[quote who="LightStar" reply="1" id="2977116"]I sure hope they catch them all! [/quote] Me too, but they'd have to be the very best, I mean, like no one ever was. It'll surely be a real test of their ability. [e digicons]:rofl:[/e] Sorry, I couldn't help myself. All these attacks are getting really tiresome. More so, I am becoming very paranoid. I double check my e-mail link whenever it asks
unacomn
If people are getting locked out a the rate that Google suspends AdSense accounts( as in, 5 seconds after it's made it get suspended for no reason) , it's probably better I'm staying away from it. Unless they start locking people out before hand.
Ooo, right, I forgot to ask. Will spells in Fallen Enchantress be more modable than in War of Magic? In the sense that, will it be possible to add side effects, backfire effects, or percentage chances to do X instead of Y.
[e digicons]:blush:[/e] Love the spells and the artwork.
[quote who="impinc" reply="9" id="2970393"] Notice he didn't mention about flipping from Fantasy 4x to FPS....hmmm.... [/quote] I was just about to say the same thing... a gritty FPS with a brown color filter. It could still happen.
I actually did that once by accident. It wasn't a fun experience, but productivity that week skyrocketed. But really, there are benefits to blocking Facebook. For example, every site that has a Facebook Like button will load up a lot faster. Because of those, sites like The Daily Show, or even the main page of Elemental would take minutes to load. I think my ISP hates Facebook. Still, it's good to know IE has it's advantages. I just wish that one of these days I
[quote who="DrJBHL" reply="8" id="2967976"]Stupid me. I just thought I was telling folks that if they go to social sites, they'd be protected best by ie9. [/quote] Aha, so by blacklisting social sites, Opera can have an edge over other browsers.
Hmm, I don't really get what the chart refers to. Opera tends to kick in the head just about everything that tries to run/install/download from any website without permission, and it has a neat Blacklist Facebook feature that resolves any social site problems.
[quote who="xinh2" reply="15" id="2965216"] I use the Microsoft SideWinder Mouse. I think it has the buttons you are looking for. Very high quality build, large than typical, adjustable sensitivity and weight and I find it generally comfortable. My wife liked it so much that she wanted one when her last (Logitech) mouse died on us. Worth a look anyway [/quote] I thought about a SideWinder, but one costs about ten times as much as the original one I had,
I've got the same opinion regarding small mouses. The one thing that's been bugging me lately is that I used to have a larger mouse, one made to sort of adapt to the shape of the human hand, that came with two large vertical side buttons. It was a cheap Genius Optical Netscroll something mouse. Thing is, it broke after a few years of abuse(at one point it was cracked open, it still works, but it missfires like mad), and when it came time to get another one, I couldn'
I recommend starting out with an older X title if you want to learn the ropes. I started out with X2, back before they added production chains and a lot of other stuff, so it was easier to learn. Then again, Rebirth will probably reboot the gameplay as well.
As an Opera user, I must say that 11.5 is a quite nice, stable and has lost a lot of the bugs it had during the beta. Still can't understand how so few people use it, it's an excellent browser, especially for maintaining an on-line database. I can get up to 1 entry per second thanks to it's use of in-page element keyboard selection options.
So the iPhone isn't very well suited to working in wet conditions? All this new fangled technology's got nothing over the old tech. I once had a Philips Savy that not only worked under water, but it had a polyphonic speaker until it dried. Although, I'm guessing the water didn't affect the iPhones flash support, so there's that. Yes, I am not a fan of Apple mobile devices.
[quote who="Krantos" reply="5" id="2956037"]Quoting unacomn, reply 3 Hmm, any plans of adding upkeep for units? Pretty sure they already have an upkeep. When I was playing last, I was in my budget window and noticed a "Wages" entry. I assumed this was army wages. [/quote] Forgot about those. But what if it were more than money?
The ability to upgrade existing units is going to make a world of difference. No more disposable units. But it would also mean than whenever the AI decides to spam a cheap unit(which it actually hasn't since 1.2b) early on, at some point, it'll be able to pump them up to something really dangerous. Hmm, any plans of adding upkeep for units? Can't wait for the Magic journal. I'm keeping my fingers crossed for backfiring spells and consequenc
Agreed, the rays from the sun make for a great addition to the atmosphere. Now, any chance their color can be chanced in game by events/spells.
The prospect of having every hero be unique is very much to my liking. I very much look forward to seeing the Magic journal. I'm mostly interested in one particular fact, if spells can have multiple effects, side effects and if they can backfire. Heavenfall mentioned that in WoM they can't, and that really limits the chaotic potential of magic.
Cursed/Hexed/Bane/Anathema/Nerfed - Sovereign weakness that reduces Constitution by 3 and only allows the unit to heal 1hp/turn (normally a unit heals level/turn and double that when they re in a city). I thought about "Scarred" or "Frail" but I'm not a huge fan of either.
I can only think of one application for this, and it requires deactivating safe search.
Simultaneous combat would probably do well to counteract my Berserker Steamroller tactic.
Thanks Doc, I was actually in the need of something like this.
On a large map, I've found about the same amount of resources, although I'm still playing the same map I started with last week. I'll try a few more soon.
Sadly, in my case, the Rogue Mage didn't get to do a thing. With 5 action points and a bow, both his guards died in one shot, and he got arcane arrowed in the same turn.
True, but that also makes losing them that much more of a concern. This also seems to have caused the AI to shift to quality over quantity, well, at least as far as I got to play before getting to work. They only had about 10 units(in group form) and a few heroes, which is just about what I had until I started using Call to Arms. The AI not spamming poorly designed units to inflate it's ego is a significant improvement. Next up, I'll try to see how far I can go b
[quote who="Frogboy" reply="5" id="2949623"]Quoting Heavenfall, reply 2 I just straight up DO NOT GET the hit point reduction. It seems completely illogical. Tactical combat should last longer, not shorter, especially considering how easy it is to cheese the AI in tactical. What's the point in having 8 men with 45 health get taken down in a single turn by an enemy 8-man squad with 80 attack? And that's just using bloody boar spears. http://i.imgur.com/jo0fl.png and that'