TerroR878

TerroR878

Joined Member # 3317302
0 Posts 6 Replies 798 Reputation

[quote who="CyberMage" reply="3" id="2055770"] « Open Impulse, Click Community, Make sure you are logged in, click My account, then Login.... » [/quote]

18 Replies 9,188 Views

In DG irc I brought up the fact that locking gold flags for 45 seconds wasn't very useful and didn't have any strategical impact and there was an idea to change the citadel gold upgrades to multipliers instead of +2, +4 and +6 gold per second upgrades. Not sure what is fair but just to give a better idea; gold upgrade 1 = x1.5 extra gold income from each gold mine. So capturing a 3rd or 4th gold mine would be more rewarding. Discuss.

3 Replies 1,422 Views

Was nosing around and found some pictures that I hadn't seen before. Some pics of maps most of which we have already played but one of the maps is numbered 13 [e digicons]:drool:[/e] . Another folder named 'Heros' had 12 concepts, not 8. [img]http://lh6.ggpht.com/_PhEEcicew6A/SZFs0mLicwI/AAAAAAAAAP0/0SITH19FoHY/heros.jpg[/img]

0 Replies 1,735 Views

Teleport scrolls wont be removed, there will be a animation on flags as a warning most likely. So everyone is ok with Rook's only weakness is being ganged? Even a bad formation of ganging can result in a boulder stuning everyone and the Rook getting away and the maps are basically thin lanes.

10 Replies 1,718 Views

[quote who="gkrit" reply="4" id="2053245"]well rook has to be weak against something otherwise it = unbalanced[/quote] Even with a 25% nerf to HP the Rook is still stronger than other Assassins.

10 Replies 1,718 Views

Yes, from tests ingame they apply every other lvl, or at least that's what I thought. I added up my results and they didn't match lvl 20 maxed WD. So I did more testing and the WD per level was all over the place as shown below for Rook. Level 1: 180-198 Level 2: 189-209 + 9-11 Level 3: 199-219

8 Replies 4,823 Views

I was in a game today and wanted my summoned priests to follow my ally so he could be healed but I had to babysit them instead. I thought it would be great if I could just make them follow my ally so I can get on with winning [e digicons]:hrmph:[/e]

2 Replies 693 Views

Since rook can easily beat any other DG 1v1 in a slap fight or even with boulder & hammer and has no real weaknesses, How about giving him less HP, perhapse the same as UB but give him loads of armor instead. He will still win in 1v1 slap fights but spells can be his weakness. yay/nay?

10 Replies 1,718 Views

updated some info from b2D, you can now compare for fun. I wont waste any time doing the generals since I'm sure it will all be changed soon in b3. It's interesting that the Rook received buffs and the other DG's were left alone or even nerfed, why was he buffed when he was already better than other DG's. Lvl 25 no longer exists so maxed lvl results are obviously lower.

8 Replies 4,823 Views

Just 2 problems I noticed while playing QoT. 1. The shield can be cast as many times as you like but the spell description reads only 1 can be active. [ Screen ] 2. Her thorn projectile can be seen beneath ground (bridges and the sort). [<a title="Screen" href="http://picasaweb.google.co.uk/lh/photo/LGesYHNN2WYPYrEuN8x8dw

1 Replies 974 Views

[quote]Also dont let rook level to 20 is a good trick too.[/quote] lol, what can we do to stop him. Anyway I can prove hammer is fked because in a game today I took full damage and I was slowed at the same time. The slow effect should only be applied to those that avoid the damage radius. Not that we need proof [e digicons]:rolleyes:[/e]

80 Replies 145,087 Views

Just want to read peoples thoughts on this, not to take it to seriously and nerf them to uselessness. If you can't see the picture well, it's Oak's raised spirits. They have destroyed the citadel all by themselves The defenders were melee and could do nothing about it. [img]http://lh6.ggpht.com/_PhEEcicew6A/SYmi1CgMoOI/AAAAAAAAANc/edQngn86ayw/s1152/spirits.jpg[/img] <a title="full size" href="http://picasaweb.google.co.uk/lh/photo/nj7LNGizc8lLizTVJhRK6g?feat=

9 Replies 5,176 Views

Slight increase in cost £2150 and increase cooldown. No point in increasing cast time because you might as well walk to the spot if it's longer. Another idea is reduce the range but make it instant so you can see the enemy and have a chance to react.

10 Replies 3,366 Views