Teal_Blue
[quote who="Mooster" reply="1" id="2114335"]Ok i am using the Distant Stars for this. So go to your string file and look for StringInfo ID "IDSLoadScreenTip00" Value "You are using the Distant Stars MOD. Created by Skyline, Nacey, Solitaire, Titan, -UE_Carbon, Madeiner, Uzii, ManSh00ter and Gurkoz." [/quote] :) Mooster You Are Wonderful!!!! Haha, thank you!!!!! :) karma for y
Haha, sounds like a nice life!! I will try to take the advice and take it a little slower. I guess the world wont end if i dont get it done this week, huh? :) haha, Anyway, thanks, :) Still lots of work, haha, take care and keep modding!! -Teal
:( Sorry, if you load it into 1.16 it is fine, im running it in 1.16 now, but definately Entrenchment is not yet compatible. :( Sorry, but im working on it. Right now i've got 4 mods in various states of work, StarFall to 7.5.1 and FireFall to 2.0 and and update on my PhaseGates Mod, which adds phase gates for all the races, and i wanted to see if i could get my Chess mod up and running, but it is in the least state of completion. StarFall is almost done, FireFall is still a
Hi, Just trying to add my own tip, or rather credits for my StarFall Mod on the Load Screen like i've seen all these cool mods like 7DS and Distant Stars, and thought i would give it a nooby try!! Haha, well... its worth a shot. Thanks and take care and keep modding!! -Teal
Okie, still no mod yet, sorry, im up to my chin in trying to get the names all converted over, so you dont look at the Traders and it says Tec, you know? So am doing that now. Spent the last two days on it as well. I'm trying to get the Full version up and ready as well, and it is giving me a bit of a headache, lots of changes and then the mod mini-dumps. So i have tried to slow it down, so im not making lots of changes and then boom! Haha, so make a small change then load,
Very Cool Mod here Nacey!! I like the changes, and you've got it running on Entrenchment too, very nice. Anyway, just wanted to throw in a "Cool" mod nod. Take care, -Teal
[quote who="ShadowMastiff2468" reply="24" id="2110123"]Yeah about those "cool stuff"..might have some new gifts in the next few days! It'll depend on whjat I can accomplish tonight and Teslas test run tomorrow! If it works we'll have an extra mode (maybe 2)! The victory points one sounds soooo cool! I so wanna work on it but Tesola wont let me LOOOL[/quote] :( Haha, tell him you MUST!!!!! :) haha, take care,
[quote who="ShadowMastiff2468" reply="22" id="2110090"]Hell yeah the 3 new races are like the split apart factions of what I was trying to accomlpish with one Nephil mod! AWESOME TEAL! Once agian you add more depth to the game [/quote] Very Flattering Justin, but thank you, :) Haha, tired as heck right now, but am excited too. :) Am just touching up the 7.5.1-Full version and getting ready to upload both. That little process will take
3-22-2009 - Altaran Nebula - Hi, Well v7.5 has been several weeks in work. Basically there were several ideas i wanted to add to StarFall in the new version. Below i will give some idea of what i have added, and some reasons for adding this. 1. Added HeavyCruisers in place of Kamakazi's. Basically having mines and kamakazi's was a duplication. Just that the kamakazi's were faster. Anyway, i thought a new
:) I have a phase jumping starbase in StarFall, it isnt the Official Starbase however, it is a re-sized and weapons upgraded capital that is about 6 times bigger than a normal capital. :) However i would at some point like to merge the StarFall with FireFall for Entrenchment, and see what it is like. :) Yes, ManShooter's new fighter movement mod would be a wonderful addition!! I will try that, in the meantime, i have tried using the fighter movement num
:) How many? -Teal
I'v just started an update to get it over to 1.02 Entrenchment, and as for models, i have thought i would use the other in-game models one doesnt often see too much of, certainly not on the battlefield, like i have for StarFall. Am hoping it wont take too long, perhaps a few days, then i will try to post it. :) Thank you for the feedback, glad you enjoy it. Take care, -Teal
Home and dinner and back to work on 7.4.2, and sleep later, haha, if i have time. Maybe a movie. Have to look and see what is playing, or go rent one. Take care and have a good one!! -Teal
:) your silly!!!! haha!!! -Teal
:) Way to Go Justin!!!!! :) We are very proud of you and evil, you are doing great!!! -Teal
Let me know, i am working on an Entrenchment version, but am far from completing it. The entity.manifest is still daunting me, but im trying to take it slow, like with the string file, one item at a time, to make sure everything is correct. But that means some time before i finish an Entrenchment version. Take care, and thanks for the flattery, im glad you like it. :) -Teal
Thank you dolynick, I have had the chance to look at the playerfiles you mention, and i listed the 3 new races, but did not realize there was a number that was used for their order. I will take your suggestion and renumber them and that should do the trick. I wont be able to check until i get home fro
:) As Mooster and KitKun said above, the alliegiance variable can be modified in the gameplay.constants file. Which would change of course all adjacent worlds as well, since they are the same approximate distance. As for culture, i believe it can be changed in the ship and culture center entities. Since the culture center is a researched building its value might be, i think i remember seeing it there, in the research entity that allows access to it. :) Sorry if i sta
:) Thanks Justin!! :) You are right, the only thing i can think of that would cause a mini-dump would be the new entries in the string file. You know, i just had an idea that all my new entries might be added at the top of the string file, instead of alphabetically. That would make it easier, and as far as i know it doesnt matter where they are. But the best way, is to open each of the ships entity files and check the IDS...NAME and IDS....DESCRIPTION entries and ope
[quote who="TohKlidan" reply="1" id="2105709"]The last line (e.g. playerPictureGroupName "PlayerPhase") in each Player enity file points to a playerPicture file (e.g. PlayerPhase.playerPictures) These are similiar to the brush files. I think the only problem is that you just need the same amount of pictures for each race. I hope this helped cause i only added one new picture for each existing race in my mod.
I'm experimenting with creating some races, 3 actually to counter the factions we have now, but when i name them and load the mod, my player setup pictures show two of the first race and a third picture of the second race. I have tried renaming them, but that doesnt seem to matter, i have changed the race name in the string as well, still the same. Does anyone know how to go about getting one picture of each race, just like normal? Sorry but i did a search on google and didnt see anyt
:) Awesome!!
The 7DS people probably have this way over me, but i can suggest looking at the gameevents file and in the militia and pirate areas, about 2/3 down the page, you can add the kinds of ships, the frequency of their attacks (for pirates) and the weight of each ship ( i believe this means how many ships each you want) anyway, after adjusting those just restart the mod and see if those militia numbers increase. If you are talking about having militia actually "own" a planet, im not sure i