Teal_Blue

Teal_Blue

Joined Last seen Member # 3305595
19 Posts 294 Replies 22,668 Reputation

[quote who="ShadowMastiff2468" reply="5" id="1916230"]Look at Super Mini Mod...and you will see that that mod already has frigates as strike craft (in this case flak frigates which deal enough damage to destroy a level 6 cap ship in less than 3 minutes)..!! Thank Kiedjor for that [/quote] I will have to down load that one!! Thank you :)

17 Replies 15,192 Views

[quote who="scratch151" reply="4" id="1916194"]Although... With the expansion, it might be possible to give strike craft abilities. You guys remember the whole "What if they were just tiny frigates" thing? MAybe if we copy over some of the coding for starbases that allaows for them to make frigates, we could treat strikecraft as frigates, give them abilities, and oh dear I've gone crosseyed.[/quote] :) Me too :)&nb

17 Replies 15,192 Views

[quote who="SpardaSon21" reply="3" id="1916184"]OverPowered.[/quote] :) Thank you... just a quick note, but your suggestion was perfect. I was able to get HeavyFighters, EMP, and DefeatShield through the Scout, i loaded the fighters with missiles and regular projectile guns. I think the advent have beams but thought the projectiles looked nicer. The missiles may be too much haha, as they clean up pretty quick. I had 5 scouts with 10 fighters loaded each and went i

17 Replies 15,192 Views

[quote quoting="post"] Okay I am looking how to change around the Pirate Base. Removing & adding some ships & stuctures. When I look threw the PlanetPirateBase.entity file. I am not seeing anything where I can change this?.. Any ideas on how to do this and please explain to me? Thanks for reading and your time... [/quote] Take a look at the PlayerPirate.entity after the planetmodules in the GameInfo folder. I would co

3 Replies 5,710 Views

Did you set the worlds as Homeworld's? Do they say "NewPlayer1's Homeworld"? "NewPlayer2's Homeworld"? "NewPlayer3's Homeworld"? "NewPlayer4's Homeworld"? "NewPlayer5's Homeworld"? etc... If you look at the example when you first open Galaxyforge you can see the pattern, also, take a look at the Galaxyforge tutorial here on the site, i believe it can be found just off the main forum page. Let us know how you are doing. -t

4 Replies 3,572 Views

[quote who="SpardaSon21" reply="5" id="1910613"]The head guy at 7 Deadly Sins (DANMAN3712 here) wants to add in a bunch of sci-fi ships to the TCA. I know Sovereign from ME is already in the works, and I think we have a Normandy model fully texxed and hardpointed. I know DANMAN wants to add some Wing Commander ships in too so I hope that all goes well. And he has Nexus, and he wants to get some of the Noah ships in for the TCA. Hopefully he can p

18 Replies 14,071 Views

[quote who="top vasari" reply="3" id="1916051"]Its great to have some writing there is one person who has already written a bit about the vasari and how they caam to TEC space maybe it can inspire you here https://forums.sinsofasolarempire.com/321796 [/quote] Thank you. :)

30 Replies 7,373 Views

[quote who="ShadowMastiff2468" reply="3" id="1915827"]I really like the idea of a 'inside' view...watching the battle through the eyes of the captain in the command room!!! NOW THAT WOULD BE INSANE!!![/quote] :) Haha..... if you click on a ship and then focus close up and let the game run, it is sorta like being in the cockpit of a ship. :) at least is seems that way to me. Try it, it is cool. :) -Teal And you are

10 Replies 2,428 Views

[quote who="stanalonis" reply="2" id="1915608"]think you'd need different came mechanics hardcoded into the game, or scripted events, and we're unable to do both at the moment. maybe if one off the microexpansions includes an actual campaign, it'll come with some scenario tools. it might be fun to have a last fleet standing scenario where you have a small fleet with a couple cap ships and your goal is to befriend the pirate race and use your combined forces against some new threat

10 Replies 2,428 Views

[quote who="StCobalt" reply="1" id="1915605"]dont quite get your point but im rather tired at the moment. what exactly are you asking? to watch other things? because as far as space exploration goes there are scouts. but ya, if i understand corectly your talking about either a cut scene type of deal or something? (personaly i wouldnt mind watching/placing the structured on your planets but that probabely wouldnt work with the engine.) same thing goes for if you meant controling a ship i

10 Replies 2,428 Views

[quote who="ShadowMastiff2468" reply="2" id="1915885"]All these little things that could turn this epic game into a legend to behold!!! At this rate we'll be modding planets to only have boys as population which would give us a +50% income monus and stuff like that!! [/quote] :) Haha, Advent boys? or Advent Girls and Tec Boys? Haha... well... it is fun changing things. Sort of like decorating your house you know? It makes it more

4 Replies 1,499 Views

[quote who="stanalonis" reply="1" id="1915609"]not supported by the game right now. see if you can find a copy of homeworld/homeworld 2. There's a few fleet formations for fighters, frigates, and mixed fleets in those games. Also homeworld has one of the best epic stories for any space RTS, but the gameplay in homeworld 2 is also good.[/quote] I have a copy of each, :) HW and HW2, and love them, but of course they are not "modern" or update

4 Replies 1,499 Views

I have been following several of the forum posts on strike craft recently, i suppose they just caught my eye. Several want different things of course, some lament, some praise, some scoff and throw rocks! :) Almost. Anyway. I put together a very small strike craft mini mod, that just changes the numbers for frigates and for capitals. Nothing too elaborate. just 8 for the frigates, up from 1. And the capitals to start at 10 and go to 12 for all except the carrie

17 Replies 15,192 Views

:) Haha, i am full of ideas tonight, or silliness, or something... but was thinking of writing something in the Sins universe. You know, maybe a story of one of the Tec guys sent home on vacation, only to spend the better part of two days trying to get to know a family again that he hasn't seen in 18 months. Only to have to ship back out in 48 hours. Or the story of an Advent girl, a young acolyte psi newly indoctrinated into the corps and adjusting from the nomadic and family o

30 Replies 7,373 Views

I was just thinking how nice it would be to do other things as well as battle, like Space exploration, without all the major fleets, maybe we could have fleet and solo mode? fleet of course is when you are a race and you have your world and all your ships, in solo mode you only have one ship. Perhaps this would be a good time and place to have some different kinds of ships, not a lot, certainly not as many as a fleet, but a few would be nice, a miner perhaps. A mid-range cargo-cruiser with li

10 Replies 2,428 Views

Hmmmm.... just a thought that occurred to me in reading over the posts again. What would everyone think of ships, say specifically the capital ships that were, how should i say this... designable? I mean, not full blown you know redesign by the user, but lets say you have a carrier, okie? Now in this theoretical new version of the game, we get to decide "what kind of carrier it is" Like is it a fighter/bomber carrier and we strip the abilities to the bone? Or do we hal

21 Replies 29,014 Views

[quote who="Josef086" reply="6" id="1913432"] After all, the frigate is there for a reason. It is less expensive, yet offers strike craft ability. Usually just the thing in the beginning of the game for me, when i have a mothership, to cruisers for guard and a strike craft ship to even out my beginning fleet. Usually i dont count scouts as i build 3 or 4 and then send them out to explore, so they really are not a contributing part of the fleet. Don't get me wrong, the friget is wond

21 Replies 29,014 Views

...But i thought i would mention it anyway, :) im in the middle of a game now, and was just thinking how nice the graphics are, and how nice the battles play out, i mean, there are little things here and there, like the turretts on the HW Corvettes taht i wish we had, or the seeming largeness of the ships in HW2, which im not sure how they did that? But i wish we had that too. :) Anyway... i was justing thinkin

4 Replies 1,499 Views

Hi, I tried to build a map like the Balance of Power map, and pre-load capitals, like the frigates were pre-loaded when the map opens. Anyway, i keep getting game over screens, which only convinces me im doing something wrong. Has anyone already done this and pre-loaded a map? And if so, how did you do it, pretty please :) -Teal

10 Replies 33,173 Views

[quote who="Shadowhal" reply="13" id="1913751"]hm, another idea: how about emergency shield generators? they cost some am to acticate, and once activated constantly drain drain a portion of am. but they also improve shields, preferable a one time boost and an increase in mitigation. this could be something to automate (lets say, it only activates when mitigation is already at 50 or 60%) and it need not be unbalanced. after all, focus fire would then force the enemy to keep the generators on,

107 Replies 266,745 Views