CapnWinky

CapnWinky

Joined Member # 3324540
7 Posts 100 Replies 723 Reputation

Good post. I was wondering the same thing. It would be nice to get some dev input. Oh and totally agree about the Civ4 comment. Baba Yetu ftw!!! http://forums.civfanatics.com/showthread.php?t=123680

8 Replies 40,738 Views

The devs can promise what they're delivering... no doubt in my mind. The problem I see is the aggresive time table. As the OP mentioned, this aims to be a revolutionary game which sounds quite complex from a programming stand point. It's hard to imagine there tenatively releasing the game next year when concepts/features are explained through pen&paper as opposed to screenshots. Don't get me wrong, I'm fine with whatever happens so long as I'm presented with a polished game. I'm just

28 Replies 19,548 Views

[quote who="Denryu" reply="7" id="2079760"] I am just happy to hear anything from the Frog, but this update was a bit scant on info compared to previous updates. As I said, I am pleased with anything we get. [/quote] I agreed w/ Denyru when I saw the original post but if you combine the information that Boogiebac provided, I think this is a damn good update.I'm especially stoked that he shares the idea of a fantasy world having only a handful of cities and then many smaller

69 Replies 229,860 Views

I'm not crying that I lost, ok maybe a little bit [e digicons]:annoyed:[/e] I realized I lost fair and square and that in "some ways" the AI was the superior player. I used my Civ4 game as an example only. That was like years and years ago. I'm just trying to say I would like an option where the game bases the winner on more than just "what nation can obtain any victory condition first." I think there is more to being a winner than that. It would be nice to have it an accu

18 Replies 24,231 Views

I remember a game in Civ4 I was playing back in the day. I was ahead in military, economy, culture, space race etc. Then out of nowhere, the UN gets together and votes some schmoe as the Secretary General which means I lost the game. WTF! Had I continued playing, I could have eventually mopped up the entire map. But what would be the point…I already lost. I can’t be too upset bec

18 Replies 24,231 Views

Exactly. It gives you extra inccentive to kick the crap out of the player that did you wrong. One thing that will suck though is if the world is littered with artifacts. One of my favorite things in MOM is creating artifacts. However, I started becoming a little dissappointed how easy and disposable the artifacts really were. My "Sword of Pimps" wasnt as unique and special as I wanted it to be. The AI is not gonna bend over backwards trying to take that sword from me. (not t

29 Replies 114,987 Views

I think it would be kinda cool if a hero dies with an artifact, the opposing side should be able to loot the corpse! Artifacts shouldnt have to die with it's original master. It would be fun trying to reclaim an artifact that I made/found. What do you guys think?

29 Replies 114,987 Views

What spells do you want to see in the game? You can rip them off from another game or just come up with some unique ones :). I just got done with my first game of MoM (Yes, I know...Im a little behind the times) and I would love it if these spells would make it into the game: (...sorry if I dont have the spell names exactly right) Flying Fortress Water-walking Wall of Stone Create artifact (I know you can do this in the editor but I mean as an

39 Replies 149,782 Views