I haven't been a PC gamer for the last 10 years, but this article made me want to go back. Products driven not by profits but by a desire to make cool stuff? Projects so ambitious that they frequently fall apart? Seeing kudos in demanding the most powerful hardware available? They're all stupid ideas that belong in the teenage coders' bedrooms of the 1980s. What's baffling, hilarious, and hugely endearing is that the values from that environment have spread, malignantly, ove
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