RavenX

RavenX

Joined Member # 3364067
117 Posts 1,944 Replies 31,872 Reputation

[quote who="Strand" reply="18" id="2386365"] Virtually any business where a product is delivered and might require support from the manufacturer. Cars, tractors, lawnmowers, chainsaws, power-drills, power-saws, VCRs, DVD players, washing machines, refrigerators, air-conditioners. Literally anything with moving parts, and lots of things without. [/quote] Yes but that's not quite what I meant, sorry. I meant a Business model where it's ok to make a

27 Replies 8,728 Views

[quote who="Tormy-" reply="6" id="2386121"] That "scene" can be found in more movies now, here is one for example: http://www.youtube.com/watch?v=88ywMaW8_dE You can see the volcano spell in action from 2:26-> [/quote] Damn that was Awesome! Just watched it. Good lookin out on the linkage there, Tormy-, thanks.

8 Replies 4,356 Views

[quote who="Lord Cobol" reply="10" id="2385948"] Otherwise will cheat-load like a maniac, and I may anyway [/quote] hehe Nice. Hey, at least you admit it brother. Same here too until I at least get the basics down on what I'm doing in the full game. I like having the Sovereign on the map. I also don't see a problem having him as powerful as he is. He should be. I don't think anyone has anything to worry about when it comes to "balance" issues at later stages of developme

37 Replies 81,025 Views

[quote who="Scorpiana" reply="16" id="2386173"] Whats your problem with Vista x64? Well, for one thing, it's too expensive for what it adds in my opinion. There isn't anything in Vista / 7 that makes me say 'Wow, now THAT's something I want...' So, why should I upgrade if XP64 works perfectly well? [/quote] Sadly, m'lady, that's what Microsploodge does. They make a new version and upgrade and then they tell their old customers they have to "upgrade" too beca

27 Replies 8,728 Views

[quote who="GW Swicord" reply="3" id="2386302"] It'd be really neat to be a kingdom faction with strong Life magic and try to 'do the Fallen right.' Bet that'd piss some empire folks off but good... [/quote] LoL...man, that's messed up. I can see now when game time comes I'm going to have to kill all you "goody light magic" types off as fast as I can in multiplayer. [e digicons]}:)[/e] [e digicons]:P[/e]

7 Replies 12,441 Views

[quote who="SnallTrippin" reply="3" id="2386043"]Bah, in single player I shall use my blood relations only!! ...well, for once I'm sure I'm awesome. [/quote] LoL dude...don't be so down on yourself.

4 Replies 4,902 Views

No offense taken, GW Swicord, no worries. It's just a idea brother. I figure if enough people like one of the ideas then Stardock will take a serious look at it. Also to the contrary, if enough people say "Hey, no, I don't like that." I'm cool with that too. In the end the Game itself will benefit from having what the players want in it. It's a Win/Win situation [e digicons]:thumbsup:[/e] <span sty

28 Replies 69,657 Views

[quote who="scottrycroft" reply="1" id="2385754"]I'm surprised you've gotten loading to work at all, as the devs have said it won't be in till next update. Starting a new game is the same issue. I think it has something to do with unloading a previously loaded world. [/quote] I'm not "loading" anything my friend. I mean when the game loads the stage. When it's "building" it. I can finish a game, maybe two, but eventually when creating a new game the map

4 Replies 651 Views

[quote who="Tormy-" reply="13" id="2385591"]Whats your problem with Vista x64? [/quote] I didn't like a lot of the changes brought with Vista, just personal preference really. As for being more stable I don't know about that. I play a Lot of new games as they come out and many of them seem to have problems running on Vista. I don't hear good things about it, and when I built this system a year ago even though I could have went with Vista and used Directx10 with my graphics

27 Replies 8,728 Views

[quote who="Tormy-" reply="11" id="2385552"] XP64 has little or no support at all. Drivers are sketchy at best. It has serious compatibility problems also. Vista x64 is the way to go, or windows 7 in the future. [/quote] Pro 64 isn't "Quite" that bad my friend [e digicons]:P[/e] For a Windows OS I find it pretty stable and powerful. The Drivers, particularly those NVidia Drivers running my graphics card are far, Far, from sketchy. I've really never h

27 Replies 8,728 Views

I load and start a game, get a Victory, and start a new game and on the map load for the beginning of the next game I get a Grey World. The UI is there and visible as normal but the entire world map and everything on it is flat Grey. It happens after a defeat and I start a new game too. It doesn't happen all the time either, only sometimes. DxDiag: http://pastebin.com/m400b9545 DeBug.err : http

4 Replies 651 Views

Did you know: You can stack units into bigger armies by holding shift and clicking to move a unit into a stack with another unit. Separating them is as easy as clicking a little arrow over the unit picture on the lower left where they are grouped for selecting. And now you know....and knowing is half the battle [e digicons]:thumbsup:[/e]

0 Replies 261 Views

I'm running XP Pro 64 and all seems pretty well here too. So a game that's going to take so much advantage of multi-core processing and 64 bit operating systems won't come with XP Pro 64 support? I'm rather shocked and dismayed now...

27 Replies 8,728 Views

[quote who="arunodayt" reply="12" id="2385463"] Quoting Raven X, reply 11 I was thinking more specifically from MoM where you Wizard doesn't die permanently as long as you have a Wizard Tower in a city. If you're defeated in battle your Wizard retreats to his next Wizard Tower via spell until all his cities with Wizard Towers are destroyed. This is exactly what happens in AoW2 as well - as long as you have a city with a wizard tower left, your "wiz

28 Replies 69,657 Views

I see what you're saying Demiansky and it will have it uses that's for sure. It is a good idea, I just don't want to see the minor cities get lost to all PC control. As you state we won't be raising armies from cities that manufacture armor and weapons. They just make the goods then ship them off to the city with the barracks and high population. They initiate the drafting and conscript the units. This is why guarding your caravans in Elemental will be so important. I think implementi

11 Replies 12,234 Views

Thanks for the history of the debate, GW Swicord. I speed read most of the thread and though it is similar in some posts, it's still not quite what this thread is in as far as Topic. I was thinking more specifically from MoM where your Wizard doesn't die permanently as long as you have a Wizard Tower in a city. If you're defeated in battle your Wizard retreats to his next Wizard Tower via spell until all his cities with Wizard Towers are destroyed. Maybe it's because I grew up on the

28 Replies 69,657 Views

[quote who="Frogboy" reply="22" id="2375207"]We're not planning on a February release.[/quote] Wha....?!?! Nooooooooo, NOOOOOOO....Say it ain't so Frogy...say it ain't so [e digicons]:pout:[/e] Even the page where I bought Elemental says " Release Date: February 15, 2010". You Sir, have bashed my hopes and dreams against the rocks and crushed them to tiny smithereens [e digicons]X([/e] [e dig

172 Replies 323,742 Views

Something I noticed in Elemental which is the same as Gal Civ 2 is you'll be able to "specialize" cities by the types of buildings you build in them. Let me explain by going over a part of Gal Civ 2 real quick. In Gal Civ 2 I had 3 main colony (In Elemental Cities) "types". Colonies that brought in money, colonies that did research, and colonies that made my fleets. One "type" had almost nothing but buildings that made money (Planetary Exchanges), another type had nothing but factorie

11 Replies 12,234 Views

[quote who="Filthgrinder" reply="329" id="2385025"]So many people mentioning MOM, and this being MOM2, yet Stardock has officially said that Elemental is NOT MOM2. They were in negotiations over the lisence with Atari, but it seems like they didn't get it. And not there are rumors about Atari planing MOM2. Hell, Stardock has even informed us all Elemental is NOT MOM2. http://tgnforums.stardock.com/?aid=165429 or have a read at http://www.masterofmagic2.com/<br /

352 Replies 1,950,057 Views

I can see a use for a Ton of Map Filters and tabs for them. Perhaps even check boxes. You can filter out or in any element you'd like. Some examples would be to toggle City Names, Locations, Shards, Monsters, Enemies (other Sovereigns), Vassals. The list can go on and on. That shouldn't be too hard to implement.

51 Replies 118,960 Views