Must... resist... urge... to... install... patch... before going to work. [e digicons]X|[/e]
Colonel_Jessep
I can do off topic! Main reason for AFK in Demigod:
Like this? [e digicons]O:)[/e]
I'm totally for new maps and I think they can cut down on the costs if they recycle some of the 'old' backgrounds. The environment from Zikurat, Crucible, Leviathan or Mandala could easily be reused for new maps. I think the difficult part would be to come up with interesting, new designs for 3v3 maps that play completely different than Cataract but are not too big.
I love to read about updates and get a glimpse at the work behind the scenes. If the patch takes a little bit longer so be it, better than to rush out a broken ability and unbalance the game for a week or two. The random bug doesn't need fixing tough! ;) Somebody has to get you a newer graphic card though Frogboy. I cannot believe you have to play on medium settings... :D
Polynomial is right, the older replays won't work with the new version. A replay is basically a list of commands players gave to their demigods and the game engine recreates the game state as the game plays out. Get a new version and things are different: items costs have changed, QoT has been rebalanced... Now the result of carrying out the saved commands is no longer the same and the replay would not work anymore. So the game engine checks the version of the replay and refuses to play out o
[quote who="Frogboy" reply="17" id="2446782"]I want more maps.[/quote]I whole-heartedly agree, two new 3v3 maps would be awesome.
[quote who="Frogboy" reply="62" id="2446758"]Guys: Horn of Battle has been NERFED not empowered further. Before, minions got 2000 HP over 10 seconds. Now, those minions get half as much HP over twice as much time.[/quote] [e digicons] Concerning a community balancing patch: We had this for SupCom and hardly anybody used it. However, small balancing patches ca
I has a happy!!! Thanks for clearing the Horn of Battle thing up Frogboy! I think 50HP/s for 20 second looks a lot better than what the changelog suggested. And You get extra cookies for listening to the concerns of the community! All hail the Frog! [e digicons]:inlove:[/e] (unrelated cute loldog:) <img style="vertical-align: middle;" src="http://i154.photobucket.com/albums/s258/Colonel_Jessep/fun%20pics/picture_thread/Ihasahappy.jpg" alt="" width="44
[quote]This is complete BS! After this patch i will be hosting 3v3 - No Erebus games. No Kidding. After this patch, a minion Erebus with HoB will be unstoppable. Totally OP! I dont know what the devs where thinking.[/quote]I think you can add Oak to the list as well. I don't even want to think what Ghosts can do to your citadel with this kind of buff on most maps. Why bother with the towers, you have enough time to easily fly past all towers and then some... Please Frogboy, ha
[quote who="abuggeredhedgie" reply="20" id="2445940"]ffs[/quote]Please elaborate... ;) [quote who="obscenitor" reply="21" id="2445952"]I have to agree it's not a good change, not really sure what the thought process behind it is.[/quote]I think the idea might have been to rebalance HoB in light of the Parasite Egg. Problem is: Erebus doesn't need to stick around to activate HoB, he can do that savely from behind his own towers which makes Parasie Egg an expensive and rather useless co
Only with 25 seconds of regen you can take down a tower much earlier and with fewer minions, you don't have to wait till level 7 anymore. Not to mention that the downtime is now shorter than the effect of HoB. So you are basically constantly fighting minions with a 80HP/s regen. And you can probably save one or two skill points in Conversion Aura early on and get bite or something. But why was HoB changed at all, it was fine, maybe slightly too strong but there was no need to make cha
Well, now they are 25 seconds out of 45 almost invulnerable. And 25 seconds are enough to take out 2 towers close to each other. Even if the regen is cut to 80HP/s it's enough to NOM through any defense. Well, at least Erebus' minions can be stopped by mines but just think how much this will change the rules for Oak on some maps. Ghost with 25 seconds of invulnerability to towers? Good luck defending your citadel on Levithan or Crucible...
It's better but it would still mean the minions are regenerating 80 HP/s. I honestly don't think that's fine. Think about it, which skills actually allow you to overcome that kind of regen on a pure minion build? Ooze certainly wont be enough, same with Mist. Keep in mind, this will basically be active every time you go near the minions and will last for 25 seconds - way more time than you can afford to spend taking the damage the Nightwalkers can deal!
PS: I like the other balancing changes exept for the new favor items and I'm looking forward to modding support. However, the HoB change might cause a serious imbalance IMO.
Dear Frogboy please have GPG remove this change! I have said it before and I think most of the experienced players will agree that Horn of Battle is already very useful as it is if properly used. Minion Erebus with HoB is extremely powerful and 10 seconds of near immortality for Nightwalkers is more than enough! You can easily take down a tower. I assume the cooldown of 45 seconds for HoB hasn't been changed. This means that Erebus' minions are basically unkillable fo
Your CPU and your internet speed are good enough to play 5v5 on large maps without slowdown. Sound is the Achilles Heel of SupCom and Demigod and can lead to problems. However if you can play offline without the slowdown I doubt that's the cause of your problem but it doesn't hurt to test it anyway. My money is still on ZoneAlarm. I would suggest to test Demigod online without ZoneAlarm enabled if possible or find a way to add Demigod to the trusted zone. Sorry, I never used ZoneAlarm
You can download and install the demo on your PC and play the demo with your friend online. You can have the demo and the full version of Demigod installed at the same time.
KG, I think you can pick up Demigod on Impulse for $14,99 this weekend. I think it's worth it even if you only play singleplayer.
The sound stuttering points to the CPU. Demigod sends A LOT of packets to the other players and your firewall probably slows you down. Try to configure ZoneAlarm to ignore traffic from Demigod (should be save securitywise). Does the game slow down when you play offline? How fast is your internet connection? Go to http://www.speedtest.net/ and post the result here pls. Your CPU should be fast enough to play Demigod without problems, I h
I experienced the same problem, tested in 3 browsers on 2 PCs on XP and Win7. However, when you use the forum interface (click on name ->view profile) it works. Ô_ô
It's a small step for a design change but a big step for the community! :D Thank you! [e digicons]
[quote who="Frogboy" reply="50" id="2440076"] Wait what: Horn of Battle: Increased health regen from 10 to 25 You BUFFED Horn of Battle? ZOMG, WHY?!? Is minion Erebus not bad enough as it is damagewise already? It's backwards. HoB decreased from 25 to 10 per second.[/quote]Glad to hear it! :) About BotF and the new HP++ items: They might work better if you would start out with a moderate HP buff that increases over time like:
[quote]It was barely worth it passing up BotF in the past. I'm not sure how any assassin can afford to pass on an extra 1000 hp. My teleport amulet and BotS builds are less useful now, meaning that I'll probably have to solely use these new favor items. HP stacking has been made worse.[/quote]My thoughts exactly, I went for TP item and BotS on occasion but I guess I can't afford to do this in the future anymore. Well maybe on Mandala or Brothers...