Tkins

Tkins

Joined Member # 3373976
15 Posts 247 Replies 20,376 Reputation

Can you modify the spore creature/ship editor for sims? But make it actually cool rather than cartoony? LOL In all seriousness, some of the proposals here are really good. What i'm doing right now is filling out tons of spreadsheets for all the ships and then I'll copy and paste that info into the actual entities. If I could use an easy ability forge or ship forge that would help immensely!

29 Replies 21,052 Views

It's less cluttered it allows for more research to be added in later. Allows three reseach abilities to be done at the same time It helps to focus strategies so that if someone wishes to be defensive, it's easier to do that For mod purposes it opens a few doors (very nice!)

20 Replies 6,351 Views

"See, once you got the carriers with fighters, you can easily rip apart LRFs, but then to counter carriers you are supposed to build a light frigates. Wait, LRFs are counter for light frigates!" Yes, that is exactly how strategy works. You need to have a balanced fleet and that is exactly what patch 1.12 was all about. You need carriers to kill LRFs, you need LFs to kill Carriers and you need LRFs to kill LFs! That's exactly what I want because fleets will be about maintaining a

42 Replies 9,758 Views

Lots of good suggestions here. I think some of these will be looked at in the next expansion. If you're playing Entrenchment, this might do well in the beta feedback, but as stated above, General is probably the best place for it now. Have you ever thought of doing any modding?

2 Replies 22,425 Views

I'm really surprised someone is complaining LRF's are over powered. Everyone else is all torn up over carriers. If you don't know this yet, strikecraft tear up LRF's. Anytime someone has tried to spam LRF's at me, I've very easily destroyed them with carriers. Actually, since 1.12 I haven't seen anyone win with an LRF spam. I did notice thought that in Entrenchment they've fixed some unit AI issues. Running a carrier around a gravity well

42 Replies 9,758 Views

[quote who="Mchart" reply="3" id="1988433"]I completely agree with the OP. I would have much rather seen an expansion that maybe introduced ship customization akin to galciv2. By doing this, it would make for more interesting matches as the enemy would be harder pressed to figure out what your ships are capable of. I doubt i'll be buying this expansion, as it seems it will expand the time of games by at least two fold. A larger tech/unit tree, ship customization, and more planet ty

42 Replies 9,758 Views

I've done this strategy a few times before in multiplayer and everytime my Allies criticised me heavily. I did end up winning all of those games though! I wouldn't say it is the best, but it is workable. If you produce many cap ships I would say it is best used for the planet rush. You can easily expand and kill neutrals without taking any losses, where if you use frigates you're more likely to lose one or two. More importantly, if you have many capitals yo

58 Replies 143,578 Views

yeah that's a fair decision. I'll wait for them to respond to my email then. Not much has changed? When I look at the old videos there seemed to be quite a few different designs. Maybe those were even before beta.

110 Replies 204,498 Views

Thanks! I got those two. Is it possible to have the rest? I think what dolynick said was spot on.

110 Replies 204,498 Views

Me personally? I'm after all the old buildings and ships that are different from the new ones.

110 Replies 204,498 Views