wonderful info, -Teal
Cool Work! Nice Going, this is nice! -Teal
Looks very very nice, will have to try this one! -Teal
Very interesting. :) Nice idea -Teal
Quick thought along the lines you were thinking with the facing issue. Can you set to false or off, so that it need not face the opponent to fire, and if that is so, will it then fire on multiple targets? In the platform beam weapons for the beam defense, i got the BD to fire on multiple targets, although cosmetically it was sorta weird i entered values for front, back, right and left. There are no firing points of course on the other sides, and so the weapons fire came out of