Spooky__

Spooky__

Joined Member # 3371802
5 Posts 256 Replies 24,216 Reputation

I think all you can do for now is wait for the next update. There is an issue where certain Modems, Routers or Firewalls block Stardock's NAT facilitator server, intentionally or unintentionally, after the server sent you many UDP packets. This issue occured before the May 7th patch and after the May 14th patch, where that traffic isn't throttled anymore, to make the connection process faster. Cari, one of the develeopers, told me, that they will put back in some throttling once the Pantheon/

28 Replies 100,328 Views

[quote who="Aarojw" reply="3" id="2214012"]I could be mistaken, but I'm thinking that HS doesn't do full damage in the area of the entire targeting circle, does it? That could explain your second observation.[/quote]I know that. The Hammer slam does x damage right where the hammer hits (or at least virtually hits) and y damage in the outer area (depending on the level). But that's not what I meant. If I assign the target to be dead center on the tower, the rook still might slam somewher

4 Replies 2,142 Views

I guess he means if he launches the game through Impulse. There is no way to define command line arguments for that. As far as I know at least.

5 Replies 2,621 Views

Ok, thx. I wondered, because I observed 2 contradicting things: An Erebus is humping me. I aim the hammer slam directly on him, which is somewhere very near to the Rook's position. The Rook does his slam, but slams somewhere behind the Erebus, since he is too near. The Erebus still receives full damage. I want to slam a tower directly. The tower is standing near an edge of the map. The Rook does his hammer slam somewhere around the tower, but not directl

4 Replies 2,142 Views

I always wondered: where does the hammer slam do the damage? Where the hammer lands visually or always where you aimed it? (Sometimes the rook doesn't slam right where you aimed, because you aimed too near of him or too near of a map edge.)

4 Replies 2,142 Views

[quote quoting="post"] Well, I'm happy enough with the english one But on behalf of some players in some german game forums I'd like to know, if they can buy the german download version of the game for 40$ on impulse ... or at least buy the english one now and the german one later. Preferably without using piratebay or such. [/quote]You can rename the \Demigod\loc\US\strings_db.lua and then copy the \Demigod\loc\DE\strings_db.lua to <e

9 Replies 1,273 Views

[quote]But Demigod’s network requirements are somewhat unusual and demanding. First, Demigod is peer-to-peer and not client server. Everyone connects to everyone. Second, the number of people playing is unusual. Yes, some people do play 4 on 4 games of Supreme Commander or Company of Heroes but typically they’re 1 on 1 or 2 on 2. The more connections, the more complex.[/quote]Frogboy, this is still not true... People play a 4v4 on Seton's Clutch in Supreme Commander Forged Allianc

149 Replies 496,534 Views

[quote who="floodiastus" reply="23" id="2212065"]This is really annoying, I have had to wait 3 minutes because of remakes when 6 persons press "end game" before I do. This was not the case 1 week ago, if someone quit the game he just left. The REAL bummer is that while the timeout window is up.. YOU CANNOT PRESS ANY BUTTON ON SCREEN! If we could, we could just quit ourselves when we know the game has to be remade or whatever.[/quote]Btw. whe

29 Replies 91,916 Views

[quote who="cornuu" reply="12" id="2211913"]I bought the game saturday morning (16/05). I tried to put my gamepc on DMZ and then Demigod didn't work either. Today I turned off my router and put the cable directly in my pc and the game was still not working. Keep in mind my firewall, ad-aware, mcafee antivirus are ALL turned off. Anybody who has the golden tip for me? cheers m8s[/quote]Make a connection attempt, wait until the error shows

28 Replies 100,328 Views

[quote] Frogboy said: Ok guys. Let us have it. We’ve largely rewritten the way users get connected for custom games. So… Is it better? Let us know.[/quote]It's worse for me. Ever since the May 14th update, I cannot connect to any game at all, because I lose the connection to the NAT facilitator again. This was fixed with the May 7th update by throttling down the traffic that the Stardock server sends. My router or my ISP does n

177 Replies 336,196 Views

Demigod does not use a Server-Client system. It's a full peer-to-peer system, where every client has to process everything.

1 Replies 683 Views

[quote who="cornuu" reply="5" id="2210750"]I bought the game of the official website through "digital download". So I only have a serial, no dvd or box. And it has never worked for me yet. No problems with playing singleplayer vs bots. The problems start when i try to play online. NAT facilitator error.[/quote]When, not where ;). I have a "Cannot connect to a NAT facilitator" problem too. Even though my problem is probably different, it started working for me with the Ma

28 Replies 100,328 Views

[quote who="rhymfaxe" reply="3" id="2211186"]Anyone know if it's possible to add the /skipintro modifier to Impulse?[/quote]Yeah, I'd like to know that too. This is another thing that's better in Steam. You can define all the command line options you want there. (However, Steam works fundamentally different anyway.)

16 Replies 6,744 Views

[quote who="PhantomOfAres" reply="1" id="2210860"]EDIT: After some searching, I found that you CAN archive, and since it details how to do it here, I won't type it all out for you. http://forums.demigodthegame.com/346733[/quote]Archives have some restrictions where you can install it. Downloading it from http://anywhere.impulsedriven.com/ is the way to go, when you do not have a CD/DVD.

5 Replies 1,375 Views