CapnWinky

CapnWinky

Joined Member # 3324540
7 Posts 100 Replies 723 Reputation

[quote who="Darkodinplus" reply="7" id="2317949"] If I wanted to know if players could mod in their own spells (despite that already being answered) I would have asked that. I would also point out the "Will there be mounts?" question from July's FAQ had altered wording. Most people wanted to know if there would be more then just horses as mounts which had not be answered. Just because you don't like a question doesn't mean it shouldn't be asked for future reference. [/qu

109 Replies 216,862 Views

[quote who="Darkodinplus" reply="4" id="2317722"]Darkodinplus' Top 7 Questions Can players create their own spells? [/quote] Yes, players will be able to create their own spells. They've went over that numerous times in the modding dev journals. Not trying to be mean but I dont want to waste a FAQ question on something that has already been answered (ex: July FAQ's..."Will there be mounts?"). Unless of course you mean something like creating a spell while yo

109 Replies 216,862 Views

[quote who="Tridus" reply="19" id="2316879"]Having fantasty creatures being rare is a nice change. It's gotten kind of old to play a game that tries to make something like dragons seem unique and powerful, only they rain from the heavens. If I convince a dragon to side with me, that should be a big deal. It shouldn't be "oh go over there and train 200 dragons for a new squad." So this is a great direction. [/quote] I completly agree with you. I think it's great t

98 Replies 337,191 Views

[quote who="Tridus" reply="19" id="2316879"]Having fantasty creatures being rare is a nice change. It's gotten kind of old to play a game that tries to make something like dragons seem unique and powerful, only they rain from the heavens. If I convince a dragon to side with me, that should be a big deal. It shouldn't be "oh go over there and train 200 dragons for a new squad." So this is a great direction. [/quote] I completly agree with you. I think it's great t

98 Replies 337,191 Views

[quote who="Frogboy" reply="11" id="2315353"]The beta stress test will determine the final numbers. [/quote] Thanks for the response, Frogboy! I guess we shall see! [quote who="pigeonpigeon" reply="12" id="2315403"]I'll be extremely sad if the number of AIs is limited to anything in the single-digits. I would love to play a massive 64-bit map with the same player density as you might find on a regular "huge" map. Empires here and there will dominate over regions, slowly s

71 Replies 211,519 Views

Get on Impulse and look up Elemental, it tells you right there (1-8 players). Also, I thought it was mentioned in a Dev journal. Ill look through em and post it when I find it.

71 Replies 211,519 Views

I've noticed their is an 8 player maximum for the game. Is that just human players or a combonation of AI & human? I hope it''s not the latter because I think 8 players will make those huge 64 bit maps a little barren. I was looking at the elemental/civ4 map comparison post. They showed how much bigger an Elemental map is going to be yet it comes nowhere near what a Civ4 maps can support (in terms of AI or human players). What do you all think?

71 Replies 211,519 Views

I think they've changed it up. No paticular faction is stuck being "good" or "evil" or using life or death magic. In the beginning of the game you pick your faction and pick which magic you want to imbue the land with. Thats the way I read it.

201 Replies 423,347 Views

There forums are so dead! So depressing. Let's see if we can change that. Out of everything announced so far, what is you're favorite piece of news and your least favorite.... Favorite: 64bit maps!!! I cannot wait to play some long multiplayer games Least Favorite: Humans are the only playable race :( (easily solved by modding though!) Respond back for gosh sakes...the elemental section of my RSS reader is getting cobwebs!

9 Replies 5,769 Views

Welcome to the forums! Here is the dev post on modding. https://forums.elementalgame.com/349782 It doesnt mention anything about modding events but one of the goals for this game is to make everything moddable in such a way that it could be classified as a new game. I have no doubt in my mind that you will be able to mod events. However, I think at this point it will have to be down via code. &nbs

16 Replies 8,801 Views

[quote who="Frogboy" reply="12" id="2308516"]The fate of hedge walls will rest with the beta testers. [/quote] Good news! [e classic]:congrat:[/e] I will reserve judgement until Beta and see how they fit in.

40 Replies 29,971 Views

I think Landi already asked this but I'm curious to know how the tech randomization will actually work. Will these randomized techs be available to every faction in a given game? Or will randomized techs differ from faction to faction in a given game? I think the latter would be cool. It would defnitely make each faction more unique.

130 Replies 354,141 Views

[quote who="Frogboy" reply="19" id="2307455"]I don't know if this counts as tech randomization but we are planning to have a pool of techs that are are inserted into games based on whether they make their probability roll. I.e. certain techs would show up in some games but not in others. Not core techs but ones that spice things up in different directions. [/quote] More better news! Man, is there anything this game wont have?

130 Replies 354,141 Views

[quote who="landisaurus" reply="14" id="2306136"] (actually I just participated in a chili cook-off which I enjoyed very greatly, though I'm avoiding all elevators and other closed spaces that might hold other people from the cook-off) [/quote] Lol [e digicons]:rofl:[/e] Did you just eat everyone's chili or did you actually submit a recipe? If so, did you end up placing?

40 Replies 29,971 Views