Teal_Blue

Teal_Blue

Joined Last seen Member # 3305595
19 Posts 294 Replies 22,668 Reputation

[quote who="StCobalt" reply="3" id="1918778"]thanks for the help guys [/quote] You are most welcome!! :) Manshooter has the best idea, but getting through particle forge is a little over my head right now, im still doing things with file values, which of course is limited and certainly not as direct as with the forge tools. Maybe one of these days i can sit down with the program and figure it out. :) Take care, ... Oh Manshooter, what is the status on

7 Replies 12,495 Views

:) it sounds very very cool.... :)] I'm glad everyone helped. The people are great here aren't they. :) -Teal

21 Replies 22,195 Views

[quote who="ShadowMastiff2468" reply="7" id="1918826"]Too bad the ships are static in battle! I have fun looking through a fighters point of vue cus then you see the entire battle and that is breathtaking! Absolutely superb! Awesome work Star/Iron! You nailed that aspect at 110% !!! [/quote] Yes, movement would be nice, and i think that really is the next step. Stardock and IronClad have done extremely well with this title and as the sales increase

10 Replies 2,430 Views

[quote who="ShadowMastiff2468" reply="6" id="1918530"]I wanna work on story too !!!!! I LOVE WRITING!!! LOL[/quote] :) Go for it!! :) You can write one and we can post them and people can tell us what they think, :) -T

30 Replies 7,383 Views

You can change the colors of beams in the ship files where the weapon is referenced and the specs for it, like distance, type, sound, color is listed usually with a hex number like fffffff and the colors usually are listed by core color and glow color. I noticed in the advent beam weapons the colors are all f's, and the color is blue. On some of the tec ships the beam color is orange and the ship beam colors are listed as f's and the core color i believe is half f's and half 0 (zero's) <

7 Replies 12,495 Views

[quote who="SpardaSon21" reply="4" id="1917413"]How about this. Wraith, if you know how to use BitTorrent, go here. Homeworld OST's. [/quote] Thank you SpardaSon21, :) I looked and looked but couldn't find one without the torrent, but that is probably the easiest to get. I went ahead and put values in for the Kushan Mothership and the Tiidan Mothership as well in the String folder to remove the string not found

155 Replies 127,698 Views

[quote who="stanalonis" reply="6" id="1917938"]Just be more choosy about starting ships that have special abilities requiring research. If I had the time, I'd mod every galaxy map with 2 or 3 scouts to get things moving along. you've certainly posted several topics recently. got the makings of a mod in the works Teal? if you'd like a mod tester let me know.[/quote] :) Haha... that sounds very very cool, I will have to look at th

10 Replies 33,186 Views

[quote who="StCobalt" reply="2" id="1917669"]you cant have ships already on ther map itself, you can only modify the GameInfo files to have certian planets or players to start with certian ships. mind you, these ships will be the same ship for the player no matter what race they play as.[/quote] Hmmm... I can set up the "Planets" to start with certain ships? :) That sound very very cool...:) Could you tell me how? i can look at the planet files

10 Replies 33,186 Views

[quote who="stanalonis" reply="1" id="1915606"]check to make sure you start with a colony, even if it's on a pirate base. games aren't won by defeating enemy ships, but by removing all colonies from your opponent. look through the scenario file that comes with Galaxy Forge if you want to know how to set up home planets for players, then add the ships you wish everyone to start out with. make sure you cover each race when you add in the new ships, and if your map is just for

10 Replies 33,186 Views

Found this on Google after looking through several relic forums dealing with music. :) Very cool eh? :) http://www.atomicgamer.com/directory.php?id=2457 All there for the downloading. :) Haha, now if i can find an mp3 to ogg converter, and i need to ask someone how to find the sound folder and if i can put a copy with the HW music in the mod folder? Anyway... :) This is just Awesome W

155 Replies 127,698 Views

[quote who="EvilTesla-RG" reply="6" id="1899768"]I have an idea.. isn't it possible to change the effects of phase jumping? So couldn't you replace teh wierd circle charge up thing with a HW-like jump effect?[/quote] :) Oh that would be the ultimate! That and the music... :) and the swivel turrets on the ships. :) But to be honest this is Awesome!! :) I loved

155 Replies 127,698 Views

[quote who="Neruthea" reply="19" id="1916409"]after reading the recent post... Exia is armed with beam gun so i'll just ut the usage of Seven Swords on skills.... so its normal attacks are beam attacks... and yeah i was about to ask the rotating thingy if its possible coz i'll add a mobile fortress on ZAFT... Mobile Suit Evasion is possible right? Upgrades on Evasion is also Possible right? Is one hit kill on frigates ,cruisers and capital ships possible

91 Replies 57,913 Views

:) Wraith, YOU ARE AWESOME!! This has officially become my MOST FAVORITE!! :) THIS IS BEAUTIFUL, a new HW in the Modern age with COOL graphics and the old ships. :) GO for your own vision, and just keep up the WONDERFUL WORK!! :) -Teal p.s did i tell you i like it alot? :)

155 Replies 127,698 Views

With regards to bundling the micro-expansions, why not? I am not of course used to company decisions and there why's and wherefor's but a bundled 3 micro expansion in retail box... well, that may be it, the retail box. Maybe they want to keep it all digital download, and of course wtih dd there is no box and other costs associated with physical media. Hmmmm...... but you know, there could be an IronClad box, with the stardock impulse program and some free games, perhaps trials, or som

20 Replies 22,548 Views

i am not a dev, but have you tried the gameconstants file in the gameinfo folder? you can set the max amout of pirates, i believe default is set at from 1 to 220, and there are options breaking down each group by type of craft. I haven't tried it this way, but i did create a map with 9 pirate bases on it just for fun in galaxyforge. :)

6 Replies 2,360 Views

you can try youtube at www.youtube.com of course and type in sins of a solar empire and lots of things will come up. Other than that, i think there is the watch saved games inside your own copy of the game. I think there is also a observer mode in multiplayer, but i will have to check.

1 Replies 3,109 Views

[quote who="Cataclysm2000" reply="20" id="1916277"]I would like to take this oppertunity to ask that someone improves the fighter AI to include the following: No two fighter squads will attack the same bomber squad unless the fighter squads outnumber the bomber squads. Im sick of seeing 40 fighter squads streak towards one of 40 bomber squad and unleashing a flurry of missiles capable of taking out a cap ship's shields on a single bomber.[/quote] :

21 Replies 29,021 Views