Tkins

Tkins

Joined Member # 3373976
15 Posts 247 Replies 20,376 Reputation

HAHAHAH STATIONARY FREAKIN' BASE HAHAHAH This so going to be one of the "OVER 9000" 's. I will make it so. IT'S A STATIONARY FREAKIN' BASE people! On topic, I agree with everything posted. I don't mind the idea of packing up a bases and moving it though. Investing 18k into a starbase midgame then having it in a useless position late

225 Replies 561,746 Views

Maybe it's because I've been playing entrenchment and LF's actually stay within 90% of their attack range, but seriously, the amount of LF's you can pump out will rape his carriers. I don't know how someone spamming LCarriers wins.

41 Replies 111,476 Views

Well, I'm not wanting stars per se, I'm mor interested in planet to planet as it is now with phase gates, but between planets in different star systems. What is this " TeleportTowardsTarget " you speak of. Sounds interesting. Could you make it work betwee

7 Replies 15,888 Views

So with the implementation of Entrenchment, do you guys find it's becoming more about bigger fleets? With starbases and harder defenses, smaller fleets seem less efficient than one big fleet. Any ideas how to alleviate this with higher defenses? I've thought of making all repairs to hull cost credits and some metal/crystal. This way, raiding can still have an effect even if the building isn't destroyed. Thoughts on that? &nbs

51 Replies 88,791 Views

Ok I've got the Feds, NEO and FROE ships and stats all done in a spreadsheet. Just need to work them into ship files now. Had a bit of a pause because I'm not sure how different ship entities will be in Entrenchment compared to now. I'm going to save the liberatis for last as they will be the hardest to implement. It seems like starbases, if I can get them to move, jump and produce frigates will be the ideal mothership for the Hive. If anyone has any information on how

165 Replies 169,198 Views

Fellow modders, I have created some custom maps that are designed around star systems rather than planets. The issue is that phase gates do not work between stars so now they are quite useless. I was wondering if anyone out there could devise a way to mod a phase gate that is a star gate. This would mean that jumping between planets in different star systems is instantaneous much like a wormhole. If that's not possible, what about making phase gat

7 Replies 15,888 Views

Could be that I just haven't played a game long enough yet to encounter a fully armed and operational battle station!. I'll get some time to play farther than the 2 hour point tonight.

11 Replies 6,433 Views

You know what's odd? I haven't even used one of these cruisers yet, nor felt the need to. I've taken out buildings and starbases just fine without them. Actually, probably easier without having to deal with the micro.

11 Replies 6,433 Views

I'm not sure I comlpetely agree. I like how the developers are going with it. Improvements here and there while not focusing on the graphics too much. I'd much rather see gameplay improvements right now. I'm also more in agreement with Haree78. I think bailknight did a great job, but that style is not for me. It's really over the top, something you'd see in command and conquer. I'd prefer a more toned down realistic approach.

14 Replies 4,300 Views

We were talking about that in another thread for my mod Annatar, remember? I wanted to make trade ships have no weapons, then have a research that gives them guns. If you're assumptions are right, that would make things much slicker!

88 Replies 201,940 Views

[quote who="Cataclysm2000" reply="17" id="1989205"]I think the general consensus here is 1) Starbases need more range 2) Starbases should move 3) Starbases should have built-in flak 4) Starbases should have more squads 5) Vas starbases should be able to be deconstructed and reconstructed OR Vas should get a torpedo cruiser. 6) Players need a reason to fight starbases. They need to provide some sort of heavy obstacle for enemies. How about working in Phase

225 Replies 561,746 Views

The only reason I want them to jump is because I'll be creating a Faction that builds everything from mother ships. Mobile factories that are ginormous capital ships. The star bases just seem perfect for that if they can jump. In vanilla entrenchment (lol) I definitely want starbases to remain stationary. No doot aboot it.

88 Replies 201,940 Views

I didn't get a chance to convertdata last night before bed. What are starbases classified as, buildings or ships or are they a completely new entity? More importantly, will we be able to make them ship like (being able to move AND phase jump)? Lots of possibilities opened up with this expansion!

88 Replies 201,940 Views