Elaborate on error displaying... Does it tell you where the error is from? Like what line or entity is causing it?
Tkins
Yeah but I'm at work. This Editor looks shnazy though! Can you build a minidump reader Ian, that tells us what is causing the error? :D
You're good at that! HAHAH now help me with my minidump? [e digicons]:blush:[/e]
I don't think the TXT was removed from the file, just the view. Ian?
LOL, This mini dump i'm getting is driving me insane!!! I have no clue how to figure out what's causing it though. It's every 10 minutes, but I don't think it's the minidump in original sins as I never got it before with settings to highest. I tried changing them to high and medium but I still get it. Must be an ability or something the computer AI is using.
What mod options are there?
will try it. Thanks!
They did this in Rise of Nations and I loved it. Very similar idea and it worked really well. I SUPPORT!
Update So I've tried to change the game constants. Since there is only Chance to hit capital ship, bomber and fighter, my entire battlesystem went down the drain. My plan B is this: I've increased the amount of weapons on ships and made the weapon type much more specialised. Anti-XXXX will now do x2 damage to their own class but severly reduced damage to other clases. ie AntiCapitalShip does 2X damage to capital ship armour but .15 damage to light
[quote who="Sole Soul" reply="4" id="1997266"] The structure could stop ships altogether while the starbase slows jumps like the vanilla. So you could still do raids by taking out the PJI but it will be annoying with a sb there as it will slow you down. Now that's an interesting idea. [/quote] Yes, I also like this too.
[quote who="Annatar11" reply="2" id="1997251"]I just had another idea re: pji thingy on the starbase, Tkins. Right now the base has 8 upgrade slots. ~5-6 are taken up by the weapons and armor research. What if the PJI unlock was on the third rank of the planet defense upgrade? That way, you have to make a hard choice between the various super-abilities (meteorite, debris suck/shield, detonation/frigate construction) and the PJI? That would be a pretty tough choice wouldn
"According to the damage type chart most weapons have 10% chance to hit Strikecraft (and if that's not the case it should be). " I'm pretty sure that all ships' weapons, except flak, have a conditino "canhitstrikecraft FALSE"
The way starbases are now, cheap at the start, and upgradable to strengethen, I really have no qualms with people bypassing a starbase to jump into the next planet. It's not very hard to set up a starbase on every world on a small map and every other world on a medium map, so if they keep jumping around, they are only running into other starbases. If starbases protect planets and attract attacks, then who cares if they are jumping all over the place. Especially if a starbases li
I'm worried that when I ran the original developer it ruined my settings or something. I'm going to play vanilla entrenchment tonight and see. And I used to play with "Highest" on all settings on Entrenchment and had no minidumps. Since I tried running developer my settings were reset to lower. I didn't have anything on highest, but I still lowered it to medium and I'm getting the 10 minute crash. I'll try vanilla entrenchment tonight, if it works
Back on topic, The one thing I don't like here is the Beta PJI idea. I think we'd be much better off allowing people to jump between planets. Having a PJI Mitigation might work, where only a certain amount of fleet supply can jump at a time or something. I think it would be much better to create something to draw the fight to a starbase. Make it have a very strong planetary shield. Make Auxillary government actually work. I
https://forums.sinsofasolarempire.com/334028/page/2 HO SNAP! If Anny is right, Troll_Siddy can eat my shorts!
How do I use developer with Entrenchment? I've ran into the 10 min minidump and I don't know why... I was running Entrenchment before on Highest and didn't have any issues but now my mod crasshes at 10 minutes every time. Can't figure out what would cause that...
how do i get Developer to work with entrenchment?
No one wants to update their mods for a beta. They would just have to redo it all over again when it comes out of beta. Also, the point of beta is to test out the new expansion. We wouldn't want people being distracted from that testing phase as it would slow down feedback.
Sounds like bugz to me!
^ Robin Hood: Prince of Theives.
It happens sometimes. You just have to hit edit on one of your replies, save changes (just don't make any changes) and then you'll see the post.
Happy Boxing Day!
Sure. I don't know wha the difference between a squad and sub fleet is....
I really like using capital ships :(