All my designs are working fine in SP without overloading at this time. I've been checking, however, the faction I'm using them with is a copied & edited version of the Terran Alliance with a different name & it was created using the in-game options. That faction uses a racial ability that increases the amount of mass they can use on their ships. I think it's called Dense, if I remember correctly. So if I were playing the regular Terrans overloading
nightwolf613
Multiplayer seems to work but not with custom ship designs. I tried to play with a friend earlier and it didn't work no matter who hosted, each time the game would crash or time out. I know we didnt have this issue earlier in the week. After moving all custom ship designs out of the designs folder, the multiplayer works, but only using the prefab ship designs the game creates. Not those i spent hours making. These designs still appear to work fine
Multiplayer seems to work but only after I moved all my custom ship designs out of the designs folder. Before I did that the game would crash or time out trying to load custome ship data. I know when I started a new single player game earlier today, my designs didn't cause an issue. Just seems to be multiplayer for some reason.
Hello, I just wanted to share my own feedback regarding the current state of the game. First off I will give my system specs to get it out of the way. Windows 7 Professional 64 i7 3770k 3.5ghz (reads 3.8 off to the right for some reason) 8gb DDR3 RAM GTX 660 2gb Resolution 1920 x 1080 Early on I ran into no apparent issues. It actually wasn't until after turn 600 I was forced play zoomed out to avoid slow down on
I' m hoping they will add an in-game feature to delete and even save over existing templates like in the previous game.
I will have nothing to do with Twitter or Facebook. I'll get my updates from here or where ever someone decides to share. I am looking forward to the expansion though.
I just wish the beta would roll around so I can close my old bank account that the pre-order was made with. They're gonna start charging people to have checking accounts and charge to use debit cards starting in November lol
Oh I'm ready for it [e digicons]B)[/e] Whenever the Beta is ready that is.
I still have my email receipt that say "not charged yet" for 29.95 for Rebellion and will be charged later, back when it was announced. Back then the early pre-order was suppose to give access to the Beta version for those who already have the what has been released to this point. I have no idea if that has changed or if the pre-order that is setup now will grant that.
I'd say it depends on if you are wanting to be realistic or not. Landing troops to take over makes more sense than destroying the planet's enviroment from orbit. If you were just destroying worlds that would be different, but since you are taking the planet then a orbital bombardment is not logical. Not when you are talking in what it does to the planets health and population. I am no advocating for either side though. Merely pointing out
I think Kitkun has it right.
Seems to me there would be some sort of countermeasure you could build to help defend against the Titan.
I could see a complete Sins package with Rebellion included like they did Trinity on shelves later, but not so sure about Rebellion by itself. However, it was priced at $30 so there is the possibility. As for when it will be released period, I'd expect sometime in winter 2011/12 and the beta this fall if we are lucky.
Perhaps if they make a Sin of a Solar Empire 2 they can make it DX11 capable. But I think for now it is what it is.