KellenDunk

KellenDunk

Joined Member # 3375312
8 Posts 283 Replies 10,410 Reputation

[quote]B} Stardock said limited damage types because there's no fun with other damage types. *IMPROVEMENT: We need multiple damage types not only because of creature/unit mythology, but also because of the multiple terrain types. First the importance of poison damage allows for a slow death instead of the usual *wack* units dead... this slow death also adds fun giving the player a chance to still save the unit. Second cold/ice damage can have the effect to slow targets caus

38 Replies 49,640 Views

You don't really NEED magical damage types. I think there are plenty of other ways to do it that would be more fun. I worry that damage types for spells makes each element a clone of the other. Fire damage spell, ice damage spell etc.. If you want some units to be damaged more by some spells than others you can make that a part of the spell. What is better than damage types is making sure that each element is completely unique from the others. &nbsp

151 Replies 79,379 Views

So many people asking for damage types, but I don't think they're necessary. Even with the magic casting. What would be far more interesting than damage types for spells is interesting effects that define the nature of the element type of the spells. Fire spells do lots and lots of damage for example, water spells could have ice that slows units down. I'd rather have a variety of ways to USE magic than a variety of damage types. Damage types don't add

208 Replies 746,087 Views

[quote who="MT Silver" reply="16" id="2414188"]Never understood the sudden popularity of Twitter... So... Useless [/quote] It isn't useless. It can be handy for things. For instance my Warhammer guild was using it to call for reinforcements. We all followed a user and also the officers had permission to make new posts.

39 Replies 24,300 Views

[quote who="Wintersong" reply="55" id="2414036"] About "Eye Candy", to be able to select the gender of our troops with no more effects than just the visuals (which at least I'd like to get that) is nothing more than Eye Candy. It means actually nothing because if has no real effect in game and therefore could be completely ignored from the game as "a waste of resources". Customizing your Sovereign could somehow have the same flaws but at least is considered a "fun factor" tha

58 Replies 37,811 Views

[quote who="PurplePaladin" reply="94" id="2413360"] So what your saying is Stardock Labor Force + User Interface Resourses = Time to Beta 1B [/quote] ummm.... That equation doesn't resolve the way you think it does. your equation suggests that The more labor force for example stardock has the greater the time to beta 1b is.

105 Replies 292,856 Views

Changing hair At-Will seems kind of silly in this type of game, however. Can you imagine playing multiplayer and waiting as your opponent visits the hairdresser for the fourth time this game? Perhaps a particular rare event, though ALA "Gandalf the white" could allow a player to completely redesign his/her character's physical characteristics appearance included.

102 Replies 253,195 Views

[quote who="zigzag" reply="60" id="2413172"] I used to have an obsession with social insects. [/quote] Social insects are a great source of behaviors to model in a lot of Videogame AI routines. I don't know how relevant they are to turnbased strategy games, though...

69 Replies 192,868 Views

[quote who="AIAndy" reply="57" id="2412837"]Quoting KellenDunk, reply 54 Quoting zigzag, reply 53Of course, on the other hand, certain bees surround those wasps and raise the air temperature to lethal levels by beating their wings. And so the example turns back on itself. seriously? The bee version which originates from where those hornets are do that indeed. They kill the scouting hornets that way and therefore prevent the major attack. Bees can surviv

69 Replies 192,868 Views

[quote who="zigzag" reply="53" id="2412277"]Of course, on the other hand, certain bees surround those wasps and raise the air temperature to lethal levels by beating their wings. And so the example turns back on itself. [/quote] seriously?

69 Replies 192,868 Views

[quote who="landisaurus" reply="19" id="2409584"]Careful, wizards might show up and throw a fit. They hold a patent on "turning a card 90 degrees" as a game mechanic, so I can only imagine what else they might try to claim. [/quote] The US patent office needs to quit issuing ridiculous patents like that....

24 Replies 22,830 Views

[quote who="MagicwillNZ" reply="23" id="2408570"]Quoting KellenDunk, reply 22 You know I HAD that thought in my head just after I posted it but I let it go. You're talking about weapons Darth Maul style. The advantage of a double bladed weapon above dual wielding is simply reach in my opinion. Reach and an improved ability to deal with people who are surrounding you. Quoting Scorpiana, reply 17 Well, maybe if you look at it as a staff wit

24 Replies 19,871 Views