Can some one please make the mod for Star Trek. New Age Ship Yards has great Star Trek ships, if anyone can get them to let you use them to make a mod. The link below shows you a good list of ships that they have. You just have to ask them permission. http://galileo.spaceports.com/~william/fedstgn.htm
hut101
What happened to the mod?
Idea: Zoom to: Event Name and an added one like Zoom to: Event File (so you can go strait to a certain file instead of an event.) Thanks for the great Writer, and all the work you put into it!
What does it mean when it says its found duplicate files. What does it do about them. I just started using the UP issues and the first time it loaded it, it said it found duplicates twice, even though they had diffrent names?
Just build starbases with all culture modules in every sector with your planet in it. And more than one starbase with all culture modules in sectors with one of your planets and an enemy planet in the next secotr. That should help in taking planets quickly. Also play on smaller maps with stupider AI's and rare planets. That is a good map to start with to learn the basics of the game.
I have noticed that after you added the feature that prevents you from making the text to long in events is working a little to good. I am surfing through all the events in the Writer and without clicking on the "Edit This Event" it says "The original Evil Option length for this event was too long and would have displayed poorly in-game......". It erases some of the text with out asking me, and I have to go in a correct these events. I so far I have had to correct three of the bonus events and I
Oh, are you going to later add the ability to make research mods and improvement mods.
Waypoints would be great. You could set up a line of waypoints around you enemy to your ally on the other side of the map. As ships are built you click on them and then on any part of the waypoint line and they will all go to the end waypoint. That would help with getting a lot of ships around your enemy without worring about them getting attacked. This also could be used with trade ships.
Another Idea: Also a way to see the entire event like you would in the game itself. Not like it is now where you see the description seperate and the choices seperate.
Is there any posible way of later adding a feature where I can change the file name of an event even though it is in another event file with other events. When you change the name of that event to a new event file name it will just bump that event out into it's own event file. I hope you can understand what I just said.
I am one of the beta testers. I was wondering if you could add some kind of option so I can turn of the backup system the program uses. I hate when it makes two copies of every event file. Since now I have three identical event files files for every event. I usally do my own backup the way I do it. Also, I would like some way to rename event files using the GalCiv Writer.
I have e-mailed a request for the program and hope you send it to me. Oh, and if you need it, I have a website where I can host your full program with you take it public if you need to extra bandwidth.
I have a problem where I have maybe 9 trade routes makeing such a profit that I can have 100% government spending and still make a profit. However, as soon as I start building ships and start taking planets over through military take over and cultural take over, I start to loose trade routs. Since I am taking over the planets that I trade with. This leads me into a negative profit at each turn even though I cut government spending. How do you make up for this loss of trade routes?