[quote who="PoppaWedge" reply="15" id="1911600"]Shields When I zoom in close to a cap ship that's being pummeled by my fleet, I can see the shield that surrounds the ship taking most of the abuse. However, that shield still appears around the ship even after the ship stats say that the shield is gone. I'd like the shield to disappear after it's gone. Enslavement - If I remember correctly, the Vassari make their way from planet to planet, enslaving the local populace. Why, then, mus
Teal_Blue
[quote]Edit: BONUS) If you really wanted to wow the hell out of me, the entire map would be fluid... a living universe where planets orbit stars and moons orbit planets, etc. Would make game dynamics very interesting Im sure... but it would be very lively.[/quote] Wow!! This i like ALOT!! a moving universe. I hadn't thought of it until you mentioned it, but yes, that would be very very nice! And also just to throw in a request fo
Quick thought/idea: Wouldn't it be cool to miss a weapon misfire, i mean, like it starts, sparks but then sputters and dies out? Haha. perhaps by linking several small new animations? like the sputtering, and the dying? haha. With a lowered (?) to hit chance ratio, or a little smoke coming from the carrier almost constantly, but increasing as shields hulls go down in battle. :) Haha, im getting carried away, but it is an interesting idea. :) -Teal <p
I Posted the request over in the 7DS thread. Thank you FearlessDefiance! I just had a few thoughts this afternoon, if this was a properly done expansion, and not simply a user made mod, then there would be a host of little tweaks and effects to take into consideration, for a more enjoyable gamer experience. Several which come to mind are the to hit chance variables changing with the Last Advent scenario: old ships, weak and damaged systems and weapons, inconsistent weapon outp
I posted this over in Modding, but was told by FearlessDefiance that it would be a good idea to post it here: Thank you FearlessDefiance and to Danman and Company in advance. :) Mini Mod "The Last Advent..." (Or now that i have this little mini mod with one last advent ship...) By <a id="ctl00__Content__LinkAuthor" class="Article_Author hand" title="Click author name for more options." onclick="Sd.Menus.showMenu('postAuthorMenu');"
Thank you very kindly. :) I will do that -Teal
[quote who="CanadaMan777" reply="4" id="1911628"] Quoting SpardaSon21, reply 3Newboerg released a handy mesh rescaler. Not sure about how it handles textures though. Thats actually where I was about to redirect you! Go grab it in the thread called "handy little tool". You should probably experiement with it first before you try anything REALLY big, just to see how the textures handle it.[/quote] Ahhh... Sounds interesting! Thank you
Or now that i have this little mini mod with one last advent ship..., could i ask if someone could lend a hand with a model touchup? Danman and company have the 7 Deadly Sins mod, and in it, there are these derelict TEC ships, and they look very very cool, well.... not so cool, you know, like corroded and decayed and old and all that, but they look very cool for all that. Anyway, i have a mini mod, and a small story arc for the advent, that says, fifty years from now the advent are almost com
[quote who="Dinoff" reply="8" id="1911528"]i think the way gravity wells are set up that it would be imposible to move to a different planet withought phase lanes. its one of those hardcoded things that will never change.[/quote] Hmmm... :( what a shame. Well... it would be interesting to find out. As of now, i can get pretty far out from the well chasing the baddies, almost halfway to another planet. But it happens by accident and i dont understand why. P
[quote who="CanadaMan777" reply="1" id="1911536"] quoting postIs is possible to make the graphics bigger? I know this sounds silly, but i remember a setting for zoom rate, set to 3 or 4 or 5 on somethings, ships. I don't know about planets, but i thought is would be cool to see if the zoom rate would make the ships appear larger at the closer zoom? And if that works, and im not entirely sure it will, but its a place to start, then maybe it will work with planets, or changing
Hi, After much silly thoughts about mobile defenses, i posted a mini mod into the stardock sins mods, but its not there yet, and for frigates with capital abilities, which i also posted a mini mod to stardock sins mods, and not there yet either, I have thought it might prove interesting to have a single carrier with colonize, capturenuetralentity abilityblackout and abilityDomination with say 50 fighters/bombers and sl
Is is possible to make the graphics bigger? I know this sounds silly, but i remember a setting for zoom rate, set to 3 or 4 or 5 on somethings, ships. I don't know about planets, but i thought is would be cool to see if the zoom rate would make the ships appear larger at the closer zoom? And if that works, and im not entirely sure it will, but its a place to start, then maybe it will work with planets, or changing the size in the editor? Anyway, im just trying to get a lit
:) It was right there! I fixed the build time... to 1 second... :) now im happy! :) Thank you very much!!
Wouldn't it be cool, if you could "Hide" in open space? Sorta like FogofWar, where other players looking for you, including the AI, could see planets, like with clairvoyance... or colonies that belong to you, or even trace the phase lanes back from planet to planet... but in "Open Space" you could go anywhere, and be hidden except perhaps until you were... hmm... 100 clicks out? :) Now I would like that... or dust clouds.. like in HW2...? Talk about Hide
[quote who="scratch151" reply="4" id="1911408"]Or, as I changed the Advent to... scuttleTime 1.000000 fighterConstructionTime 0.500000 decayWithoutOwnerRate 0.000000 Hehe... Epic spawn.[/quote] [e digicons]:grin:[/e] haha... sounds perfect doesnt it?
[quote who="DarkRogue3" reply="2" id="1911318"]Well, I came across it while I was doing something else trying to merge a few mods together. It's tough being a complete newbie but no one wanted to help out. Anyway, I feel your pain of not being able to find where something is. I believe what you're looking for may be in the SquadXXXBomber/Combat entity files (where XXX is the race.) Inside, I see a fighterConstructionTime string that may be how many seconds it takes to build, and wh
[quote who="kyogre12" reply="4" id="1910857"]I've had this happen before, too. My planet is attacked, and none of my bombers/fighters from my hanger defences are there. If I'm lucky, they haven't gone too far and I can still find them and have them dock without it taking too long. Otherwise they are lost in space and I have to scuttle them and build new ones.[/quote] Ahhhh.... I dont scuttle them, I either go on, or wait, and sometimes it is a bit of a
[quote who="Destraex" reply="3" id="1910856"]I know how to make gravity wells bigger, for larger battles. However have not seen this behavior where the grav well has not been changed. U sure thats not straight up in the Z axis?[/quote] Yes, it is on the z axis, straight up!! [e digicons]:grin:[/e] -Teal
Hi, Does anyone remember where the fighter and bomber build times is? I am trying to shorten it, and can't find it. Its not in the fighter or bomber entities above the frigates, and i remember seeing it somewhere when editing a file, because i thought... ahhh... how interesting, but left it and went on, and now i can't remember where i saw it. Haha. Anyway, any help would be much much appreciated. Take care and keep mo
[e digicons]:cylon:[/e] very nice! [e digicons]:grin:[/e] -Teal
[quote who="nigh7gaun7" reply="3" id="1910712"]I think you need some more smilies [/quote] :) Haha... Thank you!! I will have to download those and save them, they look pretty cool. :) -Teal I especially like the cylon one. :)
Ahhh.... it's kinda nice... and certainly makes for an interesting battle when they are all strung out in a straight line straight up. :) anyway i think the devs must have realized that fighting just in a flat two dimensional space would be boring...:) and wanted to jazz it up.:) At least that is my guess if other people are having this happen too. Thanks Canadaman777. Take care, -Teal
[quote who="Vandenburg" reply="1" id="1909868"]shift+ctrl+z or shift+ctrl+y if you've an european keyboard[/quote] :) Thank you!! That was wonderful!!
Hi, im working on a mobile defense mini mod and have been playtesting it, and have had a number of gravity well battles that wind up out in the middle of space... haha... don't know why, or if i've somehow changed something without knowing it, or if this is normal and everyone is already used to this. Anyway, wanted to post a screenshot and see if anyone else is having this behaviour. Maybe 1.05 got some upgrades i didnt know about. :) -Teal hmmm..... now trying to figur
Thank you Annatar11 :)