What I meant was that the Sword of Truth series eventually becomes simply a manifesto of American Conservatism. Every "Good" character pretty much loses their identity and they all spend five pages at a time complaining about how ever deciding to help a poor person enslaves them, It gets really really really annoying. Mr. Goodkind destroyed what WAS an engaging story in order to push an ideology. His characters all became the same as well, they started out unique and i
KellenDunk
[quote who="Tasunke" reply="16" id="2445515"]"Sword of Truth" [/quote] What a fun game that would be. What!? You aren't an extreme American Conservative? I must cut you!
there is no real need for you to go to all that work, check out maptool http://rptools.net/
This is where I would drop a horse from 200feet onto the top of porter's head, ending his character's life LOL..
[quote who="LDiCesare" reply="40" id="2444487"] Here's one: Once upon a time, there were neanderthals. Then came a better suited race of men, homo sapiens sapiens, and they completely wiped out the neanderthals. Sorry if it's not a story, it's just reality. [/quote] You're wrong, it was the Cro-Magnon that eradicated the neanderthal.
[quote who="RisingLegend" reply="2" id="2441908"] . I wonder in the "are you sure" box what the "not your environment type" means? Are there going to be nations who thrive better in the snow or the desert i wonder? [/quote] My assumption was that if the land was restored via death magic instead of life magic then it isn't your environment type if you are a life-magic user....
[quote who="Skoda89" reply="2" id="2439432"]So, it will be like HoMM, rather than Total War? Stacks rather than individual soldiers? [/quote] the further in you zoom the more individuals can be seen.
[quote who="Terraziel" reply="25" id="2435355"]Now, by my reckoning essentially what the OP is asking for is a variation on the Warhammer system [/quote] And the whole reason the Warhammer system was created was to make a system in which it wasn't likely that your characters would survive more than a couple play sessions...
this could be loads of fun, but with school work the toddler and the new baby I don't think I have the time for it. It's a wonderful idea to run analog prototypes for games.
[quote who="onomastikon" reply="175" id="2434741"]quoting post That doesn’t mean that the battle system won’t be heavily modified to be richer than we currently have it but it does mean that we will not have cutting versus slashing damage. OK -- but then you WILL need to have something to allow for unit countering. CivIV, Dom3, WCIII, SC, AoW, etc. -- all have unit types to which they adhere (e.g. CivIV "knight" and "tank") and unit families (e.g. "mel
Good post, but isn't the word "Hellenic"?
I'm saying neither. with only a 10% difference in HP from the lowest level guys to the highest you make it quite likely that the stronger unit is killed by the weaker. All to satisfy some goofy scenario you've cooked up.
This sounds just a dumb in its own thread as it did when it was a reply.
[quote who="Warderin" reply="23" id="2430918"]kudos on the reaserch system seems intresting 4. Are you thinking about implementing a system that after a player disregard a tech for X times it become harder to reach? [/quote] ewww
This sounds like an actually fun research method. It's also quite clever.
As far as random techs go it could be as simple as "Shuffling tech cards" and drawing a certain number of them before the game. They can be listed in tiers and you get so many of each tier. it's not rocket surgery.
[quote who="DraekAlmasy" reply="51" id="2424132"]Or maybe Rhapsody (Sarcasm detector is going off) Rhapsody is a great game, its pretty much like Final Fantasy: Tactics except without the difficulty, the Chocobos, and the insane amounts of emo. Pity that they removed *far* too much of the difficulty, though, even boss encounters are about as hard as your average random encounter in FF:T, and random encounters are just pathetic. In fact, I think I'm gonna search for th
I like this, too!
we aren't talking about scientists, we're talking about alchemists and such.
I never expected the final tech system to look at all like what we have now.
It's clearly a placeholder image
[quote who="Demiansky" reply="87" id="2424847"] Not a bad idea, but I don't think I've ever seen HP linearly connected to rate of fire (or connected at all, for that matter), and I've played many, many games from PC to pen and paper RPG's. [/quote] get yourself a SEGA Genesis emulator and play WARSONG. It does this very thing and it works great. In fact in my own designs for games I use HP as a determinate for number of attempts at attack as wel
Does it really matter? I'm sure you can imagine the population growth being from births at whatever point you desire.
[quote who="Frogboy" reply="13" id="2424706"]I think some of you may be over-thinking the battle mechanics necessary to effect a satisfactory outcome. Let's take a dragon who has say a 20 attack and 10 defense. Its minimum defensive roll is going to be 10% so it will always get a 1. Now, if you have a really basic archer its attack and defense might be 1 attack (bow and arrow) with just a shirt (0 defense) with 1 HP. His arrow won'
[quote who="pigeonpigeon" reply="102" id="2423382"] ... No, it really doesn't. For one, fire resistance isn't going to save you if somebody shoots you with a blast of ice, or lightning (under the assumption that lightning is air magic, but that can be neither here nor there). So sure, you go ahead and give all your units fire resistance. I'll sit over here and focus on my air and water magic, then laugh at you when your fire resistances accomplish nothing. [/quote] What I've