Since the cooldowns are already low (such as a 6 second wait for a 1k damage ability), I find the item useless at the moment but I wouldn't like to be sniped twise almost instantly either [e digicons]:annoyed:[/e]
TerroR878
I didn't like how you could do that in dota. Mayb a graphical effect for artifact shop items but everything else you should work out yourself.
Is it me or do all the screenshots I see look a lot better than what I get ingame. I'm maxed out apart from shadows. Also BIOSHOCK2 :D zomg
At least locking flags have another advantage and perhaps worth the 350 gold now. I don't think this discussion has any meaning until we test these new changes. Remember they are also adjusting citadel prices so even if you get to WR 6 for catapults before your enemy, you might not be able to afford it rite away. If the enemy can defend from the catapults for a while then the plan backfired because you gave the enemy free xp. <span style="font-size: x-small; fon
I was drowsing off until those space battles, they look entertaining.
I decided to gather some specific info on the Assassins, I think we all have a basic idea on who specializes with what but I wanted details. Things like attack speed should be obvious and mana isn't that important. *old b2a* LEVEL 1 &n
You have to say 'over' when you've finished typing your post, over.
Well catapultasaurii get killed from HW so somthing isn't rite with the item, the unit is too big to be thrown in the air.
I noticed a very cool feature just now where Rooks ToL links with his shoulder mounted ToL. When Rooks ToL links with his shoulder mounted ToL It still deals the same ammount of damage and the damage is realy crap, like 15 damage or less, this should be fixed to deal normal tower damage. [IMG]http://i2.photobucket.com/albums/y32/TerroR878/dgtower.jpg[/IMG]
If two DG's jump on the flag at the same time it's not possible to react quick enough and port onto the flag before it turns neutral. So to fix this issue use team work (as you should) and it wont be possible to get tele-raped. Also rook and TB can stun and run. i'm not against the idea 100% but I think I have shown it's not all absurd at the moment.
[quote who="mcmjon" reply="3" id="2013530"]how about the time it takes to teleport to flags 2-3x longer? Anyone? yes? no?[/quote] This wouldn't work unless they also increase the time it takes to cap a flag. you can't port onto the flag if it's neutral or turns neutral but you already know this mcm.
Interesting idea but I enjoy tele-rapeing to much to agree with it [e digicons]O:)[/e]
mines revealed by observation wards dont detornate.
It would be helfull and war rank progress would be handy.
his tongue should be used as an aoe whip that can infect/stun those it touches. Repalce that with ooze.
I dont think allowing him to take damage is a fix, unless you can kill a high level DG in 10 seconds after just being in a battle with him.
What did happen to his tongue?
[hijack]What I would love is to have the minimap movable, or at least moved at the bottom or mid left/mid right of the screen. It's hard work to move your eyes at the top of a 22" screen.[/hijack]
What if players could purchase a war rank from the citadel? It can be done in several ways such as a one time expensive payment to give +1 to war rank, another way is a cheap payment that will reduce the time it takes to reach the next war rank and so on or perhaps even a flag idea. It's just a quick thought and maybe it's a good idea, to add more stra
I noticed today that when you have the 10% discount archivement item and you want to purchase somthing at its discounted price you still have to wait to get the full ammount needed before you can purchase it. For example if I have 2700 gold and I wanted to buy the catapultasaurii upgrade from the citadel, I still have to wait untill I have 3000 gold before I can purchase it. This only happens with citadel updrades so mayb its intended?
Can we see the return of this map forgot the name of it. We need 1 more 2v2 sized map please.
I get the same problem, usually happens half way through the game and continues to the end. I have a Creative Fatality SC so this makes no sense to me.
[quote who="Evanescent" reply="2" id="2006632"]when you grow up (level up) they shouldn't scare you anymore.[/quote] Quote fails. They don't scare DG's even at lvl 1. Armory upgrades aren't that beneficial imo at least not until you get giants. For example if you purchase all armory upgrades to give 50% health and some armor, TB can still 1 hit kill them all with his aoe spell and so can hells wrath I think.
Ls isn't imba, it is in dota but only because you can mix ls with items that stupidly increase your attack speed. If ls items must stay at 5% then other bonuses must be added to the item so its worth taking up an item slot. Also since i'm on the topic of % items, I think 1% chance items are just plain stupid. Increase the percentage but decrease the effect.
Oak's last stand just needs some tweaking, probably remove the speed buff compleatly. I like the beta but I think it may get boring quick with only 8 DG's. fingers crossed for many maps.