N3rull

N3rull

Joined Member # 3360631
5 Posts 538 Replies 2,274 Reputation

Picard, what you wrote above is sensible and fair, but you still do not understand the very point of WHY MB is imbalanced and your previous post was a little different than you describe now. 1] MB is imbalanced because it gives tec, and ONLY TEC, an admin's kick button that works on everybody that dares to stare out of the window for the wrong 10 seconds. Maybe watching 10-sec porn scenes while playing Sins is something one deserves to immediately lose for, but Vasari a

377 Replies 1,218,977 Views

[quote who="Varsi1" reply="21" id="2126794"]just wondering, why are u all writing in italics? btw what does armor account for? damage reduction, health buff ect?? [/quote] [quote who="crashmatusow" reply="22" id="2126798"]the health shown on the infocard does not account for armor. and sins has always handled percent reductions greater than 100 a little funny anyway. (see vasari SB front reflector. 200% damage reduction. huh?) ju

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[quote who="MindsEye" reply="19" id="2126781"]Advent bomber=75hp and 1 armor build time 19sec Vas bomber=140hp and 5 armor build time 33sec [/quote]And so what? They're still one shotted by a few flaks. [quote who="MindsEye" reply="19" id="2126781"]Y dont you post a replay and some proof of what you are talking about. I have beaten a vas sb like this with a fleet.Regardless of what you say <span style="text-decoration: underline

85 Replies 160,919 Views

Haha, standard mathematical abuses. Ok, here's your logic. Behold. A well upgraded starbase has 12k life and 21 armor (or something like that, it can easily have 26 armor and over 20k life, but whatever). Mister Bobucles stacks some armor reducing effects and applies -21 armor debuff on that starbase. The starbase's infocard says it is now 12k life and 0 armor. Mister Bobucles' logic says it shuold

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[quote who="MindsEye" reply="16" id="2126252"]It wasnt a fully upgraded sb but my point of bomber survivabilty is made.[/quote]Your replay and reasoning are a joke. I could write five pages to point out every single flaw in your reasoning. 1. You are assaulting an ADVENT starbase with ONE defensive upgrade and NO ARMOR OR HULL researches. Such a piece of junk can be killed with anything. I said I was talking about a well upgraded ORKULUS. By well upgraded I said I meant at least

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@ ryat/ A typical response of a dude who simply has NOTHING wise to say other than that he likes it the way it is. If you do, read the enlarged part of my post, second above yours, and reply to that. Oh and [quote]N3rull complains constantly. As do others, about anything and everything.[/quote]I never COMPLAINED. I point SHIT where you see a flower and call it by its name while you keep arguing how you like the brown color. Over the past half a year

377 Replies 1,218,977 Views

[quote]Anyway, the proposes on the other page were not necesarily in line with MB being "imba." If one were to compare the abilities to make them in line w/ MB, then thay would not both deal dmg and heal the casting target. I thought the idea here was to propose MB balances, possibly in the realm of "fixing" other caps' abilities, not to create another "imba" abilitiy. So if y'all want more imba abilities to counter or mimic MB, then at least keep it in line with MB's dmg potoential. Anything

377 Replies 1,218,977 Views

[quote who="Levelheaded" reply="5" id="2125488"]every faction has a light frig wipe ability. Malice will kill light frigates simply because all your damage gets freely distributed among all maliced vessels. and its cheap to use. Simply activate malice and let the illums/diciples/destra do their jobs. You get free damage on your op. it murders light frigates. Cleansing brilliance isn't even needed for that (but its nice to have), its easy availability is countered by limited number

182 Replies 411,184 Views

[quote who="MindsEye" reply="13" id="2125408"](...) and subs to help with mit. Try the 70 kanracks and add in a couple subs and it should knock down the time. (...)[/quote] You are clearly printing your own imagination, not facts. - Subverters can't target starbases with either of their abilities. - the EGG! takes a LOT of time to deal any substantial damage to the starbase. I mean, a LOT. And the -6 Armor may be sweet when we're talking caps with 9 or 10 points

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I think it IS a DECENT idea of how to solve the issue. Maybe MB is not overpowered, but it SEVERELY stands out of the line of ALL other abilities. It is the ONLY ability that ALONE, with NO SUPPORT, puts ALL the pressure on the ENEMY . If he doesn't act fast, he lost . The damage it deals is practically irrelevant. What is important is the underlined part. It is sev

377 Replies 1,218,977 Views

[quote who="Vespucci" reply="20" id="2125032"]That's 0.15 %. That's not even a good stumble in a marathon. [/quote]Actually, a marathon takes like 3 hours. 0,15% of it is 16 seconds. That's enough to stop, have a drink, tell a joke and swear twice on your mother in law. Ever thought why they don't do it during marathons? Even if they are running for 10k years, they've been in TEC space for at least 25 years and they still don't seem to think about moving

118 Replies 391,542 Views

[quote] We have 2 options: nerf the missle barrage or get more power to the other caps. [/quote] I produced a nice rundown on how some of the existing abilities should look to be compared to MB. Take a glance here if you didn't yet ;].

377 Replies 1,218,977 Views

And what? They suddenly decided they ain't afraid anymore? That defeating some more or less mentally unstable bunch of overgrown apes is more important than SURVIVING (not that there seems to be a good chance of winning anytime soon anyway) ? That seriously doesn't make sense.

118 Replies 391,542 Views

Eh, those Marza lovers. Take a piece of paper and run through ALL lvl6 cap ship abilities and try to explain why they rock. You will see that ALL lvl6 cap abilities MAY ROCK ONLY IF you have certain other units in your fleet or in CERTAIN situations. For instance, Volatile Nanites, one of the coolest Vasari cap abilities, requires you to have massive DPS on your side. If

377 Replies 1,218,977 Views

[quote who="MindsEye" reply="10" id="2124137"]Just try out the egg plus 70 kanracks. I bet you will be suprised. Even with little micro.[/quote]As I have said before, 70 assailants = spam. And ANY spam beats a starbase. I'm not gonna repeat myself a dozen times over. I'm just gonna quote myself instead.[quote who="N3rull" reply="51" id="2122080"]I've seen it done online. - 65 heavy cruisers, or - 42 Carriers or - 140 LRMs or - 6 Assault Specced Vulkoras.. etc.<br /

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[quote who="Bobucles" reply="9" id="2123956"]Mines don't attack structures. I don't have the reference files currently, but mines definitely have Star Bases as a viable target.[/quote]My bad. I've looked through changelogs again and it turned out I misread it. It says there that advent homing mines can't target starbases and structures, not all mines. Still, Orkulus has such a superior range and amount of targets that your idea, even though clever, won't work. - you'd have to cov

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[quote who="MindsEye" reply="4" id="2123189"]ok i didnt have the patience to read all 3 pages so maybe somebody pointed this out but use the egg+60-70 lrf=death in seconds.[/quote]No it's not death in seconds unless you're attacking an unupgraded starbase. A thang with 12k (or more) hit points will wipe your egg, wipe your lrms, eat their corpses (literally) and end up with 12k (or more) HP, plus that thang with 12k life is cheaper than half of your fleet. The rest of what you

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[quote]While I don't doubt bobuncles numbers, I believe that if you're not watching (assuming full fleet size) your fleet, then you've already lost, and simply watching is all the prevention a mature fleet might need.[/quote] Marza is the ONLY thing in this game that requires the enemy to constantly babysit their fleet, even if it is 10 times bigger than the marza's support. AND it requires a specific cap ship with a specific ability on the field and in range

182 Replies 411,184 Views

[quote who="General_Harada" reply="5" id="2122852"]That would be.... WRONG. A single Marza can't kill cruisers with MB. Doesn't happen. Weaken them, yes. Kill, no. [/quote]Barrage, radiation bomb, bb. [quote who="General_Harada" reply="5" id="2122852"]Simply moving out of the AoE with the most nimble ships in the game is relativley easy[/quote]With the awesome unit AI and pathfinding, I'd rather expect my fleet to crash into your Marza than escape certain death.

182 Replies 411,184 Views

[quote who="Howdidudothat" reply="7" id="2109902"] The ability must be re-worked. Limit the number of targets or missiles launched, something like that. Ugh...it's doesn't need a nerf. Learn to interupt it. [/quote]Let me explain this to you: Marza is the ONLY thing in this game that can wipe a fleet composed of unlimited amounts of frigs and cruisers single handedly. There are only 4 abilities in the whole game that can save your fleet from

182 Replies 411,184 Views

[quote who="JuleTron" reply="2" id="2122525"]Its sounds stupid though. Hey all ships have already lost 30% of their health. No they havn't. Its misleading. Warnings are pointless because everyone knows about it anyway.[/quote]Warning has to be there, simply because not everyone who touches entrenchment for the first time knows about this debuff. The same with Phase Jump Inhibitors. You're not jumping yet, so why the hell do you need a red warning telling you that the jump will

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It seems from the game I played just a minute ago that turning off minesweeping hastens the decisions of the scout's crew,

4 Replies 3,524 Views

[quote who="crashmatusow" reply="25" id="2122029"]they could do a system where... 1. you can move an SB to another system using phase technology. However, 2. It takes a while to do and the orky is actually visible ( and vulnerable) on both ends. 3. it costs some money to use the ability and cost ( and time) are proportionall to upgrades(not necesarily linear scaling though. i'm thinking maybe 2 minutes or so scaling up to 3 or 4. takes a while but the Sb can still survive.<br /

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[quote who="skywalker195" reply="2" id="2121345"]maybe in the next micro expansion scouts will be deemed 'neutral' for diplomatic reasons due to their scouting duties[/quote] Oh, hello there! We didn't expect you. How are you today, sir? Would you fancy a tea? Oh, you're just here to look around. What's that, sir? These ships? They're an invasion fleet we've been amassing for the past two weeks against the planet you just phase jumped from. Yes, I also think you should star

4 Replies 3,524 Views