ElanaAhova

ElanaAhova

Joined Member # 3321807
100 Posts 1,840 Replies 2,415 Reputation

109n bug: Trade and research treaties are possible to successfully make even before the appropriate tech is researched. (This is a carryover from 109e.)

54 Replies 30,616 Views

hi. Happened three times in a row, three new games. Not saved sov from pre 109n. Setup choices were Procopine (sp?) and paraden (sp). Tried three times, found kingdom button greyed out, hot "b" key, get message, need one food. Just tried a different civ/kingdom - and I could found a kingdom. So, I was lucky enough to choose both the sov, and the civ that together elicit the bug on my very first games? LOL ROFL.

9 Replies 3,440 Views

Regarding the balancing issue with multicultural settlements: Two additional possibilities 1) an efficiency modifier, the more the conquered populace are 'different' or 'hate' the conquering /occupying SOV/forces, the lower the efficiency of all occupied buildings, multipliers of that settlement. This makes pacifying, and then 'winning hearts and minds' important. 2) make it a set efficiency hit for all "conquered" buildings. Anything else oper

21 Replies 18,463 Views

As i understand the changes in caravans in the release notes for 1.1 beta, caravans will 1) generate money, not food. and 2) distance (length of trade route) will not affect amount of guilders generated. 3) upgraded roads will generate additional revenue. This has several consequences: Assuming roads upgrade according to 'usage' by the generating caravan, (as in 1.09e), short routes are much preferred. Controlling the pattern of your road

12 Replies 6,872 Views

post 100, re post 65: start "November 18, 2010 12:25:03 PM from Elemental Forums Quoting Wintersong, reply 65 Quoting Gene1966, reply 40 I will not be a willing Beta Tester when I am a paying customer, but my enthusiasm for this game is so great that I will point out things that I think are absurd and question the rationale behind them in case I am just missing the point. I will also point out perceived incongruous statements made

261 Replies 148,116 Views

Atlatea wrote: I'm very dissapointed with the decrease of strategic spells available. I was hoping for any improvement for strategic spells. Yes, but with the spell contest, i suspect many new spells will be added later, after the contest is concluded.

261 Replies 148,116 Views

Hello jovai, Your story is similar to mine. i spent a lot of time on the civ fanatics world. Especially like Fall from heaven, and Wyre's historical mods of civ4. And, like you, I I did search before i made the leap of faith into Elemental: War of magic. The current version 1.09e is playable, and shows such promise. And the frogboy, who is actually ** my ** secret lovechild, finally won me over with his posts, and his histor

19 Replies 11,578 Views

Mercestes, et al: Yes, cultural forces have impacted affluent people in our society in such a manner as to push many child bearing choices into the age bracket where the possibilities of birth defects presenting is much higher. (Basically its caused by 'old' eggs.) Perhaps, we have created a society which does not enhance the truly important aspects of life? Our civilization (western Democracies) have, as a core value, individual autonomy. Our market

58 Replies 74,170 Views

Sim2er wrote: "i buy music i can afford, ... what i can't stand is charging extra money for video game soundtracks, buying the game should entitle you to the sound in it." This makes sense, is very intuitive, and I feel the same way. However, legally, we don't 'buy' games. We actually buy a license to run that application. The license includes restrictions. So, the company **may** have, in the license agreement, something about when / how

312 Replies 839,860 Views

Didn't understand that when i first started playing. Yes, the rare science / production I have seen once in a while. x7 is like having a whole extra planet tucked into one tile on the planet. Now i wish i had saved that game start... LOL

14 Replies 7,038 Views

Actually, the idea of shard spreading out influence (before or after shrine built on them?) has many ways to go. 1) Let a shard positively enhance magic of its type within its Area of influence (or ZOE, zone of effect). Fireballs do more damage inside the zone. Fire based Elementals are stronger, etc. ALSO have the opposing shard have the opposite affect. Inside the zone of effect of a water shard, water based spells are enhanced, but fire based spells ar

4 Replies 5,187 Views