Starting new games without restarting the game itself has been an issue from the start.
KellenDunk
[quote]B} Stardock said limited damage types because there's no fun with other damage types. *IMPROVEMENT: We need multiple damage types not only because of creature/unit mythology, but also because of the multiple terrain types. First the importance of poison damage allows for a slow death instead of the usual *wack* units dead... this slow death also adds fun giving the player a chance to still save the unit. Second cold/ice damage can have the effect to slow targets caus
I agree no storing. we could create buildings that model storage for example a warehouse for iron may just reduce the time it takes to produce units that have iron weapons.
You don't really NEED magical damage types. I think there are plenty of other ways to do it that would be more fun. I worry that damage types for spells makes each element a clone of the other. Fire damage spell, ice damage spell etc.. If you want some units to be damaged more by some spells than others you can make that a part of the spell. What is better than damage types is making sure that each element is completely unique from the others.  
So many people asking for damage types, but I don't think they're necessary. Even with the magic casting. What would be far more interesting than damage types for spells is interesting effects that define the nature of the element type of the spells. Fire spells do lots and lots of damage for example, water spells could have ice that slows units down. I'd rather have a variety of ways to USE magic than a variety of damage types. Damage types don't add
[quote who="MT Silver" reply="16" id="2414188"]Never understood the sudden popularity of Twitter... So... Useless [/quote] It isn't useless. It can be handy for things. For instance my Warhammer guild was using it to call for reinforcements. We all followed a user and also the officers had permission to make new posts.
[quote who="Wintersong" reply="55" id="2414036"] About "Eye Candy", to be able to select the gender of our troops with no more effects than just the visuals (which at least I'd like to get that) is nothing more than Eye Candy. It means actually nothing because if has no real effect in game and therefore could be completely ignored from the game as "a waste of resources". Customizing your Sovereign could somehow have the same flaws but at least is considered a "fun factor" tha
[quote who="Luckmann" reply="14" id="2413710"]Oh noes. Imagine the horror if he'd install it on a third computer without telling Stardock. He could get sued for sure. [/quote] Luckmann Sighting!
The original post makes me think of Couple's Retreat/ Vince Vaughn says something about "Twatting" Other guy: "It's called tweeting" Vince Vaughn: "I call it twatting"
[quote who="PurplePaladin" reply="94" id="2413360"] So what your saying is Stardock Labor Force + User Interface Resourses = Time to Beta 1B [/quote] ummm.... That equation doesn't resolve the way you think it does. your equation suggests that The more labor force for example stardock has the greater the time to beta 1b is.
Changing hair At-Will seems kind of silly in this type of game, however. Can you imagine playing multiplayer and waiting as your opponent visits the hairdresser for the fourth time this game? Perhaps a particular rare event, though ALA "Gandalf the white" could allow a player to completely redesign his/her character's physical characteristics appearance included.
[quote who="zigzag" reply="60" id="2413172"] I used to have an obsession with social insects. [/quote] Social insects are a great source of behaviors to model in a lot of Videogame AI routines. I don't know how relevant they are to turnbased strategy games, though...
[quote who="AIAndy" reply="57" id="2412837"]Quoting KellenDunk, reply 54 Quoting zigzag, reply 53Of course, on the other hand, certain bees surround those wasps and raise the air temperature to lethal levels by beating their wings. And so the example turns back on itself. seriously? The bee version which originates from where those hornets are do that indeed. They kill the scouting hornets that way and therefore prevent the major attack. Bees can surviv
I agree with you n this subject, I was just showing how the LAN example is different from the boardgame example.
made me triple post
Stupid forums
[quote who="zigzag" reply="53" id="2412277"]Of course, on the other hand, certain bees surround those wasps and raise the air temperature to lethal levels by beating their wings. And so the example turns back on itself. [/quote] seriously?
where did you learn to round Tomy, 39.4% rounds to 40%? you won't usually round to the highest value position. If I rounded the way you did it would be equally valid to say 70% said they like SD=GO
I would say that the difference is that your frinds don't go home with their very own copies of your boardgame after they come over to play it.
I'm not sure when the next cycle starts, but you'll be able to enter the next cycle after preordering.
I wonder how many PMs this post started. I can see some people facetiously PMing him after this to be nice to stardock.
[quote who="landisaurus" reply="19" id="2409584"]Careful, wizards might show up and throw a fit. They hold a patent on "turning a card 90 degrees" as a game mechanic, so I can only imagine what else they might try to claim. [/quote] The US patent office needs to quit issuing ridiculous patents like that....
I imagine 15year olds to be like the ones I went to school with as opposed to being as intelligent as I was at that age :(
[quote who="MagicwillNZ" reply="23" id="2408570"]Quoting KellenDunk, reply 22 You know I HAD that thought in my head just after I posted it but I let it go. You're talking about weapons Darth Maul style. The advantage of a double bladed weapon above dual wielding is simply reach in my opinion. Reach and an improved ability to deal with people who are surrounding you. Quoting Scorpiana, reply 17 Well, maybe if you look at it as a staff wit
A bit of a disappointment for those who are anxious to participate in testing and providing feedback, but I can see how releasing that now would do you any good.