Update: FileFront is back up and Running! Although i have yet to test it, when i attempt an upload of some mods that i had uploaded to MediaFire, it says no Upload Server Available. But that may simply be they aren't finished getting everything back up and running. But will try later and post the new links here for StarFall v 8.0, 8.1, 8.3 and 8.4 Take care and ke
Teal_Blue
RanCid, I'm merging StarFall and FireFall for Entrenchment now, it may be several weeks before i have something approaching workable and ready, but wanted everyone to know. :) Oh, my boy comes home today!!! Isnt is cool, he is okie and we are so happy to have him home safe and well. :) -Teal
Do you have another link? the one on the external listed in the main post is not following through.
:) I can think that achieving a "bonus" for any ship that happens to hold the "flagship" icon, would be to have a link at the gameplay level (gameplayconstants or gameeventdata?) that increases its own weapons/shields/speed (or any of a dozen other things people may want to have increased or decreased) or that affects the other ships of the fleet, such as targeting uplink, or increased hit possibility like i believe the Cielo has. But again, i havent looked enough to know if this is eve
:) Try getting to the Pirate Base, think you will find a surprise there :) haha, i added a lot more of ships and guns to the base, it should be harder to take out, at least that is the hope. Also i upped the raid numbers so you should see heavier raids to your planets. :) Hope you like it, let me know, Take care, -Teal
Here we go, in the playerTec.entity in the gameInfo folder for Entrenchment: starBaseInfo count 1 entityDefName "StarBaseTech" :) -Teal
:( Well, nice thought anyway, oh ... uh!!! I'm not thinking. In the playerPirate.entity there is no research or starbases, however the Pirates typically pull ships from the Tec, and in the playerTec.entity in the gameInfo folder there is a starbase count=starbaseTec line for the Tech. When i added Pirates as a playable race i added the research and the starbase count=starbaseTec for the Pirates. Check the player file to make sure, i cant remember off the top of my head if it
:) Very nice work!!
Hmmm.... SOunds interesting!! :) -Teal
[quote who="Dargoon999" reply="1" id="2116862"]I agree it would be nice to have one Flagship with additional bonuses, but not to the level you are mentioning; level 10 or 100% to shields/hull/... thats just too much! Maybe it could go something like this: TEC: +20% fire rate for all friendly ships in the gravity well. Advent: +10% shield restoration & +10% antimatter restoration for all friendly ships in the gravity well. <br
:) Way to go guys!!! Have to try the new mod, it sounds very interesting. :) Keep up the good work!! :) -Teal
When you say Station, what do you mean Overthrow? The Starbase? -Teal
:) Very Nice, thank you for the help!! -Teal
:) Glad to hear it!! Do you like the new changes? :) Hope the game goes well!! Have Fun!! :) -Teal
Entrenchment may have to wait for a bit, i just finished StarFall v7.5.1 for 1.16 Sins, there was a mini-dump in the start of the game when Pirates left there homeworld, dont know if its the upgrade to the raid party size, or the cap ships i included in their raids, anyway, i took out the caps to see if it will run now without mini-dumps. Also, Nakido gave me a trojan warning in my Norton 360, so am NOT going to use it. I went over to MediaFire, only problem is the 100mb for each file
OKie, Pirate tweak with Capitals may not work, i was running a game in 1.16 and had a mini-dump, i think it was the Pirate change, please let me know. I can change out the gameplay.constants and stop it, if that is it. Download link is MediaFire, heard spyware issues with Nakido, figures right, its p2p, so am staying with MediaFire for now http://www.mediafire.com/download.php?tjr5kjezyzw# Let me know if its okie, Thank you, -Teal</
:) FireFall 2.1 is done, will be uploading it to Nakido tonight, (friday night) should be up by saturday morning! :) Thanks to RanCid and fans!! Thanks to Everyone!!! You really make my day!! Its nice to do something and have someone like it. :) Anyway, give it a shot in the morning and tell me what you think, okie? Oh, haha, about the Pirates, tell me if the increase in the number and kinds of ships in their fleets works, makes it interesting, or
yes, boarding raiders are launched with an ability, though with the new Entrenchment, we gain an extra, so its like not really losing one. I think, :) haha, my logic is sometimes inversely logical. :) -Teal
Hey RanCid, I'm finishing StarFall tonight or tomorrow early, maybe by early evening, testing. If that goes well, and it should, then i will start FireFall tomorrow night, so will try to post something either tomorrow night, or saturday. That okie? Sorry for the long wait, StarFall has gotten most of my attention, but im trying to put in 3 new races and added some music and had made at le
:) Sounds nice!!! :) -Teal
Hi, I have been going over the last touchups for my 3 new races for my StarFall mod and had a thought to make them different from each other by having each race concentrate on a certain kind of weapon. Phase using wave energy and extra hard hulls, Advent using beams and shields, Tech using rail guns and heavy armor, Diplomats with normal hull and shields using their take over ability to protect them and to be an offense as well before t
Actually Mooster you dont need to modify the meshes in a mesh editor, Newbeorg has a resize tool i found here in the forums that can resize if for you, you simply point to the mesh file in particular and select an output folder, click the size you want and press go!! It is what i have used for planets and ships in my rather little mods. Remember though, that if they get toooooooo BIG, that the textures dont map properly of course and they look.... how to say? Yucky!!! 
This is certainly something i need to learn. :) -Teal
ManShooter that sounds very very neat, perhaps i could learn from you? I was thinking more along the lines of dropping all the color choices in the game settings and trying to get the "gray/black" feel to it, somewhat along the lines of XFighter, where the ships look almost realistic, but this is just my guess as to what Chimpspanner is shooting for. But i think visually it would lend a certainly "New" look to Sins. -Teal p.s. Do you mean like stripping out the cl and da
Escape pods can be like the boarding raiders in one of the mods on the forum, but as Mr_Blunt3D said, it would be a manual ejectiion. But right now that is only cosmetic. It has no real value that is moved or added to another ship. But visually, yes, its cool to see. :) Talk to the Devs about escape pods with functionality. Im sure they could do it no problem, but they have their plates pretty full already, but maybe its a small thing, it might be worth the small time inve