Try this: https://www.wincustomize.com/skins.aspx?libid=70
Tkins
HO HO HO MERRY CHRISTMAS!
Yeah I remember reading about it. I'm glad they went with 1 starbase per grav well. Makes it balanced by the map. Very simple, very easy and does the job.
[quote who="Sole Soul" reply="19" id="1991487"] Quoting Tkins, reply 15 They might, but the Akkan increases the range by 20%, which gives LRM's far more range than anything else in the game. Mix that with better chance to hit and a larger radius for flak frigs and your LRM's are really well guarded against Fighters. 7820 * 1.2 = 9384 Assailants still win. I do remember there being a complaint about one portion or the
I don't see how Entrenchment is anti-modder in any way at all. I would argue the complete opposite. They have opened up so many possibilities with entrenchment for modders c'est Monsieur Incroiable ! If you need a list of things that they've opened up, here ya go: https://forums.sinsofasolarempire.com/333145 They've also included a ConvertData.exe with the expansion that means we can take a look at th
So what has a greater range then?
They might, but the Akkan increases the range by 20%, which gives LRM's far more range than anything else in the game. Mix that with better chance to hit and a larger radius for flak frigs and your LRM's are really well guarded against Fighters.
I really don't think it's necessary to have a Cap slot used. It's going to affect capital ships and it will displace the purpose of starbases. Capital ships are already in an unbalanced state. You get more bang for your buck to use frigates > capital ship (in most cases). Having a Starbase use up cap ship slots means we're only going to see fewer capital ships and fewer starbases. I really don't want a game with 8 captial ships and 8 Starbases. I think many
"Besides, if we are talking about the Dunovs, I think they are worthless. " My bad, I just read that comment as Dunovs in general, but I see what you're talking about now. Dunovs are more designed to support the tank (Kol battleship). This is a bit of a design flaw though because online play is more focused on frigates over battleships so AOE abilities work much better. Dunovs can be used effectively, but until Capital ships are made more useful
Some good points for sure. I like your "Feedback". Personally I enjoy the way they are doing it now. Start off with a weak generic starbase that is relatively cheap, but can be customized into a very powerful defense mechanism. I also like that they still require fleets as support and do not take out everything on their own. I see starbases as support for defense fleets. Eliminating defense fleets completely from the game would result in a very boring stalemate. <p
Dunov magnet ability works really well against advent actually. People talk about flak like it's good,t his one is awesome because it kills so many strike craft and does damage to the target ship.
K.I.S.S. Keep It Simple Stupid
Good thinking EvilleJedi
ok for real, the long range aura seems useless, but i've been mixing it with LRF's and AntiStrike and it works fairly well. The antistrike stop the fighters and some bombers, and the LRF's destroy the incoming LF's because their range is so insane. Try it out sometime. It might not be multiplayer-able, but I see thepotential in it. The range on those LRM's at level 2 aura are sick.
There has been a lot of feedback on what needs improving which is great. What I wanted to point out those is some the things the devs are doing right. I have to say, the AI is far far better than previous builds. I see that unit AI is much smarter and the Character AI is much improved. I just saw the AI jump into my small dead astroid with a fleet and a starbase. It set up the starbase and jumped out just as it was built forcing me to send in a fl
Wink to Justin for proppin this up! Nice work man. This should help me a ton! EDIT Also LOL @ "Codders"
Now I hope you've learnt your lesson PORN = MALWARE
Very well done!
3. There is a grammar error in the description of the "Auxillary Government" technology. Probably best to elaborate on this. The more precise we are in testing and communicating the easier it is for the devs to fix it.
HHAHAHAH PURE GOLD It's a STATIONARY FREAKIN' BASE!
Awesome. Thanks jjz-. Is there anything we can do to help you out on this?
Can starbases be built out of frigate or capital ship factories? Or are they only deployable?
No i didn't. LOL. But i did read posts by other modders. PS If you're at home right now try this: ConvertData https://forums.sinsofasolarempire.com/320363 I postd it in the OP. Look at the second post in that thread. Explains it completely. Pretty easy actually and it's for vista.
LOL I meant the Codder was you! Not me.
Oh snap, You're in Nova Scotia, Friend?