X-Peri-MENTAL

X-Peri-MENTAL

Joined Member # 3350244
3 Posts 14 Replies 603 Reputation

[quote who="singularityuser" reply="4" id="3712578"] Is this going to be fixed. I still can't play my game. Can I get a reply from the developer. [/quote] I haven't used GOG but I had a similar problem once. I use Steam and it has a verify files function. I ran that and it it fixed my problem, is there something similar with GOG? The PHC_Thantos is the old internal name form the Nemesis, both names should be listed in UnitTemplates file,

10 Replies 15,915 Views

I would say Yes! but it comes with a key caveat, it couldn't be live! Someone made a good point in the other thread about golf where you skip past the part of a player walking to his ball after a shot. Check this caster out for Supreme Commander - Forged Alliance he is a natural caster, when the action tails off he just increases the replay speed which of cause can be done in Ashes too.</s

7 Replies 98,122 Views

[quote who="GeneralsGentlemen"] I would love it if people tried out how to make a mod, scenario, or map, and reported to me anywhere they got stuck on something that wasn't explained or not explained well on the modding wiki so I can update and add more information. [/quote] Normal</w:View

6 Replies 93,106 Views

[quote who="RomeoReject" reply="11" id="3691403"] Knew about the Dreads and Juggs, didn't know about the Cruisers though. Figured it was just the PHC, given that armor is listed as something that is uniquely theirs: https://ashesofthesingularity.gamepedia.com/Post-Human_Coalition#Gameplay [/quote] </o:OfficeDoc

15 Replies 166,926 Views

[quote quoting="post"] Healing/Repair Rework: Engineers & Constructors not being effective at repairing structures is unintuitive and unfair to Substrate who lack Medics. Medics can no longer heal buildings Engineers/Constructors can no longer repair units Engineer & Constructor repair amount increased from 15 to 100 [/quote]

15 Replies 166,926 Views

[quote who="dch128" reply="13" id="3675681"] Depends on hardware. Run an AMD FX cpu, 2 AMD Video cards, a few drives and you may need close to 900 watts. I am running an FX 8320, ATI R9 380 4gig, 16 gig ram, 3 HDs, 1 SSD, 1 Blueray burner, on an 750 watt 80+ cert PSU. [/quote] Engineering Management Plan L J Beeton 15.00 </o:DocumentPro

14 Replies 65,777 Views

Allow units in factory build queues to be reordered by clicking on their icon, dragging it to a new position then releasing (another Supreme Commander feature available through the GAZ-UI mod which is now fully integrated into FAF). This is useful if you have built a build queue but an urgent threat requires a unit to be pushed to the front of the queue.

55 Replies 343,268 Views

[quote quoting="post"] can we have an indicator for our income per minute for this resource too? It'd just be nice to take the guesswork out of it. [/quote] Is there a need for it? Unlike mass and radioactives there is no negative flow from construction projects, it is either you have enough for the upgrade/orbital ability or not. It is also a resource you don't balance like the other two.

3 Replies 7,395 Views

I too can’t see the point of developing two games, in fact I cannot think of another studio business model that works like that. From what I have seen studios release a game then release expansions and if the game goes really well and has a fan base release the next version which is not compatible with the previous due to major improvements in computing technology and processing power and the cycle starts again. I came la

39 Replies 247,134 Views

Hi, I am working on a spreadsheet that takes in the following data sets: ‘Unit Templates’, ‘Weapon Module’ and ‘Module Text’ to generate a summary sheet of unit stats that I can easily compare against, once complete I hope to share; but, I too am having trouble calculating the DPS of a weapon that equals that as shown in game. I too came up with the same calculation for DPS that Moomo stated. For example: The Brute Mk1 has th

5 Replies 32,540 Views