As to how much processor power it would take: hmmm.... seems you can have low res graphics for low end machines and high res for high end. Just like they do now with the graphics in game. It shouldn't be any different. Just add some new graphics, keep them low and on my low end machine i should be fine. I mean, i know its low res, but it still looks pretty good to me. When I get to upgrade the machine, which for real probably wont be for another couple years, but still, when i do,
Teal_Blue
:) Sounds like fun. Thank you for the reply
Hi, im working on a mobile defense mini mod and have been playtesting it, and have had a number of gravity well battles that wind up out in the middle of space... haha... don't know why, or if i've somehow changed something without knowing it, or if this is normal and everyone is already used to this. Anyway, wanted to post a screenshot and see if anyone else is having this behaviour. Maybe 1.05 got some upgrades i didnt know about. :) -Teal hmmm..... now trying to figur
Wouldn't it be great if we got more research items? haha... the game keeps me pretty busy, but after having the game awhile i am getting used to what to research. It would be wonderful to have some new things in the expansions. :) -Teal
Just a thought regarding some of the 'beams', 'projectile', 'missile' theories. while beam weapons require high energy to initiate and to maintain for the firing period, it can be deflected relatively straightforward using reflective surfaces or materials. Projetiles however use less energy to start and maintain, and do not suffer from reflective diffusion, however it does take a given time and trajectory to actually 'hit' the target, in addition to being 'uncorrectable' once launched. Beams
Ahhhh... thank you.
:) I like the different size planets. Is it possible to get them really huge? I mean like the size of stars? It would also be nice if the ships were larger. Its silly, but it seems more epic when the planets and ships seem larger than life. Do you know if this can be changed in the zoom to size? or do we need the devs to change the actual models themselves? Just a few questions, but love the mod, the colors and the derelict ships, it is very very nice. Take care,</
[quote]October 12, 2008 21:58:36 This should've been resolved in one of the beta patches that we have. Mazuo is correct, in the older patches if you captured a Crusader with Vengeance, the ability would not reset after the playerID change of the ship, so it kept damaging your own ships forever. But this shouldn't happen anymore in the betas.[/quote] Thank you Annatar11, Ahhh, i'm not sure, i have version 1.05 and the update from the s
Actually, it may sound odd, or morbid, or even sadistic, but actually after i load the mod i have for adjusting the hull and shield/antimatter restore rates. Which is rather high, i go looking for pirates, and even made a map with like 9 pirate bases in one star system and looked in the game events to see if i could decrease the time between launches like to every two minutes , just to wade into battle and have fun. It means for constant, and i do mean constant battle! :) <
:) Now that would be cool! :) It would certainly make it easier on being the one to have to sit down and code it all wouldnt' it? If it only cost $80 and took a month to do. :)
[quote]Once humans get into space properly, there will be a percentage who choose to live in space. For them, the fighter (or something a bit larger), will be like the family car is now. A slightly larger fighter with living space for a single person or couple could be like the mobile homes or car with caravan of now. And something a bit bigger would form the personal trading ship. (Privateer 1 and 2, X2 and X3, for examples.) In X2 and X3 you live on your ship, and while it has its disadvant
[quote who="Johnoregan" reply="2" id="1904003"]how do you make beam weapons? [/quote] Johnoregan, Beam weapons have been "created for us" by the developers
[quote who="Sacbutserpent" reply="20" id="1898115"]I can't see how a human pilot would ever be viable in a small spacecraft fighter unless for kamikaze runs, or at least not without some incredible artificial intelligence helping the pilot. My reasoning is that manuevering a craft that's supposed to be agile and precise would be insanely difficult. Aircraft on earth can make turns and such by using and manipulting air currents and resistance, but
Sorry for the double post, but it just occured to me, haha, as an extension of the first thought, that it would be even nicer to have new and more weapons that use this kind of feature. Where they are more than just "bullet" weapons. :) Okie, thats all for now :) -Teal
It is only my two cents, but it is nice to have "weapons" that are not really guns-with-bullets kind of weapons. It makes for a more interesting game, where there are tactics and strategies beyond just the simple shoot-em-ups. -Teal
I don't know which race DanMan or his team is using for one of the scenarios, but i ran into a race, the rogues? that were dominating the heck out of my fleet, I lost half my fleet and all of my capitals to them. I went backoff off planet and made a little colony ship with domination ability and spammed it about 50 times... It was way cheating, but I had to do something to survive. :) I went back up planet and recaptured all my fleet and half of their's. The other half was wiped o
:) Hmmm... The Zerg sound like an interesting race... as you say, lots of cheap ships... but tons of them... haha.. that would be a bit daunting yes? :) -Teal
Clarion5, Yes the Rev BattleCruiser does capture enemy ships with the dominate ability. :) -Teal
Clarion5, I have had a similar problem to you when i modded files attempting to get some ships without having to research for them. I erased the numprequiset lines after numprerequiset 1 that i changed to numprerequiset 0. I think the ability "STILL" needed to be researched, even though i made the ship itself accessible. I was getting constant damage along the lines of about wh
JohnOregan, I am also new, but by several weeks, maybe 5 or 6 and I have lived in the entity files alot recently, so I will offer my little experience, though some of the more experienced people may know better than i. For adding weapons, as i wanted to do also, to add beam weapons to some of the advent craft that used projectiles, cr
it would be nice to have small upgrades that increased the kinds and numbers of ships for our fleets. I mean without waiting for an expansion, perhaps in the micro expansions they are doing they are including the new ships? this way ongoing the kinds of ships and tactics would increase, making the game different to play each time a new expansion is released. -Teal
@ teal: in that chess style game, what would be the incentive to hold worlds at all if you cannot produce more ships. arguably to make them stronger via research, but thats a bit low. people would tend to cluster their forces for fear of being taken apart if they split it and there is less incentive to split, because defending worlds isnt so important any more. I have a few ideas in mind to make it work, but they all need quite some modifications, so I doubt its any good. &nbs
Is is possible to have 1.05 normal on my system and also run what ever the beta is? 1.9?? or 1.1? im not sure, sorry, in another folder on the drive? Or is a one or the other deal? and if I try it out, i guess as long as i wipe it clean, i can go back. -teal
:) I'm waiting expectantly... This is kinda like christmas, haha, 1.1 and then the expansion. :) -teal
Advent :) I like the sleekships and the abilities. And I think it is just a bit harder than playing the vasari or the tec. I could be wrong, but I like the little more difficult feel, haha. Silly, but i set everything on slowest, and take each step in methodical fashion, I like setting up the scouts, 5 or 6 of them and taking the time for the research and the fleet building. I don't always get the time i want before the pirates come calling, but sometimes i do. usually though after the