Tkins

Tkins

Joined Member # 3373976
15 Posts 247 Replies 20,376 Reputation

I'm real hungry right now, but it's way too cold out to go get groceries :(

53 Replies 332,724 Views

[quote who="JugernautX" reply="3" id="2000056"]So my q6600 OC'd to 3.4gig with 2 XFX 8800gt xXx Alpha dog editions sli'd with 4gig 1066 OCZ Reaper ram on an EVGA 680i running Vista 64. Needs to turn down the graphics to play so I don't get this 10 minute mini dump? I just want to make sure I understand this correctly. Cause I have no problem running Crysis or any other game. I paid the $9.95 for Entrenchment and now come to&n

61 Replies 112,000 Views

If you have mods enabled that's probably why. Remove all your mods from the mod folder.

8 Replies 2,430 Views

If I remember right it's not possible, but that's just off the top of my head. I've read so much on these forums it's hard to keep on top of it all! As per below, I stand corrected. NICE!

12 Replies 4,469 Views

[quote who="Crowsbane" reply="8" id="2004478"]Well, thinking about it....... and if a stucture (like a tradeport where the ships follow your fleet) was used. You could potentionally have (supply lines) go through a neutralized planet. That would also make them loot for pirates. MP can make for some sneaky attack tactics. Deadly to have a fleet cut off from their own. Supply lines should work like a hybrid trade/culture entity. Linked to fleets, or planets fleets h

23 Replies 35,386 Views

that's part of it. But do you know how to get that achievement? there is another file..

5 Replies 2,698 Views

I'm not going to say where, but i'm looking at some files right now and it clearly says "SpacePonies" I'm not sure what it does but i'm very tempted to use it for something. First person to find it gets a cookie! (It might only be in Entrenchment)

5 Replies 2,698 Views

So, while testing my mod, I noticed that the AI will often times invade a planet, kill half the militia, then just stop the invasion. The ships will be right beside the neutrals and they won't attack. The neutrals will continue attacking though. I ordered my ally to attack the neutral and he said "I will not attack my ally" what the heck!? I also noticed that they will attack sporatically eventually killing the ship after a good 10 minutes.

1 Replies 1,758 Views

Hello, Since I don't think Devs are really all that concerned with modding right now this is more for the modding community. After a good 5 hours of trying to hunt down a minidump cause, I finally figured it out. A frigate can not have 4 squad. I don't know if they can have more than that, but at 4 they dump. :( I'm not sure why, I'm hoping this is different come final release, but be warned! Cheers all!

3 Replies 1,143 Views

Invalid Mesh Point Data String Found by IWeapon (Weapon Index Out of Bounds) Mesh = C:\Users\Wade\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\Mod Earth Defense\Mesh\CapitalShip_PhaseScout.mesh MeshPointString = 'Weapon-2' Parsed Weapon Index = 2 Max Weapon Index = 1 anyone know what this means? This is a completely new error.

11 Replies 4,668 Views

For the Issue of Mines What if we gave a timer for Vasari and Advent mines? - this could be in enemy territory only. Or say halved in enemy territory - we could make it so that the mines start to decay after the host has been destroyed What if we limited the number of mines per host? -10 mines per ho

13 Replies 3,107 Views

I don't know why, but when I use the Tech Carrier capital ship mesh for a ship it hardly does any damage at all, but if i change nothing but the mesh into the Tech Colony Capital ship it does TONS of damage. How is this possible?

11 Replies 4,668 Views