I love that the designer repeatedly uses the hidden blocks as an evil evil thing.
KellenDunk
I like Episodic X-Files more than I liked continuing plot X-files..
http://www.nfl.com/videos/nfl-films-sound-efx/09000d5d8147c551/Sound-FX-Matthew-Stafford-mic-d-up This guy is TOUGH!
[quote who="MagicwillNZ" reply="6" id="2454894"]This would actually be quite good. You could have a sort of "prisoner's dilemma" situation here as well, testing the trust between two factions. [/quote] I was going to use the phrase "prisoner's Dilemma" in my own reply, but then I wasn't sure if it was a universally well known situation?
I WIN!
I like this, too. It can create some real choices for those kinds of events.
you know I really like battle realms.
The comment that started this conversation was that this guy was confusing making mods with making other games using this engine....This engine that Frogboy has said on more than one occasion was designed to be the core of their titles going forward.
[quote who="LDiCesare" reply="21" id="2452393"]I don't think that it is actually a good idea. Ok modding is cool, but I expect mods to be variation of the same style of game. I don't expect to get an RPG or an First person shooter from a 4x strategy game. I expect another 4X strategy game as a mod. I had the chance to try an RPG mod for starcraft and it sucks. Because starcraft was not designed for this and that is OK. So yes, you can allow yourself some flexibility but you cannot
[quote who="larienna" reply="10" id="2452148"] but I expect mods to be variation of the same style of game. I don't expect to get an RPG or an First person shooter from a 4x strategy game. [/quote] He wasn't talking about mods. He was talking about the game's engine which they spent forever building. Having built the engine of awesomeness, they will be using it to make many more games, and probably do as most people do and license the engine to
1. ummm yes? At least for most of that. 2. No 3. RIght now everything just moves 1 space, although I'm sure that will change 4. It seems there will be different types of villages if only because you only have so much room to build things and also due to resource location. I would answer this as Yes although in an organic way.
I really enjoy these reports. I used one as a reference in a paper for once my classes last fall.
[quote who="pslblog" reply="13" id="2449404"]Quoting KellenDunk, reply 12 This is one of the dumbest things I've ever read. Risk's only economy is based on how much land you control. TO suggest that it should be a simulation is silly. Land generates troops. Complete continent holding generates troops. Card turn-ins generate troops. This is economy in Risk. You may not be used to playing with the card rules, but it makes Risk a lot more fun for people in
is that a horseman dead on the floor?
[quote who="MagicwillNZ" reply="6" id="2449138"]Quoting KellenDunk, reply 1there is no real need for you to go to all that work There is EVERY reason she should go through all that effort. I personally love this idea. I'd use it all the time. [/quote] I was just saying there are already tools available to do exactly what is suggested by this mod of elemental.
[quote who="pslblog" reply="10" id="2449202"]The economics associated with "jiffy-pop" armies from risk are so ludicrous as to even give congress pause. The cards add an element of strategy to blitzing other players, but detach it from reality to a very great extent. Certainly the card collection rule was obviated by machine guns and explosive shell artillery, or WWI would have played out way differently. One thing I love is building units, and that just does not
[quote who="kyogre12" reply="38" id="2447880"]Quoting KellenDunk, reply 37That's why you're running the list and I am not. If you really want to list my slime colony mod you can Well if I had any idea what your slime colony mod is I would [/quote] The idea is that you control a colony of slime monsters who are trying to protect their home from invading parties of DnD style adventurers seeking treasure. If you want me to create an indiv
I think he should go fight that dragon
[quote who="landisaurus" reply="5"] The problem with risk is it is too focused on luck, and not focused on... well, anything else. There is a little bit of strategy, such as heavily defending bottlenecks, or spreading all your guys out 2 to a country rather than 1 so its harder to steam roll. But for the most part it all bows to dice. If you have rotten luck, 1 guy who keeps rolling 5s and 6s will flatten your 40 troop army. (I've seen it happen) [/qu
That's why you're running the list and I am not. If you really want to list my slime colony mod you can :P
[quote who="landisaurus" reply="31" id="2446028"]So kellen, you arn't advertising your slime mod here? [/quote] Maybe once I actually get to start working on it. I think it will be fun, but I also think this list is a bit early.
no, but one of the participants hasn't taken his turn.
[quote who="Chirmaya" reply="4" id="2445813"]It still does not look like what I am after =P Made a quick battle screen mockup to just solidify some things in my head. [/quote] That's cool, I really like maptool, and projecting it on the wall is exactly how I use it. I have two maps going one for them (projected) and one for me so I can hide things from them. Mockup looks good.
You can find scripts to handle just about every aspect of most roleplay systems.
[quote who="Tasunke" reply="27" id="2445738"]Im sure your talking about the book in which he was trapped in the Old world, I believe he had lost his memories, and was living with Nicci? trust me, while he does spend that book being an idealogical blabbermouth, thats hardly cannon as far as empire building or questing is concerned. It just seemed to be a wasted book. The bible is the best selling book, and they don't include books that don't fit. We don't have to consider books